[10752] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Vedat Aydin |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #include "ExplosionPart.h" |
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| 31 | #include "core/XMLPort.h" |
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| 32 | |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | |
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| 37 | RegisterClass(ExplosionPart); |
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| 38 | |
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| 39 | ExplosionPart::ExplosionPart(Context* context) : MovableEntity(context) |
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| 40 | { |
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| 41 | RegisterObject(ExplosionPart); |
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| 42 | this->bStop_ = false; |
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| 43 | this->LOD_ = LODParticle::Normal; |
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| 44 | this->mesh_ = ""; |
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[10786] | 45 | this->effect1_ = ""; |
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| 46 | this->effect2_ = ""; |
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[10752] | 47 | this->model_= new Model(this->getContext()); |
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[10786] | 48 | this->effect1Particle_= NULL; |
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| 49 | this->effect2Particle_= NULL; |
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[10752] | 50 | this->explosionEntity_ = new MovableEntity(this->getContext()); |
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| 51 | |
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[10755] | 52 | |
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| 53 | |
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[10752] | 54 | } |
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| 55 | |
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| 56 | |
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[10786] | 57 | ExplosionPart::~ExplosionPart() |
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| 58 | { |
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| 59 | if (this->isInitialized()) |
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| 60 | { |
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| 61 | if (this->effect1Particle_) |
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| 62 | { |
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| 63 | this->model_->detachOgreObject(this->effect1Particle_->getParticleSystem()); |
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| 64 | delete this->effect1Particle_; |
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| 65 | } |
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| 66 | if (this->effect2Particle_) |
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| 67 | { |
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| 68 | this->model_->detachOgreObject(this->effect2Particle_->getParticleSystem()); |
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| 69 | delete this->effect2Particle_; |
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| 70 | } |
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| 71 | } |
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| 72 | } |
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| 73 | |
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| 74 | |
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[10752] | 75 | void ExplosionPart::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 76 | { |
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| 77 | SUPER(ExplosionPart, XMLPort, xmlelement, mode); |
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| 78 | |
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[10786] | 79 | XMLPortParam(ExplosionPart, "mesh", setMesh, getMesh, xmlelement, mode).defaultValues(""); |
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| 80 | XMLPortParam(ExplosionPart, "minspeed", setMinSpeed, getMinSpeed, xmlelement, mode).defaultValues(50); |
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| 81 | XMLPortParam(ExplosionPart, "maxspeed", setMaxSpeed, getMaxSpeed, xmlelement, mode).defaultValues(100); |
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| 82 | XMLPortParam(ExplosionPart, "effect1", setEffect1, getEffect1, xmlelement, mode).defaultValues(""); |
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| 83 | XMLPortParam(ExplosionPart, "effect2", setEffect2, getEffect2, xmlelement, mode).defaultValues(""); |
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[10752] | 84 | |
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| 85 | |
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| 86 | } |
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| 87 | |
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| 88 | |
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| 89 | void ExplosionPart::Explode() |
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| 90 | { |
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| 91 | orxout() << "Explode" << endl; |
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| 92 | |
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| 93 | |
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[10755] | 94 | this->model_->setVisible(true); |
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[10752] | 95 | |
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[10755] | 96 | //this->explosionEntity_->setSyncMode(0); |
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[10752] | 97 | |
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[10755] | 98 | //this->model_->setSyncMode(0); |
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| 99 | |
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[10786] | 100 | if(effect1_ != "") |
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| 101 | { |
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| 102 | this->effect1Particle_ = new ParticleInterface(this->getScene()->getSceneManager(), effect1_, this->LOD_); |
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| 103 | this->model_->attachOgreObject(this->effect1Particle_->getParticleSystem()); |
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| 104 | } |
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[10752] | 105 | |
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[10786] | 106 | if(effect2_ != "") |
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| 107 | { |
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| 108 | this->effect2Particle_ = new ParticleInterface(this->getScene()->getSceneManager(), effect2_, this->LOD_); |
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| 109 | this->model_->attachOgreObject(this->effect2Particle_->getParticleSystem()); |
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| 110 | } |
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[10752] | 111 | |
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[10786] | 112 | this->explosionEntity_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(minSpeed_,maxSpeed_)); |
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[10752] | 113 | this->explosionEntity_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 114 | this->explosionEntity_->setScale(4); |
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| 115 | |
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| 116 | this->explosionEntity_->attach(model_); |
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| 117 | |
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| 118 | this->attach(explosionEntity_); |
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| 119 | |
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[10786] | 120 | if (GameMode::isMaster()) |
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| 121 | { |
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[10807] | 122 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&ExplosionPart::stop, this))); |
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[10786] | 123 | } |
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| 124 | |
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[10752] | 125 | } |
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| 126 | |
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[10786] | 127 | void ExplosionPart::stop() |
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| 128 | { |
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| 129 | if (this->effect1Particle_) |
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| 130 | this->effect1Particle_->setEnabled(false); |
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| 131 | if (this->effect2Particle_) |
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| 132 | this->effect2Particle_->setEnabled(false); |
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| 133 | if (this->model_) |
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| 134 | this->model_->setVisible(false); |
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[10752] | 135 | |
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[10786] | 136 | if (GameMode::isMaster()) |
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| 137 | { |
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| 138 | this->bStop_ = true; |
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| 139 | this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&ExplosionPart::destroy, this))); |
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| 140 | } |
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| 141 | } |
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[10752] | 142 | |
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| 143 | |
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[10786] | 144 | |
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| 145 | |
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[10752] | 146 | void ExplosionPart::setMesh(const std::string& newString) |
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| 147 | { |
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[10786] | 148 | if(newString != "") |
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| 149 | { |
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| 150 | this->mesh_ = newString; |
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| 151 | this->model_->setMeshSource(mesh_); |
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| 152 | this->model_->setVisible(false); |
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| 153 | } |
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[10752] | 154 | } |
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| 155 | |
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[10786] | 156 | void ExplosionPart::setEffect1(const std::string& newString) |
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[10752] | 157 | { |
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[10786] | 158 | this->effect1_ = newString; |
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[10752] | 159 | } |
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| 160 | |
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[10786] | 161 | void ExplosionPart::setEffect2(const std::string& newString) |
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| 162 | { |
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| 163 | this->effect2_ = newString; |
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| 164 | } |
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| 165 | |
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| 166 | void ExplosionPart::setMinSpeed(float speed) |
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| 167 | { |
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| 168 | this->minSpeed_ = speed; |
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| 169 | } |
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| 170 | |
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| 171 | void ExplosionPart::setMaxSpeed(float speed) |
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| 172 | { |
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| 173 | this->maxSpeed_ = speed; |
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| 174 | } |
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| 175 | |
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[10752] | 176 | std::string& ExplosionPart::getMesh() |
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| 177 | { return this->mesh_; } |
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| 178 | |
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[10786] | 179 | std::string& ExplosionPart::getEffect1() |
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| 180 | { return this->effect1_; } |
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[10752] | 181 | |
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[10786] | 182 | std::string& ExplosionPart::getEffect2() |
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| 183 | { return this->effect2_; } |
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[10752] | 184 | |
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[10786] | 185 | float ExplosionPart::getMinSpeed() |
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| 186 | { |
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| 187 | return this->minSpeed_; |
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| 188 | } |
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| 189 | |
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| 190 | float ExplosionPart::getMaxSpeed() |
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| 191 | { |
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| 192 | return this->maxSpeed_; |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | |
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[10752] | 197 | } |
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