[10752] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Vedat Aydin |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | |
---|
| 30 | #include "ExplosionPart.h" |
---|
| 31 | #include "core/XMLPort.h" |
---|
| 32 | |
---|
| 33 | |
---|
| 34 | namespace orxonox |
---|
| 35 | { |
---|
| 36 | |
---|
| 37 | RegisterClass(ExplosionPart); |
---|
| 38 | |
---|
| 39 | ExplosionPart::ExplosionPart(Context* context) : MovableEntity(context) |
---|
| 40 | { |
---|
| 41 | RegisterObject(ExplosionPart); |
---|
| 42 | this->bStop_ = false; |
---|
| 43 | this->LOD_ = LODParticle::Normal; |
---|
| 44 | this->mesh_ = ""; |
---|
[10786] | 45 | this->effect1_ = ""; |
---|
| 46 | this->effect2_ = ""; |
---|
[10752] | 47 | this->model_= new Model(this->getContext()); |
---|
[10786] | 48 | this->effect1Particle_= NULL; |
---|
| 49 | this->effect2Particle_= NULL; |
---|
[10752] | 50 | this->explosionEntity_ = new MovableEntity(this->getContext()); |
---|
[10810] | 51 | this->posOffset_ = Vector3::ZERO; |
---|
[10752] | 52 | |
---|
[10755] | 53 | |
---|
| 54 | |
---|
[10752] | 55 | } |
---|
| 56 | |
---|
| 57 | |
---|
[10786] | 58 | ExplosionPart::~ExplosionPart() |
---|
| 59 | { |
---|
| 60 | if (this->isInitialized()) |
---|
| 61 | { |
---|
| 62 | if (this->effect1Particle_) |
---|
| 63 | { |
---|
| 64 | this->model_->detachOgreObject(this->effect1Particle_->getParticleSystem()); |
---|
| 65 | delete this->effect1Particle_; |
---|
| 66 | } |
---|
| 67 | if (this->effect2Particle_) |
---|
| 68 | { |
---|
| 69 | this->model_->detachOgreObject(this->effect2Particle_->getParticleSystem()); |
---|
| 70 | delete this->effect2Particle_; |
---|
| 71 | } |
---|
| 72 | } |
---|
| 73 | } |
---|
| 74 | |
---|
| 75 | |
---|
[10752] | 76 | void ExplosionPart::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 77 | { |
---|
| 78 | SUPER(ExplosionPart, XMLPort, xmlelement, mode); |
---|
| 79 | |
---|
[10786] | 80 | XMLPortParam(ExplosionPart, "mesh", setMesh, getMesh, xmlelement, mode).defaultValues(""); |
---|
| 81 | XMLPortParam(ExplosionPart, "minspeed", setMinSpeed, getMinSpeed, xmlelement, mode).defaultValues(50); |
---|
| 82 | XMLPortParam(ExplosionPart, "maxspeed", setMaxSpeed, getMaxSpeed, xmlelement, mode).defaultValues(100); |
---|
| 83 | XMLPortParam(ExplosionPart, "effect1", setEffect1, getEffect1, xmlelement, mode).defaultValues(""); |
---|
| 84 | XMLPortParam(ExplosionPart, "effect2", setEffect2, getEffect2, xmlelement, mode).defaultValues(""); |
---|
[10810] | 85 | XMLPortParam(ExplosionPart, "offset", setOffset, getOffset, xmlelement, mode).defaultValues(Vector3::ZERO); |
---|
[10837] | 86 | XMLPortParam(ExplosionPart, "direction", setDirection, getDirection, xmlelement, mode).defaultValues(Vector3(1,1,1)); |
---|
| 87 | XMLPortParam(ExplosionPart, "angle", setAngle, getAngle, xmlelement, mode).defaultValues(180); |
---|
| 88 | XMLPortParam(ExplosionPart, "size", setSize, getSize, xmlelement, mode).defaultValues(4); |
---|
| 89 | XMLPortParam(ExplosionPart, "delay", setDelay, getDelay, xmlelement, mode).defaultValues(0); |
---|
[10752] | 90 | } |
---|
| 91 | |
---|
| 92 | |
---|
| 93 | void ExplosionPart::Explode() |
---|
| 94 | { |
---|
[10837] | 95 | this->destroyTimer_.setTimer(delay_, false, createExecutor(createFunctor(&ExplosionPart::ActuallyExplode, this))); |
---|
| 96 | } |
---|
[10752] | 97 | |
---|
[10837] | 98 | void ExplosionPart::stop() |
---|
| 99 | { |
---|
| 100 | if (this->effect1Particle_) |
---|
| 101 | this->effect1Particle_->setEnabled(false); |
---|
| 102 | if (this->effect2Particle_) |
---|
| 103 | this->effect2Particle_->setEnabled(false); |
---|
| 104 | if (this->model_) |
---|
| 105 | this->model_->setVisible(false); |
---|
[10752] | 106 | |
---|
[10837] | 107 | if (GameMode::isMaster()) |
---|
| 108 | { |
---|
| 109 | this->bStop_ = true; |
---|
| 110 | this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&ExplosionPart::destroy, this))); |
---|
| 111 | } |
---|
| 112 | } |
---|
[10810] | 113 | |
---|
[10837] | 114 | void ExplosionPart::ActuallyExplode() |
---|
| 115 | { |
---|
[10755] | 116 | this->model_->setVisible(true); |
---|
[10752] | 117 | |
---|
[10755] | 118 | //this->explosionEntity_->setSyncMode(0); |
---|
[10752] | 119 | |
---|
[10755] | 120 | //this->model_->setSyncMode(0); |
---|
| 121 | |
---|
[10786] | 122 | if(effect1_ != "") |
---|
| 123 | { |
---|
| 124 | this->effect1Particle_ = new ParticleInterface(this->getScene()->getSceneManager(), effect1_, this->LOD_); |
---|
| 125 | this->model_->attachOgreObject(this->effect1Particle_->getParticleSystem()); |
---|
| 126 | } |
---|
[10752] | 127 | |
---|
[10786] | 128 | if(effect2_ != "") |
---|
| 129 | { |
---|
| 130 | this->effect2Particle_ = new ParticleInterface(this->getScene()->getSceneManager(), effect2_, this->LOD_); |
---|
| 131 | this->model_->attachOgreObject(this->effect2Particle_->getParticleSystem()); |
---|
[10837] | 132 | } |
---|
[10752] | 133 | |
---|
[10837] | 134 | |
---|
| 135 | Vector3 velocityOffset = direction_.perpendicular(); |
---|
| 136 | velocityOffset.normalise(); |
---|
| 137 | Degree offsetDirection = Degree(rnd(0,360)); |
---|
| 138 | velocityOffset = Quaternion(offsetDirection, direction_.normalisedCopy()) * velocityOffset; |
---|
| 139 | velocityOffset.normalise(); |
---|
| 140 | direction_.normalise(); |
---|
| 141 | |
---|
| 142 | Vector3 finalDirection = direction_ + sin((rnd(0, angle_))*M_PI/180)*velocityOffset; |
---|
| 143 | |
---|
| 144 | this->explosionEntity_->setVelocity(finalDirection*rnd(minSpeed_,maxSpeed_)); |
---|
[10752] | 145 | this->explosionEntity_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
---|
[10837] | 146 | this->explosionEntity_->setScale(size_); |
---|
[10752] | 147 | |
---|
| 148 | this->explosionEntity_->attach(model_); |
---|
| 149 | |
---|
| 150 | this->attach(explosionEntity_); |
---|
| 151 | |
---|
[10786] | 152 | if (GameMode::isMaster()) |
---|
| 153 | { |
---|
[10807] | 154 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&ExplosionPart::stop, this))); |
---|
[10786] | 155 | } |
---|
[10752] | 156 | } |
---|
| 157 | |
---|
| 158 | |
---|
| 159 | |
---|
| 160 | |
---|
| 161 | void ExplosionPart::setMesh(const std::string& newString) |
---|
| 162 | { |
---|
[10786] | 163 | if(newString != "") |
---|
| 164 | { |
---|
| 165 | this->mesh_ = newString; |
---|
| 166 | this->model_->setMeshSource(mesh_); |
---|
| 167 | this->model_->setVisible(false); |
---|
| 168 | } |
---|
[10752] | 169 | } |
---|
| 170 | |
---|
[10786] | 171 | void ExplosionPart::setEffect1(const std::string& newString) |
---|
[10752] | 172 | { |
---|
[10786] | 173 | this->effect1_ = newString; |
---|
[10752] | 174 | } |
---|
| 175 | |
---|
[10786] | 176 | void ExplosionPart::setEffect2(const std::string& newString) |
---|
| 177 | { |
---|
| 178 | this->effect2_ = newString; |
---|
| 179 | } |
---|
| 180 | |
---|
| 181 | void ExplosionPart::setMinSpeed(float speed) |
---|
| 182 | { |
---|
| 183 | this->minSpeed_ = speed; |
---|
| 184 | } |
---|
| 185 | |
---|
| 186 | void ExplosionPart::setMaxSpeed(float speed) |
---|
| 187 | { |
---|
| 188 | this->maxSpeed_ = speed; |
---|
| 189 | } |
---|
| 190 | |
---|
[10810] | 191 | void ExplosionPart::setOffset(Vector3 newVector) |
---|
| 192 | { |
---|
| 193 | this->posOffset_ = newVector; |
---|
[10837] | 194 | this->explosionEntity_->setPosition(this->getPosition() + this->posOffset_); |
---|
[10810] | 195 | } |
---|
| 196 | |
---|
[10837] | 197 | void ExplosionPart::setDirection(Vector3 newDirection) |
---|
| 198 | { |
---|
| 199 | this->direction_ = newDirection; |
---|
| 200 | } |
---|
| 201 | |
---|
| 202 | void ExplosionPart::setAngle(float newAngle) |
---|
| 203 | { |
---|
| 204 | this->angle_ = newAngle; |
---|
| 205 | } |
---|
| 206 | |
---|
| 207 | void ExplosionPart::setSize(float newSize) |
---|
| 208 | { |
---|
| 209 | this->size_ = newSize; |
---|
| 210 | } |
---|
| 211 | |
---|
| 212 | void ExplosionPart::setDelay(float newDelay) |
---|
| 213 | { |
---|
| 214 | this->delay_ = newDelay; |
---|
| 215 | } |
---|
| 216 | |
---|
[10752] | 217 | std::string& ExplosionPart::getMesh() |
---|
| 218 | { return this->mesh_; } |
---|
| 219 | |
---|
[10786] | 220 | std::string& ExplosionPart::getEffect1() |
---|
| 221 | { return this->effect1_; } |
---|
[10752] | 222 | |
---|
[10786] | 223 | std::string& ExplosionPart::getEffect2() |
---|
| 224 | { return this->effect2_; } |
---|
[10752] | 225 | |
---|
[10786] | 226 | float ExplosionPart::getMinSpeed() |
---|
| 227 | { |
---|
| 228 | return this->minSpeed_; |
---|
| 229 | } |
---|
| 230 | |
---|
| 231 | float ExplosionPart::getMaxSpeed() |
---|
| 232 | { |
---|
| 233 | return this->maxSpeed_; |
---|
| 234 | } |
---|
| 235 | |
---|
[10810] | 236 | Vector3 ExplosionPart::getOffset() |
---|
| 237 | { |
---|
| 238 | return this->posOffset_; |
---|
| 239 | } |
---|
[10786] | 240 | |
---|
[10837] | 241 | Vector3 ExplosionPart::getDirection() |
---|
| 242 | { |
---|
| 243 | return direction_; |
---|
| 244 | } |
---|
[10786] | 245 | |
---|
[10837] | 246 | float ExplosionPart::getAngle() |
---|
| 247 | { |
---|
| 248 | return angle_; |
---|
| 249 | } |
---|
[10810] | 250 | |
---|
[10837] | 251 | float ExplosionPart::getSize() |
---|
| 252 | { |
---|
| 253 | return size_; |
---|
| 254 | } |
---|
| 255 | |
---|
| 256 | float ExplosionPart::getDelay() |
---|
| 257 | { |
---|
| 258 | return delay_; |
---|
| 259 | } |
---|
| 260 | |
---|
| 261 | |
---|
| 262 | |
---|
[10752] | 263 | } |
---|