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source: code/branches/explosionChunksHS15/src/orxonox/worldentities/ExplosionPart.h @ 10930

Last change on this file since 10930 was 10837, checked in by vaydin, 9 years ago

fixed position offset, added definable direction for the meshes to fly in, added size, added delay

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Vedat Aydin
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ExplosionPart_H__
30#define _ExplosionPart_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "graphics/Model.h"
35#include "tools/ParticleInterface.h"
36#include "MovableEntity.h"
37#include "graphics/ParticleSpawner.h"
38#include "core/CoreIncludes.h"
39#include "core/GameMode.h"
40#include "util/Exception.h"
41#include "core/command/Executor.h"
42#include "Scene.h"
43#include "tools/Timer.h"
44
45
46 namespace orxonox
47{
48    class _OrxonoxExport ExplosionPart : public MovableEntity
49    {
50        public:
51            ExplosionPart(Context* context);
52            ~ExplosionPart();
53            void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54            void Explode();
55            void stop();
56            void ActuallyExplode();
57
58            void setMesh(const std::string& newString);
59            std::string& getMesh();
60            void setEffect1(const std::string& newString);
61            std::string& getEffect1();
62            void setEffect2(const std::string& newString);
63            std::string& getEffect2();
64            void setMinSpeed(float speed);
65            float getMinSpeed();
66            void setMaxSpeed(float speed);
67            float getMaxSpeed();
68            void setOffset(Vector3 newVector);
69            Vector3 getOffset();
70            void setDirection(Vector3 newDirection);
71            Vector3 getDirection();
72            void setAngle(float newAgnle);
73            float getAngle();
74            void setSize(float newSize);
75            float getSize();
76            void setDelay(float newDelay);
77            float getDelay();
78         
79
80        private:
81
82            bool bStop_;
83            LODParticle::Value LOD_;
84
85
86                Model* model_;
87                ParticleInterface* effect1Particle_;
88            ParticleInterface* effect2Particle_;
89
90
91            float minSpeed_;
92            float maxSpeed_;
93                std::string mesh_;
94                std::string effect1_;
95            std::string effect2_;
96            Vector3 posOffset_;
97            Vector3 direction_;
98            float angle_;
99            float size_;
100            float delay_;
101
102            MovableEntity* explosionEntity_;
103
104            Timer destroyTimer_;
105
106               
107
108    };
109}
110
111#endif /* _ExplosionPart_H__ */
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