1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Vedat Aydin |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "VaydinExplosion.h" |
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31 | |
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32 | #include "util/Exception.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/GameMode.h" |
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35 | #include "core/command/Executor.h" |
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36 | #include "tools/ParticleInterface.h" |
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37 | #include "Scene.h" |
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38 | #include "graphics/ParticleSpawner.h" |
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39 | #include "graphics/Model.h" |
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40 | #include "MovableEntity.h" |
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41 | |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | RegisterClass(VaydinExplosion); |
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46 | |
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47 | VaydinExplosion::VaydinExplosion(Context* context) : MovableEntity(context) |
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48 | { |
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49 | RegisterObject(VaydinExplosion); |
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50 | |
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51 | meshList_.clear(); |
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52 | |
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53 | /*if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) |
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54 | ThrowException(AbortLoading, "Can't create VaydinExplosion, no scene or no scene manager given."); |
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55 | |
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56 | this->bStop_ = false; |
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57 | this->LOD_ = LODParticle::Normal; |
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58 | |
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59 | if ( GameMode::showsGraphics() ) |
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60 | { |
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61 | |
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62 | try |
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63 | { |
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64 | |
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65 | } |
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66 | catch (const std::exception& ex) |
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67 | { |
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68 | orxout(internal_error) << "Couldn't load particle effect in VaydinExplosion: " << ex.what() << endl; |
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69 | //this->initZero(); |
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70 | } |
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71 | |
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72 | } |
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73 | |
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74 | else |
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75 | { |
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76 | |
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77 | } |
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78 | |
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79 | if (GameMode::isMaster()) |
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80 | { |
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81 | |
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82 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&VaydinExplosion::stop, this))); |
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83 | |
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84 | }*/ |
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85 | |
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86 | this->registerVariables(); |
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87 | |
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88 | } |
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89 | |
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90 | |
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91 | |
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92 | void VaydinExplosion::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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93 | { |
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94 | SUPER(VaydinExplosion, XMLPort, xmlelement, mode); |
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95 | |
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96 | XMLPortParam(VaydinExplosion, "mesh", setMesh, getMesh, xmlelement, mode); |
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97 | |
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98 | } |
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99 | |
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100 | |
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101 | void VaydinExplosion::setMesh(&std::string newString) |
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102 | { |
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103 | this-> |
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104 | } |
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105 | |
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106 | &std::string VaydinExplosion::getMesh() |
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107 | {} |
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108 | |
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109 | |
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110 | |
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111 | |
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112 | |
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113 | |
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114 | } |
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