1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Yuning Chai |
---|
24 | * Felix Schulthess |
---|
25 | * Co-authors: |
---|
26 | * Reto Grieder |
---|
27 | * Wolfgang Roenninger |
---|
28 | * |
---|
29 | */ |
---|
30 | |
---|
31 | #include "HUDWeaponMode.h" |
---|
32 | |
---|
33 | #include <OgreOverlayManager.h> |
---|
34 | #include <OgrePanelOverlayElement.h> |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "tools/TextureGenerator.h" |
---|
39 | #include "weaponsystem/WeaponMode.h" |
---|
40 | #include "weaponsystem/Munition.h" |
---|
41 | #include "util/Convert.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | RegisterClass(HUDWeaponMode); |
---|
46 | |
---|
47 | HUDWeaponMode::HUDWeaponMode(Context* context) : OrxonoxOverlay(context) |
---|
48 | { |
---|
49 | RegisterObject(HUDWeaponMode); |
---|
50 | |
---|
51 | overlayElementIcon_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
---|
52 | overlayElementIcon_->setPosition(0.0f,0.0f); |
---|
53 | overlayElementIcon_->setDimensions(1.0f,1.0f); |
---|
54 | this->background_->addChild(overlayElementIcon_); |
---|
55 | |
---|
56 | overlayElementReplenish_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
---|
57 | overlayElementReplenish_->setPosition(0.0f,0.0f); |
---|
58 | overlayElementReplenish_->setDimensions(1.0f,1.0f); |
---|
59 | this->background_->addChild(overlayElementReplenish_); |
---|
60 | |
---|
61 | overlayElementMunition_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
---|
62 | overlayElementMunition_->setPosition(0.0f,0.0f); |
---|
63 | overlayElementMunition_->setDimensions(1.0f,1.0f); |
---|
64 | this->background_->addChild(overlayElementMunition_); |
---|
65 | |
---|
66 | overlayElementState_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
---|
67 | overlayElementState_->setPosition(0.0f,0.0f); |
---|
68 | overlayElementState_->setDimensions(1.0f,1.0f); |
---|
69 | this->background_->addChild(overlayElementState_); |
---|
70 | |
---|
71 | overlayElementIcon_->show(); |
---|
72 | overlayElementReplenish_->show(); |
---|
73 | overlayElementMunition_->show(); |
---|
74 | overlayElementState_->show(); |
---|
75 | |
---|
76 | // Create two text overlays |
---|
77 | this->textOverlayLeft_ = new OverlayText(this->getContext()); |
---|
78 | assert(this->textOverlayLeft_.get()); |
---|
79 | this->textOverlayLeft_->setCaption("???"); |
---|
80 | textOverlayLeft_->setPickPoint(Vector2(0.0f,0.0f)); |
---|
81 | textOverlayLeft_->setVisible(true); |
---|
82 | textOverlayLeft_->setAlignment(OverlayText::Left); |
---|
83 | textOverlayLeft_->setTextSize(0.02f); |
---|
84 | textOverlayLeft_->setColour(ColourValue(0.21,0.70,0.21,1.0)); |
---|
85 | textOverlayLeft_->setPosition(getPosition()); |
---|
86 | textOverlayLeft_->setAspectCorrection(this->getAspectCorrection()); |
---|
87 | |
---|
88 | this->textOverlayRight_ = new OverlayText(this->getContext()); |
---|
89 | assert(this->textOverlayLeft_.get()); |
---|
90 | this->textOverlayRight_->setCaption("???"); |
---|
91 | textOverlayRight_->setPickPoint(Vector2(0.0f,0.0f)); |
---|
92 | textOverlayRight_->setVisible(true); |
---|
93 | textOverlayRight_->setAlignment(OverlayText::Left); |
---|
94 | textOverlayRight_->setTextSize(0.02f); |
---|
95 | textOverlayRight_->setColour(ColourValue(0.21,0.70,0.21,1.0)); |
---|
96 | textOverlayRight_->setPosition(getPosition()); |
---|
97 | textOverlayRight_->setAspectCorrection(this->getAspectCorrection()); |
---|
98 | |
---|
99 | materialNameState_ = "Orxonox/WSHUD_Reloading"; |
---|
100 | |
---|
101 | overlayElementReplenish_->setMaterialName("Orxonox/WSHUD_Replenish"); |
---|
102 | } |
---|
103 | |
---|
104 | HUDWeaponMode::~HUDWeaponMode() |
---|
105 | { |
---|
106 | if (this->isInitialized()) |
---|
107 | { |
---|
108 | //this->textOverlay_->destroy(); |
---|
109 | } |
---|
110 | } |
---|
111 | |
---|
112 | void HUDWeaponMode::tick(float dt) |
---|
113 | { |
---|
114 | SUPER(HUDWeaponMode, tick, dt); |
---|
115 | |
---|
116 | if (this->owner_ && this->weaponMode_) |
---|
117 | { |
---|
118 | std::string lastMaterialNameState = materialNameState_; |
---|
119 | |
---|
120 | if (weaponMode_->getReloading()) |
---|
121 | { |
---|
122 | materialNameState_ = "Orxonox/WSHUD_Reloading"; |
---|
123 | } |
---|
124 | else |
---|
125 | { |
---|
126 | materialNameState_ = "Orxonox/WSHUD_Ready"; |
---|
127 | } |
---|
128 | |
---|
129 | Munition* munition = this->weaponMode_->getMunition(); |
---|
130 | |
---|
131 | if (munition != NULL) |
---|
132 | { |
---|
133 | bool useSeparateMagazines = munition->getUseSeparateMagazines(); |
---|
134 | bool stackMunition = munition->getStackMunition(); |
---|
135 | |
---|
136 | if (!useSeparateMagazines && !stackMunition) |
---|
137 | { |
---|
138 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunitionInCurrentMagazine(weaponMode_))); |
---|
139 | this->textOverlayRight_->setCaption(multi_cast<std::string>(munition->getNumMagazines())); |
---|
140 | } |
---|
141 | else if (!useSeparateMagazines && stackMunition) |
---|
142 | { |
---|
143 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunition(weaponMode_))); |
---|
144 | this->textOverlayRight_->setCaption(""); |
---|
145 | } |
---|
146 | else if (useSeparateMagazines && !stackMunition) |
---|
147 | { |
---|
148 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunitionInCurrentMagazine(weaponMode_))); |
---|
149 | this->textOverlayRight_->setCaption(multi_cast<std::string>(munition->getNumMagazines())); |
---|
150 | } |
---|
151 | |
---|
152 | if (munition->getNumMunition(weaponMode_) == 0) |
---|
153 | { |
---|
154 | materialNameState_ = "Orxonox/WSHUD_Empty"; |
---|
155 | } |
---|
156 | } |
---|
157 | |
---|
158 | if (munition->isA(Class(ReplenishingMunition))) |
---|
159 | { |
---|
160 | ReplenishingMunition* replenishingMunition = dynamic_cast<ReplenishingMunition*>(munition); |
---|
161 | |
---|
162 | if (replenishingMunition->canAddMunition(1)) |
---|
163 | { |
---|
164 | float progress = 1.0f - replenishingMunition->getProgress(); |
---|
165 | overlayElementReplenish_->setDimensions(1.0f,progress); |
---|
166 | } |
---|
167 | else |
---|
168 | { |
---|
169 | overlayElementReplenish_->setDimensions(1.0f,1.0f); |
---|
170 | } |
---|
171 | } |
---|
172 | |
---|
173 | if (materialNameState_ != lastMaterialNameState) |
---|
174 | { |
---|
175 | overlayElementState_->setMaterialName(materialNameState_); |
---|
176 | } |
---|
177 | } |
---|
178 | } |
---|
179 | |
---|
180 | void HUDWeaponMode::positionChanged() |
---|
181 | { |
---|
182 | OrxonoxOverlay::positionChanged(); |
---|
183 | |
---|
184 | positionHUDChilds(); |
---|
185 | } |
---|
186 | |
---|
187 | void HUDWeaponMode::changedOwner() |
---|
188 | { |
---|
189 | SUPER(HUDWeaponMode, changedOwner); |
---|
190 | |
---|
191 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
---|
192 | |
---|
193 | //updateWeaponsList(); |
---|
194 | } |
---|
195 | |
---|
196 | void HUDWeaponMode::changedOverlayGroup() |
---|
197 | { |
---|
198 | SUPER(HUDWeaponMode, changedOverlayGroup); |
---|
199 | |
---|
200 | this->getOverlayGroup()->addElement(this->textOverlayLeft_.get()); |
---|
201 | this->getOverlayGroup()->addElement(this->textOverlayRight_.get()); |
---|
202 | } |
---|
203 | |
---|
204 | void HUDWeaponMode::changedVisibility() |
---|
205 | { |
---|
206 | SUPER(HUDWeaponMode, changedVisibility); |
---|
207 | |
---|
208 | //this->textOverlay_->setVisible(this->isVisible()); |
---|
209 | } |
---|
210 | |
---|
211 | void HUDWeaponMode::changedName() |
---|
212 | { |
---|
213 | SUPER(HUDWeaponMode, changedName); |
---|
214 | |
---|
215 | //this->textOverlay_->setName(this->getName() + "text"); |
---|
216 | } |
---|
217 | |
---|
218 | void HUDWeaponMode::setWeaponMode(WeaponMode* weaponMode) |
---|
219 | { |
---|
220 | weaponMode_ = weaponMode; |
---|
221 | |
---|
222 | if (!weaponMode_) |
---|
223 | { |
---|
224 | return; |
---|
225 | } |
---|
226 | |
---|
227 | std::string materialName = weaponMode_->getHUDImageString(); |
---|
228 | |
---|
229 | overlayElementIcon_->setMaterialName(materialName); |
---|
230 | |
---|
231 | Munition* munition = this->weaponMode_->getMunition(); |
---|
232 | |
---|
233 | if (munition != NULL) |
---|
234 | { |
---|
235 | bool useSeparateMagazines = munition->getUseSeparateMagazines(); |
---|
236 | bool stackMunition = munition->getStackMunition(); |
---|
237 | |
---|
238 | if (!useSeparateMagazines && !stackMunition) |
---|
239 | { |
---|
240 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionShare"); |
---|
241 | } |
---|
242 | else if (!useSeparateMagazines && stackMunition) |
---|
243 | { |
---|
244 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionStack"); |
---|
245 | } |
---|
246 | else if (useSeparateMagazines && !stackMunition) |
---|
247 | { |
---|
248 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionSeparate"); |
---|
249 | } |
---|
250 | } |
---|
251 | } |
---|
252 | |
---|
253 | void HUDWeaponMode::positionHUDChilds() |
---|
254 | { |
---|
255 | textOverlayLeft_->setPosition(getPosition() + Vector2(0.06f,0.0f)); |
---|
256 | textOverlayRight_->setPosition(getPosition() + Vector2(0.105f,0.0f)); |
---|
257 | } |
---|
258 | } |
---|