1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HUDWeaponMode_H__ |
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30 | #define _HUDWeaponMode_H__ |
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31 | |
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32 | #include "overlays/OverlaysPrereqs.h" |
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33 | |
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34 | #include <map> |
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35 | #include <vector> |
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36 | #include <string> |
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37 | |
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38 | #include <OgreOverlayManager.h> |
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39 | #include <OgreMaterialManager.h> |
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40 | #include <OgreTechnique.h> |
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41 | #include <OgrePass.h> |
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42 | #include <OgrePanelOverlayElement.h> |
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43 | |
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44 | #include "overlays/OrxonoxOverlay.h" |
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45 | #include "overlays/OverlayText.h" |
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46 | #include "tools/interfaces/Tickable.h" |
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47 | #include "worldentities/pawns/Pawn.h" |
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48 | #include "overlays/OverlayGroup.h" |
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49 | #include "weaponsystem/ReplenishingMunition.h" |
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50 | |
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51 | namespace orxonox |
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52 | { |
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53 | class _OverlaysExport HUDWeaponMode : public OrxonoxOverlay, public Tickable |
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54 | { |
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55 | public: |
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56 | HUDWeaponMode(Context* context); |
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57 | virtual ~HUDWeaponMode(); |
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58 | |
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59 | virtual void tick(float dt); |
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60 | virtual void changedOwner(); |
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61 | virtual void changedOverlayGroup(); |
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62 | virtual void changedVisibility(); |
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63 | virtual void changedName(); |
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64 | virtual void positionChanged(); |
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65 | |
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66 | virtual void setWeaponMode(WeaponMode* weaponMode); |
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67 | |
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68 | private: |
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69 | virtual void positionHUDChilds(); |
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70 | |
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71 | WeakPtr<Pawn> owner_; |
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72 | WeakPtr<WeaponMode> weaponMode_; |
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73 | |
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74 | Ogre::PanelOverlayElement* overlayElementIcon_; |
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75 | Ogre::PanelOverlayElement* overlayElementReplenish_; |
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76 | Ogre::PanelOverlayElement* overlayElementMunition_; |
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77 | Ogre::PanelOverlayElement* overlayElementState_; |
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78 | |
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79 | std::string materialNameState_; |
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80 | |
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81 | StrongPtr<OverlayText> textOverlayLeft_; |
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82 | StrongPtr<OverlayText> textOverlayRight_; |
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83 | }; |
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84 | } |
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85 | |
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86 | #endif /* _HUDWeaponMode_H__ */ |
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