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source: code/branches/fabienHS15/src/modules/overlays/hud/HUDWeaponMode.h @ 10715

Last change on this file since 10715 was 10688, checked in by fvultier, 9 years ago

There is now a HUD that shows the status of the weapon system: all weapons, weapon modes and their munition. Progress bars show the progress of replenishing munition.

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDWeaponMode_H__
30#define _HUDWeaponMode_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include <map>
35#include <vector>
36#include <string>
37
38#include <OgreOverlayManager.h>
39#include <OgreMaterialManager.h>
40#include <OgreTechnique.h>
41#include <OgrePass.h>
42#include <OgrePanelOverlayElement.h> 
43
44#include "overlays/OrxonoxOverlay.h"
45#include "overlays/OverlayText.h"
46#include "tools/interfaces/Tickable.h"
47#include "worldentities/pawns/Pawn.h"
48#include "overlays/OverlayGroup.h"
49#include "weaponsystem/ReplenishingMunition.h"
50
51namespace orxonox
52{
53    class _OverlaysExport HUDWeaponMode : public OrxonoxOverlay, public Tickable
54    {
55    public:
56        HUDWeaponMode(Context* context);
57        virtual ~HUDWeaponMode();
58
59        virtual void tick(float dt);
60        virtual void changedOwner();
61        virtual void changedOverlayGroup();
62        virtual void changedVisibility();
63        virtual void changedName();
64        virtual void positionChanged();
65
66        virtual void setWeaponMode(WeaponMode* weaponMode);
67
68    private:
69        virtual void positionHUDChilds();
70
71        WeakPtr<Pawn> owner_;
72        WeakPtr<WeaponMode> weaponMode_;
73
74        Ogre::PanelOverlayElement* overlayElementIcon_;
75        Ogre::PanelOverlayElement* overlayElementReplenish_;
76        Ogre::PanelOverlayElement* overlayElementMunition_;
77        Ogre::PanelOverlayElement* overlayElementState_;
78
79        std::string materialNameState_;
80
81        StrongPtr<OverlayText> textOverlayLeft_;
82        StrongPtr<OverlayText> textOverlayRight_;
83    };
84}
85
86#endif /* _HUDWeaponMode_H__ */
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