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source: code/branches/fabienHS15/src/modules/pickup/items/MunitionPickup.cc @ 10707

Last change on this file since 10707 was 10692, checked in by fvultier, 9 years ago
File size: 4.4 KB
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[10692]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MunitionPickup.cc
31    @brief Implementation of the MunitionPickup class.
32*/
33
34#include "MunitionPickup.h"
35
36#include <sstream>
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39
40#include "worldentities/pawns/SpaceShip.h"
41
42namespace orxonox
43{
44    RegisterClass(MunitionPickup);
45
46    /**
47    @brief
48        Constructor. Registers the object and initializes the member variables.
49    */
50    MunitionPickup::MunitionPickup(Context* context) : Pickup(context)
51    {
52        RegisterObject(MunitionPickup);
53
54        this->initialize();
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    MunitionPickup::~MunitionPickup()
62    {
63    }
64
65    /**
66    @brief
67        Initializes the member variables.
68    */
69    void MunitionPickup::initialize(void)
70    {
71        //Defines who is allowed to pick up the pickup.
72        this->addTarget(ClassIdentifier<Pawn>::getIdentifier());
73        munitionAmount_ = 1;
74        setMunitionName("LaserMunition");
75    }
76
77    /**
78    @brief
79        Method for creating a MunitionPickup object through XML.
80    */
81    void MunitionPickup::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode)
82    {
83        SUPER(MunitionPickup, XMLPort, xmlelement, mode);
84
85        XMLPortParam(MunitionPickup, "amount", setMunitionAmount, getMunitionAmount, xmlelement, mode);
86        XMLPortParam(MunitionPickup, "munitiontype", setMunitionName, getMunitionName, xmlelement, mode);
87    }
88
89    /**
90    @brief
91        Is called when the pickup has transisted from used to unused or the other way around.
92    */
93    void MunitionPickup::changedUsed(void)
94    {
95        SUPER(MunitionPickup, changedUsed);
96
97        Pawn* pawn = this->carrierToPawnHelper();
98
99        if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
100            this->Pickupable::destroy();
101
102
103        // If the pickup has transited to used.
104        if(this->isUsed())
105        {
106            //Get pointer to the appropriate munition
107            Munition* munition = pawn->getMunition(&munitionType_);
108            if (munition)
109            {
110                // Add munition
111                munition->addMunition(munitionAmount_);
112                // This will destroy the pickp
113                this->setUsed(false);
114            }           
115        }
116        else
117        {
118            this->Pickupable::destroy();
119        }       
120    }
121
122    /**
123    @brief
124        Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails.
125    @return
126        A pointer to the Pawn, or NULL if the conversion failed.
127    */
128    Pawn* MunitionPickup::carrierToPawnHelper(void)
129    {
130        PickupCarrier* carrier = this->getCarrier();
131        Pawn* pawn = orxonox_cast<Pawn*>(carrier);
132
133        if(pawn == NULL)
134        {
135            orxout(internal_error, context::pickups) << "Invalid PickupCarrier in MunitionPickup." << endl;
136        }
137        return pawn;
138    }
139
140    void MunitionPickup::setMunitionName(const std::string& munitionname)
141    {
142        Identifier* identifier = ClassByString(munitionname);
143        if (identifier)
144        {
145            this->munitionType_ = identifier;
146        }
147        else
148        {
149            orxout(internal_warning) << "No munition class defined in MunitionPickup." << endl;
150        }
151    }
152
153    void MunitionPickup::setMunitionAmount(int munitionAmount)
154    {
155        if (munitionAmount > 0)
156        {
157            munitionAmount_ = munitionAmount;
158        }
159        else
160        {
161            munitionAmount = 0;
162        }
163    }
164}
165
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