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source: code/branches/fabienHS15/src/modules/weapons/munitions/LaserMunition.cc @ 10794

Last change on this file since 10794 was 10791, checked in by fvultier, 9 years ago

Munition may and must now be defined for each pawn separately. This way a heavy cruiser may carry more munition than a drone.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file LaserMunition.cc
31    @brief Implementation of the LaserMunition class.
32*/
33
34#include "LaserMunition.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37
38namespace orxonox
39{
40    RegisterClass(LaserMunition);
41
42    LaserMunition::LaserMunition(Context* context) : ReplenishingMunition(context)
43    {
44        RegisterObject(LaserMunition);
45
46        this->maxMunitionPerMagazine_ = 20;
47        this->maxMagazines_ = 10;
48        this->magazines_ = 10;
49
50        this->deployment_ = MunitionDeployment::Separate;
51
52        this->bAllowMunitionRefilling_ = true;
53        this->bAllowMultiMunitionRemovementUnderflow_ = true;
54
55        this->replenishInterval_ = 0.5f;
56        this->replenishAmount_ = 1;
57
58        this->reloadTime_ = 0.5f;
59    }
60
61    void LaserMunition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
62    {
63        SUPER(LaserMunition, XMLPort, xmlelement, mode);
64    }
65}
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