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source: code/branches/fabienHS15/src/modules/weapons/weaponmodes/RocketFire.cc @ 10724

Last change on this file since 10724 was 10688, checked in by fvultier, 9 years ago

There is now a HUD that shows the status of the weapon system: all weapons, weapon modes and their munition. Progress bars show the progress of replenishing munition.

  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[2398]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[6066]23 *      Oliver Scheuss
[2398]24 *   Co-authors:
[8706]25 *      simonmie
[2398]26 *
27 */
28
[8855]29/**
30    @file RocketFire.h
31    @brief Implementation of the RocketFire class.
32*/
33
[6065]34#include "RocketFire.h"
[2398]35
[8855]36#include "core/CoreIncludes.h"
[3196]37#include "util/Math.h"
[2398]38
[5735]39#include "weaponsystem/Weapon.h"
40#include "weaponsystem/WeaponPack.h"
41#include "weaponsystem/WeaponSystem.h"
[6153]42#include "worldentities/pawns/Pawn.h"
[2398]43
[8855]44#include "weapons/projectiles/Rocket.h"
45
[2398]46namespace orxonox
47{
[9667]48    RegisterClass(RocketFire);
[2398]49
[9667]50    RocketFire::RocketFire(Context* context) : WeaponMode(context)
[2398]51    {
[6065]52        RegisterObject(RocketFire);
[2493]53
[6502]54        this->reloadTime_ = 0.20f;
[2918]55        this->bParallelReload_ = false;
[8855]56        this->damage_ = 0.0f;
57        this->speed_ = 500.0f;
[2398]58
[7846]59        this->setMunitionName("RocketMunition");
[6285]60        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
[10688]61
62        hudImageString_ = "Orxonox/WSHUD_WM_RocketFire";
[2398]63    }
64
[6245]65    RocketFire::~RocketFire()
66    {
67    }
68
[8855]69    /**
70    @brief
71        Fires the weapon. Creates the Rocket and fires it.
72    */
[6065]73    void RocketFire::fire()
[2398]74    {
[9667]75        Rocket* rocket = new Rocket(this->getContext());
[2398]76
[6153]77        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
[6065]78        rocket->setOrientation(this->getMuzzleOrientation());
79        rocket->setPosition(this->getMuzzlePosition());
[10296]80        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
[6065]81        rocket->scale(2);
[2398]82
[8855]83        rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
[6065]84        rocket->setDamage(this->getDamage());
[8706]85        rocket->setShieldDamage(this->getShieldDamage());
86        rocket->setHealthDamage(this->getHealthDamage());
[2398]87    }
88}
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