1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Authors: |
---|
23 | * Martin Polak |
---|
24 | * Fabian 'x3n' Landau |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #ifndef _Munition_H__ |
---|
31 | #define _Munition_H__ |
---|
32 | |
---|
33 | #include "OrxonoxPrereqs.h" |
---|
34 | |
---|
35 | #include <map> |
---|
36 | #include "core/BaseObject.h" |
---|
37 | #include "tools/Timer.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | namespace MunitionDeployment |
---|
42 | { |
---|
43 | enum Value |
---|
44 | { |
---|
45 | Share, |
---|
46 | Stack, |
---|
47 | Separate |
---|
48 | }; |
---|
49 | } |
---|
50 | |
---|
51 | class _OrxonoxExport Munition : public BaseObject |
---|
52 | { |
---|
53 | struct Magazine |
---|
54 | { |
---|
55 | public: |
---|
56 | Magazine(Munition* munition, bool bUseReloadTime = true); |
---|
57 | virtual ~Magazine() {} |
---|
58 | |
---|
59 | unsigned int munition_; |
---|
60 | Timer loadTimer_; |
---|
61 | bool bLoaded_; |
---|
62 | |
---|
63 | private: |
---|
64 | void loaded(Munition* munition); |
---|
65 | }; |
---|
66 | |
---|
67 | public: |
---|
68 | Munition(Context* context); |
---|
69 | virtual ~Munition(); |
---|
70 | |
---|
71 | unsigned int getNumMunition(WeaponMode* user) const; |
---|
72 | unsigned int getNumMunitionInCurrentMagazine(WeaponMode* user) const; |
---|
73 | unsigned int getNumMagazines() const; |
---|
74 | |
---|
75 | unsigned int getMaxMunition() const; |
---|
76 | inline unsigned int getMaxMagazines() const |
---|
77 | { return this->maxMagazines_; } |
---|
78 | inline unsigned int getMaxMunitionPerMagazine() const |
---|
79 | { return this->maxMunitionPerMagazine_; } |
---|
80 | inline bool getUseSeparateMagazines() const |
---|
81 | { return deployment_ == MunitionDeployment::Separate; } |
---|
82 | inline bool getStackMunition() const |
---|
83 | { return deployment_ == MunitionDeployment::Stack; } |
---|
84 | |
---|
85 | bool canTakeMunition(unsigned int amount, WeaponMode* user) const; |
---|
86 | bool takeMunition(unsigned int amount, WeaponMode* user); |
---|
87 | |
---|
88 | bool canReload() const; |
---|
89 | bool needReload(WeaponMode* user) const; |
---|
90 | bool reload(WeaponMode* user, bool bUseReloadTime = true); |
---|
91 | inline float getReloadTime() const |
---|
92 | { return this->reloadTime_; } |
---|
93 | |
---|
94 | bool canAddMunition(unsigned int amount) const; |
---|
95 | bool addMunition(unsigned int amount); |
---|
96 | |
---|
97 | bool canAddMagazines(unsigned int amount) const; |
---|
98 | bool addMagazines(unsigned int amount); |
---|
99 | |
---|
100 | bool canRemoveMagazines(unsigned int amount) const; |
---|
101 | bool removeMagazines(unsigned int amount); |
---|
102 | |
---|
103 | bool dropMagazine(WeaponMode* user); |
---|
104 | |
---|
105 | protected: |
---|
106 | unsigned int maxMunitionPerMagazine_; |
---|
107 | unsigned int maxMagazines_; |
---|
108 | unsigned int magazines_; |
---|
109 | std::map<WeaponMode*, Magazine*> currentMagazines_; // Maps weapon modes to magazines that are currently used. |
---|
110 | |
---|
111 | MunitionDeployment::Value deployment_; // Defines the behaviour how munition and magazines are distributed to the consuming weapon modes. |
---|
112 | |
---|
113 | bool bAllowMunitionRefilling_; |
---|
114 | bool bAllowMultiMunitionRemovementUnderflow_; |
---|
115 | |
---|
116 | float reloadTime_; |
---|
117 | WeaponMode* lastFilledWeaponMode_; // Pointer to the weapon mode that got the last munition during the last call of addMunition. |
---|
118 | |
---|
119 | private: |
---|
120 | Magazine* getMagazine(WeaponMode* user) const; |
---|
121 | }; |
---|
122 | } |
---|
123 | |
---|
124 | #endif /* _Munition_H__ */ |
---|