[10688] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file ReplenishingMunition.h |
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| 31 | @brief Definition of the ReplenishingMunition class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _ReplenishingMunition_H__ |
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| 35 | #define _ReplenishingMunition_H__ |
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| 36 | |
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| 37 | #include "tools/Timer.h" |
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| 38 | #include "Munition.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Munition that is replenished by a certain amount each time interval. |
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| 46 | @author |
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| 47 | Fabian 'x3n' Landau |
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| 48 | @ingroup WeaponsMunitions |
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| 49 | */ |
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| 50 | class _OrxonoxExport ReplenishingMunition : public Munition |
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| 51 | { |
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| 52 | public: |
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| 53 | ReplenishingMunition(Context* context); |
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| 54 | virtual ~ReplenishingMunition() {} |
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[10791] | 55 | |
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| 56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 57 | |
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[10688] | 58 | virtual float getProgress(); |
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[10791] | 59 | inline float getReplenishAmount() const |
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| 60 | { return replenishAmount_; } |
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| 61 | inline float getReplenishInterval() const |
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| 62 | { return replenishInterval_; } |
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[10688] | 63 | |
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| 64 | protected: |
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| 65 | float replenishInterval_; //!< The interval in which the munition is replenished. |
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[10878] | 66 | unsigned int replenishAmount_; //!< The amount of magazines by which it is replenished. |
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[10688] | 67 | |
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| 68 | private: |
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[10878] | 69 | void replenish(); //!< Every call of this function replenishes the munition. This function is called by the timer. |
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[10688] | 70 | void initializeTimer(); |
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| 71 | |
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| 72 | Timer replenishingTimer_; //!< Timer to do the replenishing. |
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[10791] | 73 | |
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| 74 | inline void setReplenishAmount(unsigned int replenishAmount) |
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| 75 | { this->replenishAmount_ = replenishAmount; } |
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| 76 | inline void setReplenishInterval(float replenishInterval) |
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| 77 | { this->replenishInterval_ = replenishInterval; } |
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[10688] | 78 | }; |
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| 79 | } |
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| 80 | |
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| 81 | #endif /* _ReplenishingMunition_H__ */ |
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