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source: code/branches/fabienHS15/src/orxonox/weaponsystem/WeaponPack.h @ 11027

Last change on this file since 11027 was 10791, checked in by fvultier, 9 years ago

Munition may and must now be defined for each pawn separately. This way a heavy cruiser may carry more munition than a drone.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponPack_H__
31#define _WeaponPack_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <set>
36#include "core/BaseObject.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport WeaponPack : public BaseObject
41    {
42        public:
43            WeaponPack(Context* context);
44            virtual ~WeaponPack();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
48            void fire(unsigned int weaponmode);
49            void reload();
50
51            void addWeapon(Weapon * weapon);
52            void removeWeapon(Weapon * weapon);
53            Weapon * getWeapon(unsigned int index) const;
54            std::vector<Weapon*>* getAllWeapons();
55
56            inline size_t getNumWeapons() const
57                { return this->weapons_.size(); }
58
59            void addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link);
60            DefaultWeaponmodeLink* getDefaultWeaponmodeLink(unsigned int index) const;
61
62            unsigned int getDesiredWeaponmode(unsigned int firemode) const;
63
64            inline void setWeaponSystem(WeaponSystem * weaponSystem)
65                { this->weaponSystem_ = weaponSystem; this->notifyWeapons(); }
66            inline WeaponSystem * getWeaponSystem() const
67                { return this->weaponSystem_; }
68            void updateMunition();
69
70        private:
71            void notifyWeapons();
72
73            std::vector<Weapon *> weapons_;
74            std::set<DefaultWeaponmodeLink *> links_;
75            WeaponSystem * weaponSystem_;
76    };
77}
78
79#endif /* _WeaponPack_H__ */
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