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source: code/branches/formation/data/levels/presentationFS102.oxw @ 9114

Last change on this file since 9114 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1<LevelInfo
2 name = "Presentation XI FPS 1st"
3 description = "2nd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/FPS.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "fps"
18 description  = "tests"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25  <Scene
26   ambientlight = "0.1, 0.1, 0.1"
27   skybox       = "Orxonox/skypanoramagen1"
28   gravity      = "0,-1000,0"
29   negativeWorldRange = "-100000, -100000, -100000"
30   positiveWorldRange = " 100000,  100000,  100000"
31   hasPhysics   = true
32  >
33    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
34
35  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
36      <attached>
37        <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" />
38      </attached>
39      <collisionShapes>
40        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
41      </collisionShapes>
42  </Pawn>
43 
44  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
45      <attached>
46        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
47      </attached>
48      <collisionShapes>
49        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
50      </collisionShapes>
51  </Pawn>
52 
53  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
54      <attached>
55        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
56      </attached>
57      <collisionShapes>
58        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
59      </collisionShapes>
60  </StaticEntity>
61
62   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
63      <attached>
64        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
65      </attached>
66      <collisionShapes>
67        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
68      </collisionShapes>
69  </StaticEntity>
70 
71   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
72      <attached>
73        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
74      </attached>
75      <collisionShapes>
76        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
77      </collisionShapes>
78  </StaticEntity>
79
80<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
81      <attached>
82        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
83      </attached>
84      <collisionShapes>
85        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
86      </collisionShapes>
87  </StaticEntity>
88 
89  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
90      <attached>
91        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
92      </attached>
93      <collisionShapes>
94        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
95      </collisionShapes>
96  </StaticEntity>
97 
98<?lua
99for i = 1, 10, 1
100do ?>
101    <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
102<?lua
103end
104?>
105
106
107  </Scene>
108</Level>
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