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source: code/branches/formation/data/levels/tetris.oxw @ 9114

Last change on this file since 9114 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1<LevelInfo
2 name = "Tetris"
3 description = "Tetris in space!"
4 tags = ""
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<Template name=tetrisstonecameras defaults=0>
14  <TetrisStone>
15    <camerapositions>
16      <CameraPosition position="55,75,200" absolute=true />
17      <CameraPosition position="0,50,160" drag=true mouselook=true />
18      <CameraPosition position="0,50,0" pitch=-90 drag=true mouselook=true />
19    </camerapositions>
20  </TetrisStone>
21</Template>
22
23<Template name=tetrisstone>
24  <TetrisStone camerapositiontemplate=tetrisstonecameras>
25    <attached>
26      <Model position="0,0,0" mesh="crate.mesh" scale=1 />
27    </attached>
28  </TetrisStone>
29</Template>
30
31<Level
32 name         = "Presentation"
33 description  = "A simple testlevel"
34 gametype     = "Tetris"
35>
36  <templates>
37    <Template link=lodtemplate_default />
38  </templates>
39  <?lua include("includes/notifications.oxi") ?>
40
41  <Scene
42   ambientlight = "0.5, 0.5, 0.5"
43   skybox       = "Orxonox/skypanoramagen1"
44  >
45    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
46
47    <?lua
48      for i = 1, 10, 1 do
49    ?>
50      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" />
51    <?lua end ?>
52
53    <TetrisCenterpoint name=tetriscenter width=11 height=15 stoneSize=10 stoneTemplate=tetrisstone stoneSpeed=10 position="-55,-75,0">
54        <attached>
55            <Model position="55,-1,0" mesh="cube.mesh" scale3D="57,1,11" />
56            <Model position="-1,76,0" mesh="cube.mesh" scale3D="1,76,1" />
57            <Model position="111,76,0" mesh="cube.mesh" scale3D="1,76,1" />
58        </attached>
59    </TetrisCenterpoint>
60
61  </Scene>
62</Level>
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