[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[7163] | 25 | * Dominik Solenicki |
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[2362] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArtificialController.h" |
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| 30 | |
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[7163] | 31 | #include <vector> |
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| 32 | #include <climits> |
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| 33 | |
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| 34 | #include "util/Math.h" |
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[2362] | 35 | #include "core/CoreIncludes.h" |
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[7163] | 36 | #include "core/XMLPort.h" |
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[7284] | 37 | #include "core/command/ConsoleCommand.h" |
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[5735] | 38 | #include "worldentities/ControllableEntity.h" |
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| 39 | #include "worldentities/pawns/Pawn.h" |
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| 40 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 41 | #include "gametypes/TeamDeathmatch.h" |
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[7163] | 42 | #include "gametypes/Dynamicmatch.h" |
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[5735] | 43 | #include "controllers/WaypointPatrolController.h" |
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[7163] | 44 | #include "controllers/NewHumanController.h" |
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| 45 | #include "controllers/DroneController.h" |
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[3049] | 46 | |
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[2362] | 47 | namespace orxonox |
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| 48 | { |
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[7284] | 49 | SetConsoleCommand("ArtificialController", "formationflight", &ArtificialController::formationflight); |
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| 50 | SetConsoleCommand("ArtificialController", "masteraction", &ArtificialController::masteraction); |
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| 51 | SetConsoleCommand("ArtificialController", "followme", &ArtificialController::followme); |
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| 52 | SetConsoleCommand("ArtificialController", "passivebehaviour", &ArtificialController::passivebehaviour); |
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| 53 | SetConsoleCommand("ArtificialController", "formationsize", &ArtificialController::formationsize); |
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[7163] | 54 | |
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| 55 | static const unsigned int STANDARD_MAX_FORMATION_SIZE = 7; |
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| 56 | static const int RADIUS_TO_SEARCH_FOR_MASTERS = 5000; |
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| 57 | static const int FORMATION_LENGTH = 130; |
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| 58 | static const int FORMATION_WIDTH = 110; |
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| 59 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy |
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| 60 | static const float SPEED_MASTER = 0.6f; |
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| 61 | static const float ROTATEFACTOR_MASTER = 0.2f; |
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| 62 | static const float SPEED_FREE = 0.8f; |
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| 63 | static const float ROTATEFACTOR_FREE = 0.8f; |
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| 64 | |
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| 65 | |
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[2362] | 66 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
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| 67 | { |
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| 68 | RegisterObject(ArtificialController); |
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| 69 | |
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| 70 | this->target_ = 0; |
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[7801] | 71 | this->formationFlight_ = false; |
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[7163] | 72 | this->passive_ = false; |
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| 73 | this->maxFormationSize_ = STANDARD_MAX_FORMATION_SIZE; |
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| 74 | this->myMaster_ = 0; |
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| 75 | this->freedomCount_ = 0; |
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| 76 | this->team_ = -1; |
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| 77 | this->state_ = FREE; |
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| 78 | this->specificMasterAction_ = NONE; |
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| 79 | this->specificMasterActionHoldCount_ = 0; |
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[2362] | 80 | this->bShooting_ = false; |
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| 81 | this->bHasTargetPosition_ = false; |
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[8908] | 82 | this->bHasTargetOrientation_=false; |
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[7163] | 83 | this->speedCounter_ = 0.2f; |
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[2362] | 84 | this->targetPosition_ = Vector3::ZERO; |
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[6417] | 85 | |
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[5929] | 86 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
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[2362] | 87 | } |
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| 88 | |
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| 89 | ArtificialController::~ArtificialController() |
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| 90 | { |
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[7163] | 91 | if (this->isInitialized()) |
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| 92 | { |
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| 93 | this->removeFromFormation(); |
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| 94 | |
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| 95 | for (ObjectList<ArtificialController>::iterator it = ObjectList<ArtificialController>::begin(); it; ++it) |
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| 96 | { |
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| 97 | if (*it != this) |
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| 98 | { |
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| 99 | if (it->myMaster_ == this) |
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| 100 | { |
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[8858] | 101 | orxout(internal_error) << this << " is still master in " << (*it) << endl; |
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[7163] | 102 | it->myMaster_ = 0; |
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| 103 | } |
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| 104 | |
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| 105 | while (true) |
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| 106 | { |
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| 107 | std::vector<ArtificialController*>::iterator it2 = std::find(it->slaves_.begin(), it->slaves_.end(), this); |
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| 108 | if (it2 != it->slaves_.end()) |
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| 109 | { |
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[8858] | 110 | orxout(internal_error) << this << " is still slave in " << (*it) << endl; |
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[7163] | 111 | it->slaves_.erase(it2); |
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| 112 | } |
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| 113 | else |
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| 114 | break; |
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| 115 | } |
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| 116 | } |
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| 117 | } |
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| 118 | } |
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[2362] | 119 | } |
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| 120 | |
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[7163] | 121 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 122 | { |
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| 123 | SUPER(ArtificialController, XMLPort, xmlelement, mode); |
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| 124 | |
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| 125 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); |
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| 126 | XMLPortParam(ArtificialController, "formationFlight", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(false); |
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| 127 | XMLPortParam(ArtificialController, "formationSize", setFormationSize, getFormationSize, xmlelement, mode).defaultValues(STANDARD_MAX_FORMATION_SIZE); |
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| 128 | XMLPortParam(ArtificialController, "passive", setPassive, getPassive, xmlelement, mode).defaultValues(false); |
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| 129 | } |
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| 130 | |
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| 131 | // Documentation only here to get a faster overview for creating a useful documentation... |
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| 132 | |
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| 133 | /** |
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| 134 | @brief Activates / deactivates formationflight behaviour |
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| 135 | @param form activate formflight if form is true |
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| 136 | */ |
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| 137 | void ArtificialController::formationflight(const bool form) |
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| 138 | { |
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| 139 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 140 | { |
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| 141 | Controller* controller = 0; |
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| 142 | |
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| 143 | if (it->getController()) |
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| 144 | controller = it->getController(); |
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| 145 | else if (it->getXMLController()) |
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| 146 | controller = it->getXMLController(); |
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| 147 | |
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| 148 | if (!controller) |
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| 149 | continue; |
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| 150 | |
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| 151 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); |
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| 152 | |
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| 153 | if (aiController) |
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| 154 | { |
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| 155 | aiController->formationFlight_ = form; |
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| 156 | if (!form) |
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| 157 | { |
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| 158 | aiController->removeFromFormation(); |
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| 159 | } |
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| 160 | } |
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| 161 | } |
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| 162 | } |
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| 163 | |
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| 164 | /** |
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| 165 | @brief Get all masters to do a "specific master action" |
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| 166 | @param action which action to perform (integer, so it can be called with a console command (tmp solution)) |
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| 167 | */ |
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| 168 | void ArtificialController::masteraction(const int action) |
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| 169 | { |
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| 170 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 171 | { |
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| 172 | Controller* controller = 0; |
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| 173 | |
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| 174 | if (it->getController()) |
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| 175 | controller = it->getController(); |
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| 176 | else if (it->getXMLController()) |
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| 177 | controller = it->getXMLController(); |
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| 178 | |
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| 179 | if (!controller) |
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| 180 | continue; |
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| 181 | |
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| 182 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); |
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| 183 | |
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| 184 | if(aiController && aiController->state_ == MASTER) |
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| 185 | { |
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| 186 | if (action == 1) |
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| 187 | aiController->spinInit(); |
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| 188 | if (action == 2) |
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| 189 | aiController->turn180Init(); |
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| 190 | } |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | /** |
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| 195 | @brief A human player gets followed by its nearest master. Initiated by console command, so far intended for demonstration puproses (possible future pickup). |
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| 196 | */ |
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| 197 | void ArtificialController::followme() |
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| 198 | { |
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| 199 | |
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| 200 | Pawn *humanPawn = NULL; |
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| 201 | NewHumanController *currentHumanController = NULL; |
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| 202 | std::vector<ArtificialController*> allMasters; |
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| 203 | |
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| 204 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 205 | { |
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| 206 | Controller* controller = 0; |
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| 207 | |
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| 208 | if (it->getController()) |
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| 209 | controller = it->getController(); |
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| 210 | else if (it->getXMLController()) |
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| 211 | controller = it->getXMLController(); |
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| 212 | |
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| 213 | if (!controller) |
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| 214 | continue; |
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| 215 | |
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| 216 | currentHumanController = orxonox_cast<NewHumanController*>(controller); |
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| 217 | |
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| 218 | if(currentHumanController) humanPawn = *it; |
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| 219 | |
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| 220 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); |
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| 221 | |
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| 222 | if(aiController && aiController->state_ == MASTER) |
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| 223 | allMasters.push_back(aiController); |
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| 224 | |
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| 225 | } |
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| 226 | |
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| 227 | if((humanPawn != NULL) && (allMasters.size() != 0)) |
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| 228 | { |
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| 229 | float posHuman = humanPawn->getPosition().length(); |
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| 230 | float distance = 0.0f; |
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| 231 | float minDistance = FLT_MAX; |
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| 232 | int index = 0; |
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| 233 | int i = 0; |
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| 234 | |
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| 235 | for(std::vector<ArtificialController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++, i++) |
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| 236 | { |
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| 237 | if (!ArtificialController::sameTeam((*it)->getControllableEntity(), humanPawn, (*it)->getGametype())) continue; |
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| 238 | distance = posHuman - (*it)->getControllableEntity()->getPosition().length(); |
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| 239 | if(distance < minDistance) index = i; |
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| 240 | } |
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| 241 | allMasters[index]->followInit(humanPawn); |
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| 242 | } |
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| 243 | |
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| 244 | } |
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| 245 | |
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| 246 | /** |
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| 247 | @brief Sets shooting behaviour of pawns. |
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| 248 | @param passive if true, bots won't shoot. |
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| 249 | */ |
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| 250 | void ArtificialController::passivebehaviour(const bool passive) |
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| 251 | { |
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| 252 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 253 | { |
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| 254 | Controller* controller = 0; |
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| 255 | |
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| 256 | if (it->getController()) |
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| 257 | controller = it->getController(); |
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| 258 | else if (it->getXMLController()) |
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| 259 | controller = it->getXMLController(); |
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| 260 | |
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| 261 | if (!controller) |
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| 262 | continue; |
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| 263 | |
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| 264 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); |
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| 265 | |
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| 266 | if(aiController) |
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| 267 | { |
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| 268 | aiController->passive_ = passive; |
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| 269 | } |
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| 270 | } |
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| 271 | } |
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| 272 | |
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| 273 | |
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| 274 | /** |
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| 275 | @brief Sets maximal formation size |
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| 276 | @param size maximal formation size. |
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| 277 | */ |
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| 278 | void ArtificialController::formationsize(const int size) |
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| 279 | { |
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| 280 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 281 | { |
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| 282 | Controller* controller = 0; |
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| 283 | |
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| 284 | if (it->getController()) |
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| 285 | controller = it->getController(); |
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| 286 | else if (it->getXMLController()) |
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| 287 | controller = it->getXMLController(); |
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| 288 | |
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| 289 | if (!controller) |
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| 290 | continue; |
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| 291 | |
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| 292 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); |
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| 293 | |
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| 294 | if(aiController) |
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| 295 | { |
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| 296 | aiController->maxFormationSize_ = size; |
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| 297 | } |
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| 298 | } |
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| 299 | } |
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| 300 | |
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| 301 | /** |
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| 302 | @brief Gets called when ControllableEntity is being changed. Resets the bot when it dies. |
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| 303 | */ |
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| 304 | void ArtificialController::changedControllableEntity() |
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| 305 | { |
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| 306 | if (!this->getControllableEntity()) |
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| 307 | this->removeFromFormation(); |
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| 308 | } |
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| 309 | |
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| 310 | void ArtificialController::removeFromFormation() |
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| 311 | { |
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| 312 | if (this->state_ == SLAVE || this->myMaster_) // slaves can also be temporary free, so check if myMaster_ is set |
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| 313 | this->unregisterSlave(); |
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| 314 | else if (this->state_ == MASTER) |
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| 315 | this->setNewMasterWithinFormation(); |
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| 316 | } |
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| 317 | |
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[3049] | 318 | void ArtificialController::moveToPosition(const Vector3& target) |
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[2362] | 319 | { |
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| 320 | if (!this->getControllableEntity()) |
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| 321 | return; |
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| 322 | |
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[7163] | 323 | // Slave uses special movement if its master is in FOLLOW mode |
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| 324 | if(this->state_ == SLAVE && this->myMaster_ && this->myMaster_->specificMasterAction_ == FOLLOW) |
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| 325 | { |
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| 326 | // this->followForSlaves(target); |
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| 327 | // return; |
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| 328 | } |
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| 329 | |
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[3049] | 330 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 331 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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[2362] | 332 | |
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[7163] | 333 | |
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| 334 | if(this->state_ == FREE) |
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[2362] | 335 | { |
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[7163] | 336 | if (this->target_ || distance > 10) |
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| 337 | { |
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| 338 | // Multiply with ROTATEFACTOR_FREE to make them a bit slower |
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| 339 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); |
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| 340 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); |
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| 341 | } |
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| 342 | |
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| 343 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 344 | { |
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| 345 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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| 346 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
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[2362] | 347 | } |
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| 348 | |
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[7163] | 349 | |
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| 350 | |
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| 351 | if(this->state_ == MASTER) |
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| 352 | { |
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| 353 | if (this->target_ || distance > 10) |
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| 354 | { |
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| 355 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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| 356 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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| 357 | } |
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| 358 | |
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| 359 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 360 | { |
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| 361 | this->getControllableEntity()->moveFrontBack(-0.05f); |
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| 362 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
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| 363 | } |
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| 364 | |
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| 365 | |
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| 366 | |
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| 367 | if(this->state_ == SLAVE) |
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| 368 | { |
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| 369 | |
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| 370 | this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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| 371 | this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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| 372 | |
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| 373 | if (distance < 300) |
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| 374 | { |
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[8908] | 375 | if (bHasTargetOrientation_) |
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| 376 | { |
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| 377 | copyTargetOrientation(); |
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| 378 | } |
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[7163] | 379 | if (distance < 40) |
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| 380 | { |
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| 381 | this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER); |
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[8908] | 382 | |
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[7163] | 383 | } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); |
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| 384 | |
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| 385 | } else { |
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| 386 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); |
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| 387 | } |
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| 388 | } |
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[8706] | 389 | |
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| 390 | if (distance < 10) |
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| 391 | { |
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| 392 | this->positionReached(); |
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[8908] | 393 | bHasTargetOrientation_=false; |
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[8706] | 394 | } |
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[2362] | 395 | } |
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| 396 | |
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[3049] | 397 | void ArtificialController::moveToTargetPosition() |
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| 398 | { |
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| 399 | this->moveToPosition(this->targetPosition_); |
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| 400 | } |
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| 401 | |
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[8908] | 402 | void ArtificialController::copyOrientation(const Quaternion& orient) |
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| 403 | { |
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| 404 | //roll angle in radian, difference between master and slave |
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| 405 | float diff=orient.getRoll().valueRadians()-(this->getControllableEntity()->getOrientation().getRoll().valueRadians()); |
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| 406 | if ((diff<math::twoPi && diff>math::pi) || diff>(math::pi)*3) |
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| 407 | { |
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| 408 | diff=diff-math::twoPi; |
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| 409 | } |
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| 410 | this->getControllableEntity()->rotateRoll(1.0f*ROTATEFACTOR_MASTER*diff); |
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| 411 | } |
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| 412 | |
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| 413 | void ArtificialController::copyTargetOrientation() |
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| 414 | { |
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| 415 | if (bHasTargetOrientation_) |
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| 416 | { |
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| 417 | copyOrientation(targetOrientation_); |
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| 418 | } |
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| 419 | } |
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| 420 | |
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[7163] | 421 | /** |
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| 422 | @brief Unregisters a slave from its master. Initiated by a slave. |
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| 423 | */ |
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| 424 | void ArtificialController::unregisterSlave() |
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| 425 | { |
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| 426 | if (this->myMaster_) |
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| 427 | { |
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| 428 | std::vector<ArtificialController*>::iterator it = std::find(this->myMaster_->slaves_.begin(), this->myMaster_->slaves_.end(), this); |
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| 429 | if (it != this->myMaster_->slaves_.end()) |
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| 430 | this->myMaster_->slaves_.erase(it); |
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| 431 | } |
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| 432 | |
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| 433 | this->myMaster_ = 0; |
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| 434 | this->state_ = FREE; |
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| 435 | } |
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| 436 | |
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| 437 | void ArtificialController::searchNewMaster() |
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| 438 | { |
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| 439 | |
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| 440 | if (!this->getControllableEntity()) |
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| 441 | return; |
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| 442 | |
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| 443 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 444 | this->forgetTarget(); |
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| 445 | int teamSize = 0; |
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| 446 | //go through all pawns |
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| 447 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 448 | { |
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| 449 | //same team? |
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| 450 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 451 | continue; |
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| 452 | |
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| 453 | //has it an ArtificialController? |
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| 454 | Controller* controller = 0; |
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| 455 | |
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| 456 | if (it->getController()) |
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| 457 | controller = it->getController(); |
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| 458 | else if (it->getXMLController()) |
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| 459 | controller = it->getXMLController(); |
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| 460 | |
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| 461 | if (!controller) |
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| 462 | continue; |
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| 463 | |
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| 464 | //is pawn oneself? |
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| 465 | if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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| 466 | continue; |
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| 467 | |
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| 468 | teamSize++; |
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| 469 | |
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| 470 | ArtificialController *newMaster = orxonox_cast<ArtificialController*>(controller); |
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| 471 | |
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| 472 | //is it a master? |
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| 473 | if (!newMaster || newMaster->state_ != MASTER) |
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| 474 | continue; |
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| 475 | |
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| 476 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
---|
| 477 | |
---|
| 478 | // is pawn in range? |
---|
| 479 | if (distance < RADIUS_TO_SEARCH_FOR_MASTERS) |
---|
| 480 | { |
---|
| 481 | if(newMaster->slaves_.size() > this->maxFormationSize_) continue; |
---|
| 482 | |
---|
| 483 | for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
---|
| 484 | { |
---|
| 485 | (*itSlave)->myMaster_ = newMaster; |
---|
| 486 | newMaster->slaves_.push_back(*itSlave); |
---|
| 487 | } |
---|
| 488 | this->slaves_.clear(); |
---|
| 489 | this->state_ = SLAVE; |
---|
| 490 | |
---|
| 491 | this->myMaster_ = newMaster; |
---|
| 492 | newMaster->slaves_.push_back(this); |
---|
| 493 | |
---|
| 494 | break; |
---|
| 495 | } |
---|
| 496 | } |
---|
| 497 | |
---|
| 498 | if (this->state_ != SLAVE && teamSize != 0) |
---|
| 499 | { |
---|
| 500 | this->state_ = MASTER; |
---|
| 501 | this->myMaster_ = 0; |
---|
| 502 | } |
---|
| 503 | } |
---|
[8908] | 504 | /** |
---|
[7163] | 505 | @brief Commands the slaves of a master into a formation. Sufficiently fast not to be called within tick. Initiated by a master. |
---|
| 506 | */ |
---|
[8908] | 507 | |
---|
| 508 | void ArtificialController::commandSlaves() |
---|
[7163] | 509 | { |
---|
| 510 | if(this->state_ != MASTER) return; |
---|
| 511 | |
---|
| 512 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
---|
| 513 | Vector3 dest = this->getControllableEntity()->getPosition(); |
---|
| 514 | |
---|
| 515 | // 1 slave: follow |
---|
| 516 | if (this->slaves_.size() == 1) |
---|
| 517 | { |
---|
| 518 | dest += 4*orient*WorldEntity::BACK; |
---|
| 519 | this->slaves_.front()->setTargetPosition(dest); |
---|
| 520 | } |
---|
| 521 | else |
---|
[8908] | 522 | // formation: |
---|
[7163] | 523 | { |
---|
| 524 | dest += 1.0f*orient*WorldEntity::BACK; |
---|
| 525 | Vector3 pos = Vector3::ZERO; |
---|
[8908] | 526 | bool left=true; |
---|
[7163] | 527 | int i = 1; |
---|
[8908] | 528 | |
---|
[7163] | 529 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 530 | { |
---|
| 531 | pos = Vector3::ZERO; |
---|
[8908] | 532 | if (left) |
---|
| 533 | { |
---|
| 534 | pos+=dest+i*FORMATION_WIDTH*(orient*WorldEntity::LEFT); |
---|
| 535 | } else |
---|
| 536 | { |
---|
| 537 | pos+=dest+i*FORMATION_WIDTH*(orient*WorldEntity::RIGHT); |
---|
| 538 | i++; |
---|
| 539 | dest+=FORMATION_LENGTH*(orient*WorldEntity::BACK); |
---|
| 540 | } |
---|
| 541 | (*it)->setTargetOrientation(orient); |
---|
[7163] | 542 | (*it)->setTargetPosition(pos); |
---|
[8908] | 543 | left=!left; |
---|
[7163] | 544 | } |
---|
| 545 | } |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | /** |
---|
| 549 | @brief Sets a new master within the formation. Called by a master. |
---|
| 550 | */ |
---|
| 551 | void ArtificialController::setNewMasterWithinFormation() |
---|
| 552 | { |
---|
| 553 | if(this->state_ != MASTER) return; |
---|
| 554 | |
---|
| 555 | if (!this->slaves_.empty()) |
---|
| 556 | { |
---|
| 557 | ArtificialController *newMaster = this->slaves_.back(); |
---|
| 558 | this->slaves_.pop_back(); |
---|
| 559 | |
---|
| 560 | newMaster->state_ = MASTER; |
---|
| 561 | newMaster->slaves_ = this->slaves_; |
---|
| 562 | newMaster->myMaster_ = 0; |
---|
| 563 | |
---|
| 564 | for(std::vector<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
---|
| 565 | { |
---|
| 566 | (*it)->myMaster_ = newMaster; |
---|
| 567 | } |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | this->slaves_.clear(); |
---|
| 571 | this->specificMasterAction_ = NONE; |
---|
| 572 | this->state_ = FREE; |
---|
| 573 | } |
---|
| 574 | |
---|
| 575 | /** |
---|
| 576 | @brief Frees all slaves form a master. Initiated by a master. |
---|
| 577 | */ |
---|
| 578 | void ArtificialController::freeSlaves() |
---|
| 579 | { |
---|
| 580 | if(this->state_ != MASTER) return; |
---|
| 581 | |
---|
| 582 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 583 | { |
---|
| 584 | (*it)->state_ = FREE; |
---|
| 585 | (*it)->myMaster_ = 0; |
---|
| 586 | } |
---|
| 587 | this->slaves_.clear(); |
---|
| 588 | } |
---|
| 589 | |
---|
| 590 | /** |
---|
[7401] | 591 | @brief Master sets its slaves free for @ref FREEDOM_COUNT seconds. |
---|
[7163] | 592 | */ |
---|
| 593 | void ArtificialController::forceFreeSlaves() |
---|
| 594 | { |
---|
| 595 | if(this->state_ != MASTER) return; |
---|
| 596 | |
---|
| 597 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 598 | { |
---|
| 599 | (*it)->state_ = FREE; |
---|
| 600 | (*it)->forceFreedom(); |
---|
| 601 | (*it)->targetPosition_ = this->targetPosition_; |
---|
| 602 | (*it)->bShooting_ = true; |
---|
| 603 | // (*it)->getControllableEntity()->fire(0);// fire once for fun |
---|
| 604 | } |
---|
| 605 | } |
---|
| 606 | |
---|
| 607 | void ArtificialController::loseMasterState() |
---|
| 608 | { |
---|
| 609 | this->freeSlaves(); |
---|
| 610 | this->state_ = FREE; |
---|
| 611 | } |
---|
| 612 | |
---|
| 613 | |
---|
| 614 | void ArtificialController::forceFreedom() |
---|
| 615 | { |
---|
| 616 | this->freedomCount_ = FREEDOM_COUNT; |
---|
| 617 | } |
---|
| 618 | |
---|
| 619 | /** |
---|
| 620 | @brief Checks wether caller has been forced free, decrements time to stay forced free. |
---|
| 621 | @return true if forced free. |
---|
| 622 | */ |
---|
| 623 | bool ArtificialController::forcedFree() |
---|
| 624 | { |
---|
| 625 | if(this->freedomCount_ > 0) |
---|
| 626 | { |
---|
| 627 | this->freedomCount_--; |
---|
| 628 | return true; |
---|
| 629 | } else return false; |
---|
| 630 | } |
---|
| 631 | |
---|
| 632 | /** |
---|
| 633 | @brief Used to continue a "specific master action" for a certain time and resuming normal behaviour after. |
---|
| 634 | */ |
---|
| 635 | void ArtificialController::specificMasterActionHold() |
---|
| 636 | { |
---|
| 637 | if(this->state_ != MASTER) return; |
---|
| 638 | |
---|
| 639 | if (specificMasterActionHoldCount_ == 0) |
---|
| 640 | { |
---|
| 641 | this->specificMasterAction_ = NONE; |
---|
| 642 | this->searchNewTarget(); |
---|
| 643 | } |
---|
| 644 | else specificMasterActionHoldCount_--; |
---|
| 645 | } |
---|
| 646 | |
---|
| 647 | /** |
---|
| 648 | @brief Master initializes a 180 degree turn. Leads to a "specific master action". |
---|
| 649 | */ |
---|
| 650 | void ArtificialController::turn180Init() |
---|
| 651 | { |
---|
| 652 | if(this->state_ != MASTER) return; |
---|
| 653 | |
---|
| 654 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
---|
| 655 | |
---|
| 656 | this->setTargetPosition(this->getControllableEntity()->getPosition() + 1000.0f*orient*WorldEntity::BACK); |
---|
| 657 | |
---|
| 658 | this->specificMasterActionHoldCount_ = 4; |
---|
| 659 | |
---|
| 660 | this->specificMasterAction_ = TURN180; |
---|
| 661 | } |
---|
| 662 | |
---|
| 663 | /** |
---|
| 664 | @brief Execute the 180 degree turn. Called within tick. |
---|
| 665 | */ |
---|
| 666 | void ArtificialController::turn180() |
---|
| 667 | { |
---|
| 668 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->targetPosition_); |
---|
| 669 | |
---|
| 670 | this->getControllableEntity()->rotateYaw(-2.0f * sgn(coord.x) * coord.x*coord.x); |
---|
| 671 | this->getControllableEntity()->rotatePitch(2.0f * sgn(coord.y) * coord.y*coord.y); |
---|
| 672 | |
---|
| 673 | this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
---|
| 674 | } |
---|
| 675 | |
---|
| 676 | /** |
---|
| 677 | @brief Master initializes a spin around its looking direction axis. Leads to a "specific master action". |
---|
| 678 | */ |
---|
| 679 | void ArtificialController::spinInit() |
---|
| 680 | { |
---|
| 681 | if(this->state_ != MASTER) return; |
---|
| 682 | this->specificMasterAction_ = SPIN; |
---|
| 683 | this->specificMasterActionHoldCount_ = 10; |
---|
| 684 | } |
---|
| 685 | |
---|
| 686 | /** |
---|
| 687 | @brief Execute the spin. Called within tick. |
---|
| 688 | */ |
---|
| 689 | void ArtificialController::spin() |
---|
| 690 | { |
---|
| 691 | this->moveToTargetPosition(); |
---|
| 692 | this->getControllableEntity()->rotateRoll(0.8f); |
---|
| 693 | } |
---|
| 694 | |
---|
| 695 | /** |
---|
| 696 | @brief Master begins to follow a pawn. Is a "specific master action". |
---|
| 697 | @param pawn pawn to follow. |
---|
[7401] | 698 | @param always follows pawn forever if true (false if omitted). |
---|
[7163] | 699 | @param secondsToFollow seconds to follow the pawn if always is false. Will follow pawn 100 seconds if omitted (set in header). |
---|
| 700 | */ |
---|
| 701 | void ArtificialController::followInit(Pawn* pawn, const bool always, const int secondsToFollow) |
---|
| 702 | { |
---|
| 703 | if (pawn == NULL || this->state_ != MASTER) |
---|
| 704 | return; |
---|
| 705 | this->specificMasterAction_ = FOLLOW; |
---|
| 706 | |
---|
| 707 | this->setTarget(pawn); |
---|
| 708 | if (!always) |
---|
| 709 | this->specificMasterActionHoldCount_ = secondsToFollow; |
---|
| 710 | else |
---|
| 711 | this->specificMasterActionHoldCount_ = INT_MAX; //for now... |
---|
| 712 | |
---|
| 713 | } |
---|
| 714 | |
---|
| 715 | |
---|
| 716 | /** |
---|
| 717 | @brief Master begins to follow a randomly chosen human player of the same team. Is a "specific master action". |
---|
| 718 | */ |
---|
| 719 | void ArtificialController::followRandomHumanInit() |
---|
| 720 | { |
---|
| 721 | |
---|
| 722 | Pawn *humanPawn = NULL; |
---|
| 723 | NewHumanController *currentHumanController = NULL; |
---|
| 724 | |
---|
| 725 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
| 726 | { |
---|
| 727 | if (!it->getController()) |
---|
| 728 | continue; |
---|
| 729 | |
---|
| 730 | currentHumanController = orxonox_cast<NewHumanController*>(it->getController()); |
---|
| 731 | if(currentHumanController) |
---|
| 732 | { |
---|
| 733 | if (!ArtificialController::sameTeam(this->getControllableEntity(), *it, this->getGametype())) continue; |
---|
| 734 | humanPawn = *it; |
---|
| 735 | break; |
---|
| 736 | } |
---|
| 737 | } |
---|
| 738 | |
---|
| 739 | if((humanPawn != NULL)) |
---|
| 740 | this->followInit(humanPawn); |
---|
| 741 | } |
---|
| 742 | |
---|
| 743 | /** |
---|
| 744 | @brief Master follows target with adjusted speed. Called within tick. |
---|
| 745 | */ |
---|
| 746 | void ArtificialController::follow() |
---|
| 747 | { |
---|
| 748 | if (this->target_) |
---|
| 749 | this->moveToPosition(this->target_->getPosition()); |
---|
| 750 | else |
---|
| 751 | this->specificMasterActionHoldCount_ = 0; |
---|
| 752 | /* |
---|
| 753 | if (!this->getControllableEntity()) |
---|
| 754 | return; |
---|
| 755 | |
---|
| 756 | float distance = (this->target_->getPosition() - this->getControllableEntity()->getPosition()).length(); |
---|
| 757 | |
---|
| 758 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->target_->getPosition()); |
---|
| 759 | |
---|
| 760 | |
---|
| 761 | this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); |
---|
| 762 | this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); |
---|
| 763 | |
---|
| 764 | float speedDiv = this->getControllableEntity()->getVelocity().squaredLength() - this->target_->getVelocity().squaredLength(); |
---|
| 765 | |
---|
[8858] | 766 | orxout() << "~follow distance: " << distance << "SpeedCounter: " << this->speedCounter_ << "~speedDiv: " << speedDiv << endl; |
---|
[7163] | 767 | if (distance < 800) |
---|
| 768 | { |
---|
| 769 | if (distance < 200) |
---|
| 770 | { |
---|
| 771 | this->speedCounter_ -= 0.5f; |
---|
| 772 | if(this->speedCounter_ < 0) this->speedCounter_ = 0.0f; |
---|
| 773 | this->getControllableEntity()->moveFrontBack(speedCounter_); |
---|
| 774 | } else { |
---|
| 775 | if(speedDiv < 0) |
---|
| 776 | this->speedCounter_ += 0.01f; |
---|
| 777 | else |
---|
| 778 | this->speedCounter_ -= 0.05f; |
---|
| 779 | this->getControllableEntity()->moveFrontBack(speedCounter_); |
---|
| 780 | } |
---|
| 781 | |
---|
| 782 | } else { |
---|
| 783 | this->speedCounter_ += 0.05f; |
---|
| 784 | this->getControllableEntity()->moveFrontBack(speedCounter_ + distance/300.0f); |
---|
| 785 | } |
---|
| 786 | // if (this->getControllableEntity()->getVelocity().squaredLength() > 50.0f) this->speedCounter_ = 0; |
---|
| 787 | |
---|
| 788 | */ |
---|
| 789 | } |
---|
| 790 | |
---|
| 791 | |
---|
| 792 | /** |
---|
| 793 | @brief Slave moving behaviour when master is following a pawn, gets redirected from moveToPosition(const Vector3& target)). Called within tick. |
---|
| 794 | */ |
---|
| 795 | void ArtificialController::followForSlaves(const Vector3& target) |
---|
| 796 | { |
---|
| 797 | |
---|
| 798 | /* |
---|
| 799 | if (!this->getControllableEntity() && !this->myMaster_ && this->myMaster_->state_ != FOLLOW && !this->myMaster_->target_) |
---|
| 800 | return; |
---|
| 801 | |
---|
| 802 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
---|
| 803 | |
---|
| 804 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
---|
| 805 | |
---|
| 806 | |
---|
| 807 | this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); |
---|
| 808 | this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); |
---|
| 809 | |
---|
| 810 | |
---|
| 811 | float speedDiv = this->getControllableEntity()->getVelocity().squaredLength() - this->myMaster_->target_->getVelocity().squaredLength(); |
---|
| 812 | |
---|
| 813 | |
---|
| 814 | if (distance < 800) |
---|
| 815 | { |
---|
| 816 | if (distance < 200) |
---|
| 817 | { |
---|
| 818 | this->speedCounter_ -= 5.0f; |
---|
| 819 | if(this->speedCounter_ < 0) this->speedCounter_ = 0.0f; |
---|
| 820 | this->getControllableEntity()->moveFrontBack(speedCounter_); |
---|
| 821 | } else { |
---|
| 822 | if(speedDiv < 0) |
---|
| 823 | this->speedCounter_ += 0.01f; |
---|
| 824 | else |
---|
| 825 | this->speedCounter_ -= 0.05f; |
---|
| 826 | this->getControllableEntity()->moveFrontBack(speedCounter_); |
---|
| 827 | } |
---|
| 828 | |
---|
| 829 | } else { |
---|
| 830 | this->speedCounter_ += 0.05f; |
---|
| 831 | this->getControllableEntity()->moveFrontBack(speedCounter_ + distance/300.0f); |
---|
| 832 | } |
---|
| 833 | // if (this->getControllableEntity()->getVelocity().squaredLength() > 50.0f) this->speedCounter_ = 0; |
---|
| 834 | */ |
---|
| 835 | } |
---|
| 836 | |
---|
| 837 | |
---|
[3049] | 838 | void ArtificialController::setTargetPosition(const Vector3& target) |
---|
| 839 | { |
---|
| 840 | this->targetPosition_ = target; |
---|
| 841 | this->bHasTargetPosition_ = true; |
---|
| 842 | } |
---|
| 843 | |
---|
[2362] | 844 | void ArtificialController::searchRandomTargetPosition() |
---|
| 845 | { |
---|
[2493] | 846 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
---|
[2362] | 847 | this->bHasTargetPosition_ = true; |
---|
| 848 | } |
---|
| 849 | |
---|
[8908] | 850 | void ArtificialController::setTargetOrientation(const Quaternion& orient) |
---|
| 851 | { |
---|
| 852 | this->targetOrientation_=orient; |
---|
| 853 | this->bHasTargetOrientation_=true; |
---|
| 854 | } |
---|
| 855 | |
---|
| 856 | void ArtificialController::setTargetOrientation(Pawn* target) |
---|
| 857 | { |
---|
| 858 | if (target) |
---|
| 859 | setTargetOrientation(target->getOrientation()); |
---|
| 860 | } |
---|
| 861 | |
---|
[3049] | 862 | void ArtificialController::setTarget(Pawn* target) |
---|
| 863 | { |
---|
| 864 | this->target_ = target; |
---|
| 865 | |
---|
| 866 | if (target) |
---|
| 867 | this->targetPosition_ = target->getPosition(); |
---|
| 868 | } |
---|
| 869 | |
---|
[2362] | 870 | void ArtificialController::searchNewTarget() |
---|
| 871 | { |
---|
| 872 | if (!this->getControllableEntity()) |
---|
| 873 | return; |
---|
| 874 | |
---|
| 875 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
---|
| 876 | this->forgetTarget(); |
---|
| 877 | |
---|
| 878 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
| 879 | { |
---|
[3049] | 880 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
---|
| 881 | continue; |
---|
| 882 | |
---|
[7163] | 883 | /* So AI won't choose invisible Spaceships as target */ |
---|
| 884 | if (!it->getRadarVisibility()) |
---|
| 885 | continue; |
---|
| 886 | |
---|
[2506] | 887 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
---|
[2362] | 888 | { |
---|
| 889 | float speed = this->getControllableEntity()->getVelocity().length(); |
---|
| 890 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
---|
| 891 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
---|
[8351] | 892 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / math::twoPi) |
---|
| 893 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / math::twoPi) + rnd(-250, 250)) |
---|
[2362] | 894 | { |
---|
| 895 | this->target_ = (*it); |
---|
| 896 | this->targetPosition_ = it->getPosition(); |
---|
| 897 | } |
---|
| 898 | } |
---|
| 899 | } |
---|
| 900 | } |
---|
| 901 | |
---|
| 902 | void ArtificialController::forgetTarget() |
---|
| 903 | { |
---|
| 904 | this->target_ = 0; |
---|
| 905 | this->bShooting_ = false; |
---|
| 906 | } |
---|
| 907 | |
---|
| 908 | void ArtificialController::aimAtTarget() |
---|
| 909 | { |
---|
| 910 | if (!this->target_ || !this->getControllableEntity()) |
---|
| 911 | return; |
---|
| 912 | |
---|
[2493] | 913 | static const float hardcoded_projectile_speed = 1250; |
---|
[2362] | 914 | |
---|
[2493] | 915 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
---|
[2362] | 916 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
---|
[6417] | 917 | |
---|
[7163] | 918 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
---|
[6417] | 919 | if (pawn) |
---|
| 920 | pawn->setAimPosition(this->targetPosition_); |
---|
[2362] | 921 | } |
---|
| 922 | |
---|
| 923 | bool ArtificialController::isCloseAtTarget(float distance) const |
---|
| 924 | { |
---|
| 925 | if (!this->getControllableEntity()) |
---|
| 926 | return false; |
---|
| 927 | |
---|
| 928 | if (!this->target_) |
---|
| 929 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
---|
| 930 | else |
---|
| 931 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
---|
| 932 | } |
---|
| 933 | |
---|
| 934 | bool ArtificialController::isLookingAtTarget(float angle) const |
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| 935 | { |
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| 936 | if (!this->getControllableEntity()) |
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| 937 | return false; |
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| 938 | |
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| 939 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
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| 940 | } |
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| 941 | |
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[5929] | 942 | void ArtificialController::abandonTarget(Pawn* target) |
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[2362] | 943 | { |
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[5929] | 944 | if (target == this->target_) |
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| 945 | this->targetDied(); |
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[2362] | 946 | } |
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[3049] | 947 | |
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[5929] | 948 | void ArtificialController::targetDied() |
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| 949 | { |
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| 950 | this->forgetTarget(); |
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| 951 | this->searchRandomTargetPosition(); |
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| 952 | } |
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| 953 | |
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[3049] | 954 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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| 955 | { |
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| 956 | if (entity1 == entity2) |
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| 957 | return true; |
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| 958 | |
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| 959 | int team1 = -1; |
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| 960 | int team2 = -1; |
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| 961 | |
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[7163] | 962 | Controller* controller = 0; |
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| 963 | if (entity1->getController()) |
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| 964 | controller = entity1->getController(); |
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| 965 | else |
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| 966 | controller = entity1->getXMLController(); |
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| 967 | if (controller) |
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[3049] | 968 | { |
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[7163] | 969 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 970 | if (ac) |
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| 971 | team1 = ac->getTeam(); |
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[3049] | 972 | } |
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[7163] | 973 | |
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| 974 | if (entity2->getController()) |
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| 975 | controller = entity2->getController(); |
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| 976 | else |
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| 977 | controller = entity2->getXMLController(); |
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| 978 | if (controller) |
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[3049] | 979 | { |
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[7163] | 980 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 981 | if (ac) |
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| 982 | team2 = ac->getTeam(); |
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[3049] | 983 | } |
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| 984 | |
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[3325] | 985 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
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[3049] | 986 | if (tdm) |
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| 987 | { |
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| 988 | if (entity1->getPlayer()) |
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| 989 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 990 | |
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| 991 | if (entity2->getPlayer()) |
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| 992 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 993 | } |
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| 994 | |
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[3086] | 995 | TeamBaseMatchBase* base = 0; |
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[3325] | 996 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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[3086] | 997 | if (base) |
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| 998 | { |
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| 999 | switch (base->getState()) |
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| 1000 | { |
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[3280] | 1001 | case BaseState::ControlTeam1: |
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[3086] | 1002 | team1 = 0; |
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| 1003 | break; |
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[3280] | 1004 | case BaseState::ControlTeam2: |
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[3086] | 1005 | team1 = 1; |
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| 1006 | break; |
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[3280] | 1007 | case BaseState::Uncontrolled: |
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[3086] | 1008 | default: |
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| 1009 | team1 = -1; |
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| 1010 | } |
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| 1011 | } |
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[3325] | 1012 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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[3086] | 1013 | if (base) |
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| 1014 | { |
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| 1015 | switch (base->getState()) |
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| 1016 | { |
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[3280] | 1017 | case BaseState::ControlTeam1: |
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[3086] | 1018 | team2 = 0; |
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| 1019 | break; |
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[3280] | 1020 | case BaseState::ControlTeam2: |
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[3086] | 1021 | team2 = 1; |
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| 1022 | break; |
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[3280] | 1023 | case BaseState::Uncontrolled: |
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[3086] | 1024 | default: |
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| 1025 | team2 = -1; |
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| 1026 | } |
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| 1027 | } |
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| 1028 | |
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[7163] | 1029 | DroneController* droneController = 0; |
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| 1030 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
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| 1031 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
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| 1032 | return true; |
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| 1033 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
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| 1034 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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| 1035 | return true; |
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| 1036 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); |
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| 1037 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); |
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| 1038 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) |
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| 1039 | return true; |
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| 1040 | |
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| 1041 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
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| 1042 | if (dynamic) |
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| 1043 | { |
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| 1044 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
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| 1045 | |
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| 1046 | if (entity1->getPlayer()) |
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| 1047 | team1 = dynamic->getParty(entity1->getPlayer()); |
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| 1048 | |
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| 1049 | if (entity2->getPlayer()) |
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| 1050 | team2 = dynamic->getParty(entity2->getPlayer()); |
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| 1051 | |
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| 1052 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
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| 1053 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
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| 1054 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
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| 1055 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
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| 1056 | else return true; |
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| 1057 | } |
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| 1058 | |
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[3049] | 1059 | return (team1 == team2 && team1 != -1); |
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| 1060 | } |
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[2362] | 1061 | } |
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