[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[7163] | 25 | * Dominik Solenicki |
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[2362] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArtificialController.h" |
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| 30 | #include "core/CoreIncludes.h" |
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[5735] | 31 | #include "worldentities/pawns/Pawn.h" |
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[3049] | 32 | |
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[8939] | 33 | |
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[2362] | 34 | namespace orxonox |
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| 35 | { |
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[7163] | 36 | |
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[8978] | 37 | ArtificialController::ArtificialController(BaseObject* creator) : FormationController(creator) |
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[2362] | 38 | { |
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[8939] | 39 | |
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[2362] | 40 | } |
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| 41 | |
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| 42 | ArtificialController::~ArtificialController() |
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| 43 | { |
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[8939] | 44 | |
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[2362] | 45 | } |
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| 46 | |
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[7163] | 47 | |
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| 48 | /** |
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| 49 | @brief Gets called when ControllableEntity is being changed. Resets the bot when it dies. |
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| 50 | */ |
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| 51 | void ArtificialController::changedControllableEntity() |
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| 52 | { |
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| 53 | if (!this->getControllableEntity()) |
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| 54 | this->removeFromFormation(); |
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| 55 | } |
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| 56 | |
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| 57 | |
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[2362] | 58 | void ArtificialController::aimAtTarget() |
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| 59 | { |
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| 60 | if (!this->target_ || !this->getControllableEntity()) |
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| 61 | return; |
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| 62 | |
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[2493] | 63 | static const float hardcoded_projectile_speed = 1250; |
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[2362] | 64 | |
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[2493] | 65 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
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[2362] | 66 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
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[6417] | 67 | |
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[7163] | 68 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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[6417] | 69 | if (pawn) |
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| 70 | pawn->setAimPosition(this->targetPosition_); |
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[2362] | 71 | } |
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| 72 | |
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| 73 | bool ArtificialController::isCloseAtTarget(float distance) const |
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| 74 | { |
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| 75 | if (!this->getControllableEntity()) |
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| 76 | return false; |
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| 77 | |
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| 78 | if (!this->target_) |
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| 79 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
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| 80 | else |
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| 81 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
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| 82 | } |
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| 83 | |
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| 84 | bool ArtificialController::isLookingAtTarget(float angle) const |
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| 85 | { |
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| 86 | if (!this->getControllableEntity()) |
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| 87 | return false; |
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| 88 | |
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| 89 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
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| 90 | } |
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| 91 | |
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[5929] | 92 | void ArtificialController::abandonTarget(Pawn* target) |
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[2362] | 93 | { |
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[5929] | 94 | if (target == this->target_) |
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| 95 | this->targetDied(); |
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[2362] | 96 | } |
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[8939] | 97 | |
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[2362] | 98 | } |
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