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source: code/branches/formation/src/orxonox/controllers/ArtificialController.h @ 8939

Last change on this file since 8939 was 8939, checked in by willis, 13 years ago

moved formationflight to Masterable.* from Artificialcontroller, added formationflight to HumanPlayer

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <vector>
35
36#include "util/Math.h"
37#include "Controller.h"
38#include "controllers/NewHumanController.h"
39#include "controllers/Masterable.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport ArtificialController : public Masterable
44    {
45        public:
46            ArtificialController(BaseObject* creator);
47            virtual ~ArtificialController();
48
49            void abandonTarget(Pawn* target);
50
51            virtual void changedControllableEntity();
52           
53
54        protected:
55           
56            void aimAtTarget();
57
58            bool isCloseAtTarget(float distance) const;
59            bool isLookingAtTarget(float angle) const;
60
61        private:
62    };
63}
64
65#endif /* _ArtificialController_H__ */
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