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source: code/branches/formation/src/orxonox/controllers/HumanController.h @ 9215

Last change on this file since 9215 was 8978, checked in by willis, 13 years ago

renamed Masterable to FormationController, some minor changes

  • Property svn:eol-style set to native
File size: 4.1 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
[5929]33
[8706]34#include "tools/Timer.h"
[5929]35#include "tools/interfaces/Tickable.h"
[8978]36#include "FormationController.h"
[2072]37
[6417]38// tolua_begin
[2072]39namespace orxonox
40{
[6417]41    class _OrxonoxExport HumanController
42// tolua_end
[8978]43        : public FormationController, public Tickable
[6417]44    { // tolua_export
[2072]45        public:
46            HumanController(BaseObject* creator);
47            virtual ~HumanController();
48
[5929]49            virtual void tick(float dt);
50
[2072]51            static void moveFrontBack(const Vector2& value);
52            static void moveRightLeft(const Vector2& value);
53            static void moveUpDown(const Vector2& value);
54
55            static void rotateYaw(const Vector2& value);
56            static void rotatePitch(const Vector2& value);
57            static void rotateRoll(const Vector2& value);
58
[6417]59            virtual void frontback(const Vector2& value);
60            virtual void yaw(const Vector2& value);
61            virtual void pitch(const Vector2& value);
62
[3053]63            static void fire(unsigned int firemode);
[6417]64            virtual void doFire(unsigned int firemode);
[3053]65            static void reload();
[2072]66
[8706]67            static void keepBoost(); // Static method, keeps boosting.
68            /**
69            @brief Check whether the HumanController is in boosting mode.
70            @return Returns true if it is, false if not.
71            */
72            inline bool isBoosting(void)
73                { return this->boosting_; }
74            void keepBoosting(void);
75            void terminateBoosting(void);
[8953]76                 
77
[2072]78            static void greet();
79            static void switchCamera();
[2662]80            static void mouseLook();
[5929]81            static void cycleNavigationFocus();
82            static void releaseNavigationFocus();
[2072]83
[2662]84            static void suicide();
[6417]85            static void toggleGodMode();
[8079]86            static void myposition();
[2662]87
[8939]88            static void toggleFormationFlight();
[8953]89            static void FFChangeMode();
[8965]90            virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage);
[8939]91
[8965]92
[2662]93            static void addBots(unsigned int amount);
94            static void killBots(unsigned int amount = 0);
95
[6417]96            static void pauseControl(); // tolua_export
97            static void resumeControl(); // tolua_export
98            virtual void doPauseControl() {};
99            virtual void doResumeControl() {};
100
[3073]101            static inline HumanController* getLocalControllerSingleton()
102                { return HumanController::localController_s; }
[3196]103            static Pawn* getLocalControllerEntityAsPawn();
[3089]104            //friend class, for mouselook
105            friend class Map;
106
[6417]107        protected:
[2072]108            static HumanController* localController_s;
[6417]109            bool controlPaused_;
[8706]110       
111        private:
112            bool boosting_; // Whether the HumanController is in boosting mode or not.
113            Timer boostingTimeout_; // A timer to check whether the player is no longer boosting.
114            static const float BOOSTING_TIME; // The time after it is checked, whether the player is no longer boosting.
[8978]115            FormationController* tempMaster;
[8706]116
[6417]117    }; // tolua_export
118} // tolua_export
[2072]119
120#endif /* _HumanController_H__ */
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