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source: code/branches/formationFS15/data/levels/templates/orbStation.oxt @ 10422

Last change on this file since 10422 was 10390, checked in by sborghi, 10 years ago

We copied the blender meshes of the desigend spacestation into a template orbStation.oxt The idea being that the rings of the space station should rotate. Still working on that. The ring will also get a different angle relative to eachother.

File size: 867 bytes
Line 
1<Template name=orbStation>
2        <MovableEntity>
3
4        <attached>
5                <Model position=“0,0,0“ mesh="OrbStation_Ring_1.mesh" scale="20" angularVelocity="50,0,0"/>
6                <Model position=“0,0,0“ mesh="OrbStation_Ring_2.mesh" scale="20" velocity="40,0,0"/>
7                <Model position=“0,0,0“ mesh="OrbStation_Ring_3.mesh" scale="20" velocity="40,0,0"/>
8                <Model position=“0,0,0“ mesh="OrbStation_Ring_4.mesh" scale="20" />
9                <Model position=“0,0,0“ mesh="OrbStation_Ring_5.mesh" scale="20"/>
10                <Model position=“0,0,0“ mesh="OrbStation_Sphere.mesh" scale="20"/>
11                <Model position=“10,0,0“ mesh="OrbStation_Platform.mesh" scale="20"/>
12
13
14                <Backlight position="0,0,0" scale=1 colour="0.2, 0.4, 0.8" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 />
15        </attached>
16
17
18        </MovableEntity>
19</Template>
20       
21
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