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source: code/branches/formationFS15/data/levels/templates/spaceshipInvader.oxt @ 10574

Last change on this file since 10574 was 9943, checked in by landauf, 11 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1<Template name=spaceshipinvader>
2  <InvaderShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipescortcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 4
8
9   health            = 80
10   maxhealth         = 200
11   initialhealth     = 80
12
13   shieldhealth        = 35
14   initialshieldhealth = 35
15   maxshieldhealth     = 60
16   shieldabsorption    = 0.9
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 4200000
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39
40    collisiondamage = 100
41    enablecollisiondamage = true
42  >
43    <engines>
44      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipinvaderengine />
45      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipinvaderengine />
46    </engines>
47    <attached>
48      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
49      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
50<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
51<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
52<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
53<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
54    </attached>
55    <collisionShapes>
56      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
57      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
58      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
59      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
60    </collisionShapes>
61<?lua
62  include("../includes/invaderWeapon.oxi")
63?>
64  </InvaderShip>
65</Template>
66
67<Template name=spaceshipescortcameras defaults=0>
68  <InvaderShip>
69    <camerapositions>
70<!--       <CameraPosition position="0,15, 60" drag=true mouselook=true />
71      <CameraPosition position="0,20, 90" drag=true mouselook=true />
72      <CameraPosition position="0,30,120" drag=true mouselook=true /> -->
73      <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
74    </camerapositions>
75  </InvaderShip>
76</Template>
77
78<Template name=spaceshipinvaderengine baseclass=MultiStateEngine>
79  <MultiStateEngine
80   boostfactor    = 2.2
81
82   speedfront     = 200
83   speedback      =  70
84   speedleftright =  70
85   speedupdown    =  70
86
87   defEngineSndNormal = "sounds/Engine_low.ogg"
88   defEngineSndBoost = "sounds/Engine_high.ogg"
89
90   accelerationfront     = 700
91   accelerationbrake     = 700
92   accelerationback      =  125
93   accelerationleftright =  125
94   accelerationupdown    =  125
95  >
96    <EffectContainer condition="idle">
97      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
98    </EffectContainer>
99    <EffectContainer condition="not idle">
100      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
101      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
102    </EffectContainer>
103    <EffectContainer condition="normal or brake">
104
105    </EffectContainer>
106    <EffectContainer condition="normal or boost">
107      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
108      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
109    </EffectContainer>
110    <EffectContainer condition="boost">
111      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
112      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
113    </EffectContainer>
114
115  </MultiStateEngine>
116</Template>
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