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source: code/branches/formationFS15/src/external/ois/win32/Win32Prereqs.h @ 10320

Last change on this file since 10320 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef _WIN32_INPUTSYSTEM_PREREQS_H
24#define _WIN32_INPUTSYSTEM_PREREQS_H
25
26#define WIN32_LEAN_AND_MEAN
27#define DIRECTINPUT_VERSION 0x0800
28#include <windows.h>
29#include <dinput.h>
30
31#ifdef OIS_WIN32_XINPUT_SUPPORT
32#       include <XInput.h>
33#endif
34
35//Max number of elements to collect from buffered DirectInput
36#define KEYBOARD_DX_BUFFERSIZE 17
37#define MOUSE_DX_BUFFERSIZE 128
38#define JOYSTICK_DX_BUFFERSIZE 129
39
40//MinGW defines
41#if defined(OIS_MINGW_COMPILER)
42#       undef FIELD_OFFSET
43#       define FIELD_OFFSET offsetof
44#endif
45
46namespace OIS
47{
48        //Local Forward declarations
49        class Win32InputManager;
50        class Win32Keyboard;
51        class Win32JoyStick;
52        class Win32Mouse;
53        class Win32ForceFeedback;
54
55        //Information needed to create DirectInput joysticks
56        class JoyStickInfo
57        {
58        public:
59                int devId;
60                GUID deviceID;
61                GUID productGuid;
62                std::string vendor;
63        bool isXInput;
64                int xInputDev;
65        };
66
67        typedef std::vector<JoyStickInfo> JoyStickInfoList;
68}
69
70#endif //_WIN32_INPUTSYSTEM_PREREQS_H
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