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source: code/branches/formationFS15/src/modules/jump/JumpSpring.cc @ 10372

Last change on this file since 10372 was 10262, checked in by landauf, 10 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpSpring.cc
31    @brief If this spring is touched by the figure, it jumps higher then from a platform.
32*/
33
34#include "JumpSpring.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "graphics/Model.h"
38#include "gametypes/Gametype.h"
39#include "JumpFigure.h"
40#include "sound/WorldSound.h"
41#include "core/XMLPort.h"
42
43namespace orxonox
44{
45    RegisterClass(JumpSpring);
46
47    JumpSpring::JumpSpring(Context* context) : JumpItem(context)
48    {
49        RegisterObject(JumpSpring);
50
51        stretch_ = 1.0;
52
53        setPosition(Vector3(0,0,0));
54        setVelocity(Vector3(0,0,0));
55        setAcceleration(Vector3(0,0,0));
56
57        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
58    }
59
60    JumpSpring::~JumpSpring()
61    {
62
63    }
64
65    void JumpSpring::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(JumpSpring, XMLPort, xmlelement, mode);
68    }
69
70    void JumpSpring::tick(float dt)
71    {
72        SUPER(JumpSpring, tick, dt);
73
74        if (stretch_ > 1.0)
75        {
76            stretch_ -= dt;
77            setScale3D(1.0, 1.0, stretch_);
78        }
79
80        Vector3 springPosition = getWorldPosition();
81
82        if (figure_ != NULL)
83        {
84            Vector3 figurePosition = figure_->getWorldPosition();
85            Vector3 figureVelocity = figure_->getVelocity();
86
87            if(figureVelocity.z < 0 && figurePosition.x > springPosition.x-width_ && figurePosition.x < springPosition.x+width_ && figurePosition.z > springPosition.z-height_ && figurePosition.z < springPosition.z+height_)
88            {
89                touchFigure();
90            }
91        }
92    }
93
94    void JumpSpring::touchFigure()
95    {
96        JumpItem::touchFigure();
97
98        stretch_ = 3.0;
99
100        accelerateFigure();
101    }
102
103    void JumpSpring::accelerateFigure()
104    {
105        if (figure_ != 0)
106        {
107            figure_->JumpFromSpring(this);
108        }
109    }
110}
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