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source: code/branches/formationFS15/src/modules/tetris/Tetris.h @ 10476

Last change on this file since 10476 was 9833, checked in by jo, 11 years ago

Fixing cleanup bug, that causes orxonox to crash when tetris was quitted before calling Tetris::end() and thus missing the cleanup process.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Tetris.h
31    @brief Declaration of the Tetris class.
32    @ingroup Tetris
33*/
34
35#ifndef _Tetris_H__
36#define _Tetris_H__
37
38#include "tetris/TetrisPrereqs.h"
39
40#include "tools/Timer.h"
41
42#include "gametypes/Deathmatch.h"
43
44namespace orxonox
45{
46
47    /**
48    @brief
49
50    @author
51
52    @ingroup Tetris
53    */
54    class _TetrisExport Tetris : public Deathmatch
55    {
56        public:
57            Tetris(Context* context); //!< Constructor. Registers and initializes the object.
58            virtual ~Tetris(); //!< Destructor. Cleans up, if initialized.
59
60            virtual void start(void); //!< Starts the Tetris minigame.
61            virtual void end(void); ///!< Ends the Tetris minigame.
62
63            virtual void tick(float dt);
64
65            virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player.
66            virtual bool playerLeft(PlayerInfo* player);
67
68            void setCenterpoint(TetrisCenterpoint* center);
69
70            PlayerInfo* getPlayer(void) const; //!< Get the player.
71            WeakPtr<TetrisCenterpoint> getCenterpoint(void)
72                { return this->center_; }
73
74            bool isValidMove(TetrisStone* stone, const Vector3& position);
75            bool isValidMove(TetrisBrick* brick, const Vector3& position, bool isRotation);
76            Vector3 rotateVector(Vector3 position, unsigned int amount);
77
78        protected:
79            virtual void spawnPlayersIfRequested(); //!< Spawns player.
80
81
82        private:
83            void startBrick(void);
84            void createBrick(void);
85            void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats.
86            bool checkStoneStoneCollision(TetrisStone* stone, const Vector3& position);
87            bool checkStoneBottomCollision(TetrisStone* stone, const Vector3& position);
88            bool isValidBrickPosition(TetrisBrick* brick);
89            void findFullRows(void);
90            void clearRow(unsigned int row);
91
92
93            PlayerInfo* player_;
94
95            WeakPtr<TetrisCenterpoint> center_; //!< The playing field.
96            std::list<SmartPtr<TetrisStone> > stones_; //!< A list of all stones in play.
97            WeakPtr<TetrisBrick> activeBrick_;
98            WeakPtr<TetrisBrick> futureBrick_;
99
100            Timer starttimer_; //!< A timer to delay the start of the game.
101    };
102}
103
104#endif /* _Tetris_H__ */
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