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source: code/branches/formationupdate/data/levels/surfaceRace.oxw @ 9613

Last change on this file since 9613 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 15.5 KB
Line 
1<!--
2TODO:
3    Replace bottom's texture. It just does not look good.
4-->
5
6<LevelInfo
7 name = "Surface Race"
8 description = "Race on a planet's surface. Try to reach the goal in 70 Seconds."
9 screenshot = "surfaceRace.png"
10 tags = "gametype"
11/>
12
13<?lua
14  include("stats.oxo")
15  include("HUDTemplates3.oxo")
16  include("templates/lodInformation.oxt")
17  include("templates/spaceshipRace.oxt")
18  include("templates/pickupRepresentationTemplates.oxt")
19
20?>
21
22
23<Level
24  gametype = SpaceRace
25>
26
27  <templates>
28    <Template link=lodtemplate_default />
29  </templates>
30  <?lua include("includes/notifications.oxi") ?>
31
32  <Scene
33    ambientlight = "2.0, 2.0, 2.0"
34    skybox       = "Orxonox/skyBoxClouds"
35    gravity      = "0,-75,0"
36    negativeWorldRange = "-100000, -100000, -100000"
37    positiveWorldRange = " 100000,  100000,  100000"
38    hasPhysics   = true
39  >
40
41    <?lua
42      include("includes/pickups.oxi")
43    ?>
44
45  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
46
47
48
49<SpaceRaceManager>
50 <checkpoints>
51    <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
52        <attached>
53            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
54
55<!--
56        <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" />
57        <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" />
58        <Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
59        <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
60
61-->
62
63
64        </attached>
65
66
67
68    <collisionShapes>
69
70
71            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
72            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
73            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
74            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
75
76
77        </collisionShapes>
78
79
80
81
82    </RaceCheckPoint>
83
84<RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
85        <attached>
86            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
87        </attached>
88
89
90           <collisionShapes>
91
92            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
93            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
94            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
95            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
96
97        </collisionShapes>
98    </RaceCheckPoint>
99
100
101
102<RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
103        <attached>
104            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
105        </attached>
106       <collisionShapes>
107
108
109            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
110            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
111            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
112            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
113
114
115        </collisionShapes>
116
117    </RaceCheckPoint>
118
119
120<RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
121        <attached>
122            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
123        </attached>
124        <collisionShapes>
125
126
127            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
128            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
129            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
130            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
131
132
133        </collisionShapes>
134
135    </RaceCheckPoint>
136
137
138<RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
139        <attached>
140            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
141        </attached>
142        <collisionShapes>
143
144
145            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
146            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
147            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
148            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
149
150
151        </collisionShapes>
152
153    </RaceCheckPoint>
154
155
156<RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
157        <attached>
158            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
159        </attached>
160       <collisionShapes>
161
162
163            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
164            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
165            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
166            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
167
168
169        </collisionShapes>
170    </RaceCheckPoint>
171
172
173
174<RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
175        <attached>
176            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
177        </attached>
178      <collisionShapes>
179
180
181            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
182            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
183            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
184            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
185
186
187        </collisionShapes>
188
189    </RaceCheckPoint>
190
191
192
193<RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
194        <attached>
195            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
196        </attached>
197       <collisionShapes>
198
199            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
200            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
201            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
202            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
203
204        </collisionShapes>
205    </RaceCheckPoint>
206
207
208<RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
209        <attached>
210            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
211        </attached>
212         <collisionShapes>
213
214
215            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
216            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
217            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
218            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
219
220
221        </collisionShapes>
222
223    </RaceCheckPoint>
224
225
226<RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
227        <attached>
228            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
229        </attached>
230       <collisionShapes>
231
232
233            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
234            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
235            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
236            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
237
238
239        </collisionShapes>
240
241    </RaceCheckPoint>
242
243<RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
244        <attached>
245            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
246        </attached>
247       <collisionShapes>
248
249
250            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
251            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
252            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
253            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
254
255
256        </collisionShapes>
257
258    </RaceCheckPoint>
259
260<RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
261        <attached>
262            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
263        </attached>
264      <collisionShapes>
265
266
267            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
268            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
269            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
270            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
271
272
273        </collisionShapes>
274
275    </RaceCheckPoint>
276
277
278
279<RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
280        <attached>
281            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
282        </attached>
283       <collisionShapes>
284
285            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
286            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
287            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
288            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
289
290        </collisionShapes>
291    </RaceCheckPoint>
292
293
294<RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" >
295        <attached>
296            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
297        </attached>
298       <collisionShapes>
299
300            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
301            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
302            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
303            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
304
305        </collisionShapes>
306    </RaceCheckPoint>
307
308
309</checkpoints>
310</SpaceRaceManager>
311
312 <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshiprace />
313
314
315    <!-- -----------------------Zylinder---------------------------- -->
316<StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90"  scale="4" collisionType=static mass=100000 friction=0.01 >
317      <attached>
318    <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" />
319    <!--
320                <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
321        <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
322        <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" />
323        <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" />
324    -->
325
326      </attached>
327
328
329    <collisionShapes>
330
331
332        <BoxCollisionShape position="0,320,2400"            halfExtents="360,72,2400" />
333        <BoxCollisionShape position="0,-320,2400"      halfExtents="360,72,2400" />
334        <BoxCollisionShape position="320,0,2400"            halfExtents="72,360,2400" />
335        <BoxCollisionShape position="-320,0,2400"     halfExtents="72,360,2400" />
336
337
338
339        </collisionShapes>
340
341  </StaticEntity>
342
343<!-- ------------------Cube between gate 4 and 5----------------- -->
344<StaticEntity position="4465,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
345      <attached>
346    <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
347<!--
348                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
349        -->
350
351      </attached>
352
353
354    <collisionShapes>
355
356
357        <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
358
359        </collisionShapes>
360
361  </StaticEntity>
362
363<StaticEntity position="3535,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
364      <attached>
365    <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
366<!--
367                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
368        -->
369
370      </attached>
371
372
373    <collisionShapes>
374
375
376        <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
377
378        </collisionShapes>
379
380  </StaticEntity>
381
382
383
384
385    <!-- ------------------Boden----------------- -->
386  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
387     <attached>
388        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
389      </attached>
390      <collisionShapes>
391        <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{
392
393      </collisionShapes>
394</StaticEntity>
395
396
397<!-- ---------------------PickUp---------------------- -->
398
399
400   <PickupSpawner pickup=smallspeedpickup position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" />
401   <PickupSpawner pickup=mediumspeedpickup position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" />
402   <PickupSpawner pickup="mediumshrinkpickup" position="3000,8050,-4000" triggerDistance="40" respawnTime="60"  maxSpawnedItems="5" scale="8" />
403
404
405
406
407 <!-- ---------------asteroid ellipse----------------- -->
408
409 <?lua
410    max = 15
411    for i = 0, max, 1
412    do
413    x=-12000
414    y=10000
415    z=-12000
416
417    ?>
418    <?lua
419    for k = 1, 15, 1
420    do
421    j = math.random()
422    ?>
423
424    <MovableEntity
425      position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
426      collisionType = "dynamic"
427      linearDamping = "0.5"
428      angularDamping = "0.5"
429      collisiondamage = "100"
430      enablecollisiondamage = "true"
431      scale="<?lua print(j * 5) ?>" >
432      <attached>
433        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
434      <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
435            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
436          </attached> <?lua end ?>
437        </Model>
438      </attached>
439      <collisionShapes>
440        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
441      </collisionShapes>
442    </MovableEntity>
443    <?lua
444    end
445    ?>
446    <?lua end ?>
447
448  </Scene>
449</Level>
450
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