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source: code/branches/formationupdate/src/orxonox/Main.cc @ 10108

Last change on this file since 10108 was 9550, checked in by landauf, 12 years ago

merged testing branch back to trunk. unbelievable it took me 13 months to finish this chore…

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox (but not the entry point of the program!)
34*/
35
36#include "Main.h"
37
38#include "core/CommandLineParser.h"
39#include "core/Game.h"
40#include "core/LuaState.h"
41
42namespace orxonox
43{
44    SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
45    SetCommandLineSwitch(server).information("Start in server mode");
46    SetCommandLineSwitch(client).information("Start in client mode");
47    SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
48    SetCommandLineSwitch(standalone).information("Start in standalone mode");
49    SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
50
51    /* ADD masterserver command */
52    SetCommandLineSwitch(masterserver).information("Start in masterserver mode");
53
54    SetCommandLineArgument(generateDoc, "")
55        .information("Generates a Doxygen file from things like SetConsoleCommand");
56
57    /**
58    @brief
59        Starting point of orxonox (however not the entry point of the program!)
60    */
61    int main(const std::string& strCmdLine)
62    {
63        orxout(internal_status) << "entering orxonox::main()" << endl;
64        orxout(internal_info) << "command line: " << strCmdLine << endl;
65
66        orxout(internal_info) << "creating Game object:" << endl;
67        Game* game = new Game(strCmdLine);
68        orxout(user_status) << "Finished initialization" << endl;
69
70        if (CommandLineParser::getValue("generateDoc").get<std::string>().empty())
71        {
72            orxout(internal_info) << "preparing game states" << endl;
73
74            /* TODO make this clear */
75            game->setStateHierarchy(
76            "root"
77            " graphics"
78            "  mainMenu"
79            "  standalone,server,client"
80            "   level"
81            " server,client,masterserver"
82            "  level"
83            );
84
85            game->requestState("root");
86
87            // Some development hacks (not really, but in the future, these calls won't make sense anymore)
88            if (CommandLineParser::getValue("standalone").get<bool>())
89                Game::getInstance().requestStates("graphics, standalone, level");
90            else if (CommandLineParser::getValue("server").get<bool>())
91                Game::getInstance().requestStates("graphics, server, level");
92            else if (CommandLineParser::getValue("client").get<bool>())
93                Game::getInstance().requestStates("graphics, client, level");
94            else if (CommandLineParser::getValue("dedicated").get<bool>())
95                Game::getInstance().requestStates("server, level");
96            else if (CommandLineParser::getValue("dedicatedClient").get<bool>())
97                Game::getInstance().requestStates("client, level");
98            /* ADD masterserver command */
99            else if (CommandLineParser::getValue("masterserver").get<bool>())
100                Game::getInstance().requestStates("masterserver");
101            else
102            {
103                if (!CommandLineParser::getValue("console").get<bool>())
104                    Game::getInstance().requestStates("graphics, mainMenu");
105            }
106
107            orxout(internal_info) << "starting game" << endl;
108            game->run();
109        }
110
111        delete game;
112
113        return 0;
114    }
115}
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