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source: code/branches/fps/data/gui/scripts/InGameMenu.lua @ 7275

Last change on this file since 7275 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 923 bytes
Line 
1-- InGameMenu.lua
2
3BasicGUI = require("BasicGUI")
4local P = BasicGUI:new() --inherit everything from the gui package
5if _REQUIREDNAME == nil then
6    InGameMenu = P
7else
8    _G[_REQUIREDNAME] = P
9end
10
11P.filename = "InGameMenu"
12P.layoutString = "InGameMenu.layout"
13
14function P:init()
15end
16
17
18-- events for ingamemenu
19function P.button_quit_clicked(e)
20    openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback )
21end
22
23function P.button_mainmenu_clicked(e)
24    orxonox.Game:getInstance():popState()
25    orxonox.Game:getInstance():popState()
26    orxonox.Game:getInstance():requestState("mainmenu")
27    hideGUI("InGameMenu")
28end
29
30function P.button_settings_clicked(e)
31    showGUI("SettingsMenu", true)
32end
33
34function P.button_return_clicked(e)
35    hideGUI("InGameMenu")
36end
37
38function P.callback(doExit)
39    if doExit then
40        hideGUI("InGameMenu")
41        orxonox.execute("exit")
42    end
43end
44
45return P
46
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