1 | <?lua |
---|
2 | include("hudtemplates3.oxo") |
---|
3 | include("stats.oxo") |
---|
4 | include("templates/spaceship_assff.oxt") |
---|
5 | include("templates/spaceship_H2.oxt") |
---|
6 | include("templates/fps.oxt") |
---|
7 | ?> |
---|
8 | |
---|
9 | <Level |
---|
10 | name = "fps" |
---|
11 | description = "tests" |
---|
12 | > |
---|
13 | <Scene |
---|
14 | ambientlight = "0.1, 0.1, 0.1" |
---|
15 | skybox = "Orxonox/skypanoramagen1" |
---|
16 | gravity = "0,-1000,0" |
---|
17 | negativeWorldRange = "(-100000, -100000, -100000)" |
---|
18 | positiveWorldRange = "( 100000, 100000, 100000)" |
---|
19 | hasPhysics = true |
---|
20 | > |
---|
21 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
---|
22 | |
---|
23 | <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
---|
24 | <attached> |
---|
25 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
---|
26 | </attached> |
---|
27 | <collisionShapes> |
---|
28 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
---|
29 | </collisionShapes> |
---|
30 | </Pawn> |
---|
31 | |
---|
32 | <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
---|
33 | <attached> |
---|
34 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
---|
35 | </attached> |
---|
36 | <collisionShapes> |
---|
37 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
---|
38 | </collisionShapes> |
---|
39 | </Pawn> |
---|
40 | |
---|
41 | <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > |
---|
42 | <attached> |
---|
43 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
---|
44 | </attached> |
---|
45 | <collisionShapes> |
---|
46 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
47 | </collisionShapes> |
---|
48 | </StaticEntity> |
---|
49 | |
---|
50 | <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > |
---|
51 | <attached> |
---|
52 | <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> |
---|
53 | </attached> |
---|
54 | <collisionShapes> |
---|
55 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
56 | </collisionShapes> |
---|
57 | </StaticEntity> |
---|
58 | |
---|
59 | <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > |
---|
60 | <attached> |
---|
61 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> |
---|
62 | </attached> |
---|
63 | <collisionShapes> |
---|
64 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
65 | </collisionShapes> |
---|
66 | </StaticEntity> |
---|
67 | |
---|
68 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > |
---|
69 | <attached> |
---|
70 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> |
---|
71 | </attached> |
---|
72 | <collisionShapes> |
---|
73 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
74 | </collisionShapes> |
---|
75 | </StaticEntity> |
---|
76 | |
---|
77 | <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > |
---|
78 | <attached> |
---|
79 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
---|
80 | </attached> |
---|
81 | <collisionShapes> |
---|
82 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
83 | </collisionShapes> |
---|
84 | </StaticEntity> |
---|
85 | |
---|
86 | |
---|
87 | <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > |
---|
88 | <attached> |
---|
89 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> |
---|
90 | </attached> |
---|
91 | <collisionShapes> |
---|
92 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> |
---|
93 | </collisionShapes> |
---|
94 | </StaticEntity> |
---|
95 | |
---|
96 | <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
---|
97 | <attached> |
---|
98 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
---|
99 | </attached> |
---|
100 | <collisionShapes> |
---|
101 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
---|
102 | </collisionShapes> |
---|
103 | </Pawn> |
---|
104 | |
---|
105 | <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
---|
106 | <attached> |
---|
107 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
---|
108 | </attached> |
---|
109 | <collisionShapes> |
---|
110 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
---|
111 | </collisionShapes> |
---|
112 | </Pawn> |
---|
113 | |
---|
114 | <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > |
---|
115 | <attached> |
---|
116 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
---|
117 | </attached> |
---|
118 | <collisionShapes> |
---|
119 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
---|
120 | </collisionShapes> |
---|
121 | </Pawn> |
---|
122 | |
---|
123 | <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
---|
124 | <attached> |
---|
125 | <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> |
---|
126 | </attached> |
---|
127 | <collisionShapes> |
---|
128 | <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> |
---|
129 | </collisionShapes> |
---|
130 | </Pawn> |
---|
131 | |
---|
132 | <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
---|
133 | <attached> |
---|
134 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
---|
135 | </attached> |
---|
136 | <collisionShapes> |
---|
137 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
---|
138 | </collisionShapes> |
---|
139 | </Pawn> |
---|
140 | |
---|
141 | |
---|
142 | <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> |
---|
143 | |
---|
144 | |
---|
145 | <?lua |
---|
146 | for i = 1, 100, 1 |
---|
147 | do |
---|
148 | j = math.random() |
---|
149 | g = math.random() |
---|
150 | h = math.random() |
---|
151 | ?> |
---|
152 | <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > |
---|
153 | <attached> |
---|
154 | <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua |
---|
155 | if math.mod(i,4)==0 then print('_green') end |
---|
156 | if math.mod(i,4)==1 then print('_red') end |
---|
157 | if math.mod(i,4)==2 then print('_orange') end |
---|
158 | ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> |
---|
159 | </attached> |
---|
160 | <collisionShapes> |
---|
161 | <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> |
---|
162 | </collisionShapes> |
---|
163 | </Pawn> |
---|
164 | <?lua |
---|
165 | end |
---|
166 | ?> |
---|
167 | |
---|
168 | |
---|
169 | </Scene> |
---|
170 | </Level> |
---|