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source: code/branches/fps/data/levels/templates/fps.oxt @ 7073

Last change on this file since 7073 was 7057, checked in by edwind, 15 years ago

by ED

File size: 1.4 KB
RevLine 
[6867]1<Template name=fps>
2  <FpsPlayer
[6883]3   hudtemplate            = fpshud
[7052]4   
[6867]5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
[6872]13   primaryThrust     = 0;
14   auxilaryThrust    = 0;
15   rotationThrust    = 0;
[6867]16
17   collisionType     = "dynamic"
18   mass              = 100
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
[6872]21   friction          = 0.01
[7052]22   
23   weapon            = "hs-w01.mesh"
[6867]24  >
25    <collisionShapes>
[7057]26      <BoxCollisionShape position="0,-20,0" halfExtents="15,25,15" />
[6867]27    </collisionShapes>
[7052]28   
29    <camerapositions>
[7055]30      <CameraPosition position="-1,1,2.2" drag=false mouselook=true />
[7052]31    </camerapositions>
32   
33    <?lua
34        include("includes/weaponsettings_fps.oxi")
35    ?>
[6867]36
37  </FpsPlayer>
38</Template>
[7052]39<!--
[6867]40<Template name=fpscamera defaults=0>
41  <FpsPlayer>
42    <camerapositions>
[6908]43      <CameraPosition position="0,0,20" drag=false mouselook=true />
[7052]44     
45      <!--
46      CameraPosition position="0,150,-25" pitch=-90 drag=true />
[6867]47      <CameraPosition position="0,0,-40" yaw=180 drag=true />
48      <CameraPosition position="0,3,-14" yaw=0 />
49      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
[7052]50      <CameraPosition position="50,5,-8" yaw=90 drag=true /
51     
[6867]52    </camerapositions>
53  </FpsPlayer>
[6883]54</Template>
[7052]55-->
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