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source: code/branches/fps/src/external/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h @ 7053

Last change on this file since 7053 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 1.0 KB
Line 
1/*
2 * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
3 *
4 * Permission to use, copy, modify, distribute and sell this software
5 * and its documentation for any purpose is hereby granted without fee,
6 * provided that the above copyright notice appear in all copies.
7 * Erwin Coumans makes no representations about the suitability
8 * of this software for any purpose. 
9 * It is provided "as is" without express or implied warranty.
10*/
11#ifndef VEHICLE_RAYCASTER_H
12#define VEHICLE_RAYCASTER_H
13
14#include "LinearMath/btVector3.h"
15
16/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
17struct btVehicleRaycaster
18{
19virtual ~btVehicleRaycaster()
20{
21}
22        struct btVehicleRaycasterResult
23        {
24                btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
25                btVector3       m_hitPointInWorld;
26                btVector3       m_hitNormalInWorld;
27                btScalar        m_distFraction;
28        };
29
30        virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
31
32};
33
34#endif //VEHICLE_RAYCASTER_H
35
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