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source: code/branches/fps/src/orxonox/graphics/Camera.h @ 6858

Last change on this file since 6858 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/OgreForwardRefs.h"
35#include "tools/interfaces/Tickable.h"
36#include "tools/interfaces/TimeFactorListener.h"
37#include "worldentities/StaticEntity.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport Camera : public StaticEntity, public Tickable, public TimeFactorListener
42    {
43        friend class CameraManager;
44
45        public:
46            Camera(BaseObject* creator);
47            virtual ~Camera();
48
49            void setConfigValues();
50            virtual void tick(float dt);
51
52            void requestFocus();
53            void releaseFocus();
54
55            inline Ogre::Camera* getOgreCamera()
56               { return this->camera_; }
57
58            inline bool hasFocus()
59                { return this->bHasFocus_; }
60
61            void setDrag(bool bDrag);
62            inline bool getDrag() const
63                { return this->bDrag_; }
64
65        private:
66            void removeFocus();
67            void setFocus();
68            void configvaluecallback_changedNearClipDistance();
69
70            Ogre::Camera*    camera_;
71            Ogre::SceneNode* cameraNode_;
72            float            nearClipDistance_;
73            bool             bHasFocus_;
74            bool             bDrag_;
75            bool             lastDtLagged_;
76    };
77}
78
79#endif /* _Camera_H__ */
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