1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Cyrill Frei |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "FpsPlayer.h" |
---|
30 | |
---|
31 | #include <OgreSceneNode.h> |
---|
32 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
---|
33 | #include <LinearMath/btVector3.h> |
---|
34 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
---|
35 | |
---|
36 | |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | #include "core/ConfigValueIncludes.h" |
---|
39 | #include "core/Template.h" |
---|
40 | #include "core/XMLPort.h" |
---|
41 | #include "items/Engine.h" |
---|
42 | |
---|
43 | #include <cmath> |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | const float orientationGain = 100; |
---|
48 | const float jumpvalue = 300; |
---|
49 | CreateFactory(FpsPlayer); |
---|
50 | |
---|
51 | FpsPlayer::FpsPlayer(BaseObject* creator) : Pawn(creator) |
---|
52 | { |
---|
53 | RegisterObject(FpsPlayer); |
---|
54 | this->speed_ = 200; |
---|
55 | this->localVelocity_ = Vector3::ZERO; |
---|
56 | /* |
---|
57 | * this->primaryThrust_ = 100; |
---|
58 | * this->auxilaryThrust_ = 30; |
---|
59 | * this->rotationThrust_ = 10; |
---|
60 | * |
---|
61 | * this->localLinearAcceleration_.setValue(0, 0, 0); |
---|
62 | * this->localAngularAcceleration_.setValue(0, 0, 0); |
---|
63 | * this->bBoost_ = false; |
---|
64 | * this->bPermanentBoost_ = false; |
---|
65 | * this->steering_ = Vector3::ZERO; |
---|
66 | */ |
---|
67 | |
---|
68 | |
---|
69 | this->bInvertYAxis_ = false; |
---|
70 | |
---|
71 | this->setDestroyWhenPlayerLeft(true); |
---|
72 | |
---|
73 | // FpsPlayer is always a physical object per default |
---|
74 | // Be aware of this call: The collision type legality check will not reach derived classes! |
---|
75 | this->setCollisionType(WorldEntity::Dynamic); |
---|
76 | // Get notification about collisions |
---|
77 | this->enableCollisionCallback(); |
---|
78 | |
---|
79 | this->setConfigValues(); |
---|
80 | this->registerVariables(); |
---|
81 | |
---|
82 | } |
---|
83 | |
---|
84 | FpsPlayer::~FpsPlayer() |
---|
85 | { |
---|
86 | } |
---|
87 | |
---|
88 | void FpsPlayer::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
89 | { |
---|
90 | SUPER(FpsPlayer, XMLPort, xmlelement, mode); |
---|
91 | |
---|
92 | XMLPortParamVariable(FpsPlayer, "primaryThrust", primaryThrust_, xmlelement, mode); |
---|
93 | XMLPortParamVariable(FpsPlayer, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); |
---|
94 | XMLPortParamVariable(FpsPlayer, "rotationThrust", rotationThrust_, xmlelement, mode); |
---|
95 | } |
---|
96 | |
---|
97 | void FpsPlayer::registerVariables() |
---|
98 | { |
---|
99 | registerVariable(this->primaryThrust_, VariableDirection::ToClient); |
---|
100 | registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); |
---|
101 | registerVariable(this->rotationThrust_, VariableDirection::ToClient); |
---|
102 | } |
---|
103 | |
---|
104 | void FpsPlayer::setConfigValues() |
---|
105 | { |
---|
106 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = targetting down)."); |
---|
107 | } |
---|
108 | |
---|
109 | bool FpsPlayer::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
---|
110 | { |
---|
111 | if (type != WorldEntity::Dynamic) |
---|
112 | { |
---|
113 | CCOUT(1) << "Error: Cannot tell a FpsPlayer not to be dynamic! Ignoring." << std::endl; |
---|
114 | assert(false); // Only in debug mode |
---|
115 | return false; |
---|
116 | } |
---|
117 | else |
---|
118 | return true; |
---|
119 | } |
---|
120 | |
---|
121 | void FpsPlayer::tick(float dt) |
---|
122 | { |
---|
123 | if (this->hasLocalController()) |
---|
124 | { |
---|
125 | this->setOrientation(savedOrientation_); |
---|
126 | |
---|
127 | thistickboost=false; |
---|
128 | |
---|
129 | float localSpeedSquared = this->localVelocity_.squaredLength(); |
---|
130 | float localSpeed; |
---|
131 | if (localSpeedSquared > 1.0) |
---|
132 | localSpeed = this->speed_ / sqrtf(localSpeedSquared); |
---|
133 | else |
---|
134 | localSpeed = this->speed_; |
---|
135 | |
---|
136 | this->localVelocity_.x *= localSpeed; |
---|
137 | this->localVelocity_.z *= localSpeed; |
---|
138 | Vector3 temp = this->getOrientation() * this->localVelocity_; |
---|
139 | if(localVelocity_.y==jumpvalue) this->setVelocity(Vector3(temp.x, temp.y + this->getVelocity().y, temp.z)); |
---|
140 | else this->setVelocity(Vector3(temp.x, this->getVelocity().y, temp.z)); |
---|
141 | this->localVelocity_.x = 0; |
---|
142 | this->localVelocity_.y = 0; |
---|
143 | this->localVelocity_.z = 0; |
---|
144 | |
---|
145 | if (!this->isInMouseLook()) |
---|
146 | { |
---|
147 | this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed()),WorldEntity::Parent); |
---|
148 | //this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); |
---|
149 | this->cameraPositionRootNode_->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); |
---|
150 | // this->roll(Radian(this->roll_ * this->getMouseLookSpeed())); |
---|
151 | } |
---|
152 | |
---|
153 | this->yaw_ = this->pitch_ = this->roll_ = 0; |
---|
154 | |
---|
155 | //Quaternion q=this->getOrientation(); |
---|
156 | //if( q.y<0.99 ) this->setOrientation(q.w, q.x, 1.0, q.z); |
---|
157 | this->setAngularVelocity(0.0, 0.0, 0.0); |
---|
158 | savedOrientation_=this->getOrientation(); |
---|
159 | } |
---|
160 | |
---|
161 | SUPER(FpsPlayer, tick, dt); |
---|
162 | } |
---|
163 | |
---|
164 | void FpsPlayer::setPlayer(PlayerInfo* player) |
---|
165 | { |
---|
166 | ControllableEntity::setPlayer(player); |
---|
167 | |
---|
168 | // this->setSyncMode(ObjectDirection::ToClient); |
---|
169 | } |
---|
170 | |
---|
171 | void FpsPlayer::startLocalHumanControl() |
---|
172 | { |
---|
173 | ControllableEntity::startLocalHumanControl(); |
---|
174 | } |
---|
175 | |
---|
176 | void FpsPlayer::moveFrontBack(const Vector2& value) |
---|
177 | { |
---|
178 | this->localVelocity_.z -= value.x; |
---|
179 | } |
---|
180 | |
---|
181 | |
---|
182 | void FpsPlayer::moveRightLeft(const Vector2& value) |
---|
183 | { |
---|
184 | this->localVelocity_.x += value.x; |
---|
185 | } |
---|
186 | |
---|
187 | void FpsPlayer::moveUpDown(const Vector2& value) |
---|
188 | { |
---|
189 | //this->localVelocity_.y += value.x; |
---|
190 | } |
---|
191 | |
---|
192 | void FpsPlayer::rotateYaw(const Vector2& value) |
---|
193 | { |
---|
194 | this->yaw_ += value.y; |
---|
195 | |
---|
196 | ControllableEntity::rotateYaw(value); |
---|
197 | } |
---|
198 | |
---|
199 | void FpsPlayer::rotatePitch(const Vector2& value) |
---|
200 | { |
---|
201 | this->pitch_ += value.y; |
---|
202 | |
---|
203 | ControllableEntity::rotatePitch(value); |
---|
204 | } |
---|
205 | |
---|
206 | void FpsPlayer::rotateRoll(const Vector2& value) |
---|
207 | { |
---|
208 | this->roll_ += value.y; |
---|
209 | |
---|
210 | ControllableEntity::rotateRoll(value); |
---|
211 | } |
---|
212 | |
---|
213 | void FpsPlayer::fire() |
---|
214 | { |
---|
215 | } |
---|
216 | |
---|
217 | void FpsPlayer::boost() //acctually jump |
---|
218 | { |
---|
219 | if(isfloor) { |
---|
220 | if(!thistickboost) this->localVelocity_.y = jumpvalue; |
---|
221 | //this->physicalBody_->applyCentralImpulse(btVector3(0, jumpvalue, 0)); |
---|
222 | thistickboost=true; |
---|
223 | isfloor=false; |
---|
224 | } |
---|
225 | } |
---|
226 | |
---|
227 | bool FpsPlayer::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
---|
228 | { |
---|
229 | if(contactPoint.m_normalWorldOnB.y() > 0.6) isfloor=true; |
---|
230 | else isfloor=false; |
---|
231 | |
---|
232 | return false; |
---|
233 | } |
---|
234 | |
---|
235 | } |
---|