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source: code/branches/gamecontent/data/levels/missionOne.oxw @ 8922

Last change on this file since 8922 was 8922, checked in by jo, 13 years ago

fix quest structure (almost finished).

File size: 55.2 KB
Line 
1<LevelInfo
2 name = "Mission One"
3 description = "First guided steps in the orxonoxian universe."
4 tags = "singleplayer"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/spaceshipSpacecruiser.oxt")
14  include("templates/spaceshipTransporter.oxt")
15?>
16
17<?lua
18include("templates/pickupRepresentationTemplates.oxt")
19?>
20
21<Level
22 name         = "Mission One"
23 description  = "How to steer a spaceship."
24 gametype     = "Mission"
25>
26  <templates>
27    <Template link=lodtemplate_default />
28  </templates>
29  <?lua include("includes/notifications.oxi") ?>
30
31  <NotificationQueueCEGUI
32    name="narrative"
33    targets="simpleNotification"
34    size=3
35    displayTime=3.9
36    position="0.2, 0, 0.1, 0"
37    fontSize="23"
38    fontColor="0.3, 1, 0.2, 0.8"
39    alignment="HorzCentred"
40    displaySize="0.6, 0, 0, 0"
41    />
42  <Scene
43    ambientlight = "0.8, 0.8, 0.8"
44    skybox       = "Orxonox/Starbox"
45  >
46    <?lua
47      include("includes/pickups.oxi")
48    ?>
49
50    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
51
52    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
53<!-- END OF INCLUDES & NECESSARITIES -->
54
55<!-- SPAWNPOINT & START OF QUESTS via spawntrigger -->
56    <EventMultiTrigger name=spawntrigger>
57        <events>
58            <trigger>
59                <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
60            </trigger>
61        </events>
62    </EventMultiTrigger>
63
64        <QuestEffectBeacon times=1>
65            <effects>
66                <AddQuest questId="missionOne.basicFlying" />
67                <!--AddQuestHint hintId ="quest1hint3" /-->
68            </effects>
69            <events>
70                <execute>
71                    <EventListener event=spawntrigger />
72                </execute>
73            </events>
74        </QuestEffectBeacon>
75
76        <QuestEffectBeacon times=1>
77            <effects>
78                <CompleteQuest questId="missionOne.basicFlying" />
79            </effects>
80            <events>
81                <execute>
82                    <EventListener event="flying4" />
83                </execute>
84            </events>
85        </QuestEffectBeacon>
86
87        <QuestEffectBeacon times=1>
88            <effects>
89                <CompleteQuest questId="missionOne.navigation" />
90            </effects>
91            <events>
92                <execute>
93                    <EventListener event="navigationend" />
94                </execute>
95            </events>
96        </QuestEffectBeacon>
97
98<!--helper trigger to end the weaponsystemI quest -->
99    <DistanceTrigger name="boxend" position="0,0,0" distance=950 target="SpaceShip" stayActive="false" delay=0.1>
100              <EventTrigger>
101                <events>
102                  <trigger>
103                    <EventListener event="boxtrigger4" />
104                  </trigger>
105                </events>
106              </EventTrigger>
107    </DistanceTrigger>
108
109        <QuestEffectBeacon times=1>
110            <effects>
111                <CompleteQuest questId="missionOne.weaponsystemI" />
112            </effects>
113            <events>
114                <execute>
115                    <EventListener event="boxend" />
116                </execute>
117            </events>
118        </QuestEffectBeacon>
119
120<!--helper trigger to end the weaponsystemII quest -->
121    <DistanceTrigger name="piratesend" position="0,0,0" distance=2000 target="SpaceShip" stayActive="false" delay=0.1>
122              <EventTrigger>
123                <events>
124                  <trigger>
125                    <EventListener event="movingpirates2" />
126                  </trigger>
127                </events>
128              </EventTrigger>
129    </DistanceTrigger>
130
131        <QuestEffectBeacon times=1>
132            <effects>
133                <CompleteQuest questId="missionOne.weaponsystemII" />
134            </effects>
135            <events>
136                <execute>
137                    <EventListener event=piratesend />
138                </execute>
139            </events>
140        </QuestEffectBeacon>
141
142<!--helper trigger to end the DuBallStation quest -->
143    <DistanceTrigger name="duballend" position="-1000,-300,700" distance=2000 target="SpaceShip" stayActive="false" delay=0.1>
144              <EventTrigger>
145                <events>
146                  <trigger>
147                    <EventListener event="duball3" />
148                  </trigger>
149                </events>
150              </EventTrigger>
151    </DistanceTrigger>
152
153
154        <QuestEffectBeacon times=1>
155            <effects>
156                <CompleteQuest questId="missionOne.DuballStation" />
157            </effects>
158            <events>
159                <execute>
160                    <EventListener event=duballend />
161                </execute>
162            </events>
163        </QuestEffectBeacon>
164
165<!--helper trigger to end the getHelp quest -->
166    <DistanceTrigger name="getHelpEnd" position="-48900,0,0" distance=2000 target="SpaceShip" stayActive="false" delay=0.1>
167              <EventTrigger>
168                <events>
169                  <trigger>
170                    <EventListener event="ondock" />
171                  </trigger>
172                </events>
173              </EventTrigger>
174    </DistanceTrigger>
175
176        <QuestEffectBeacon times=1>
177            <effects>
178                <CompleteQuest questId="missionOne.getHelp" />
179            </effects>
180            <events>
181                <execute>
182                    <EventListener event=getHelpEnd />
183                </execute>
184            </events>
185        </QuestEffectBeacon>
186
187<!--helper trigger to end the getHome quest -->
188    <DistanceTrigger name="getHomeEnd" position="0,0,0" distance=4000 target="SpaceShip" stayActive="false" delay=0.1>
189              <EventTrigger>
190                <events>
191                  <trigger>
192                    <EventListener event="attack" />
193                  </trigger>
194                </events>
195              </EventTrigger>
196    </DistanceTrigger>
197
198        <QuestEffectBeacon times=1>
199            <effects>
200                <CompleteQuest questId="missionOne.getHome" />
201            </effects>
202            <events>
203                <execute>
204                    <EventListener event=getHomeEnd />
205                </execute>
206            </events>
207        </QuestEffectBeacon>
208
209<!--helper trigger to end the defence quest -->
210    <DistanceTrigger name="defenceEnd" position="0,0,0" distance=4000 target="SpaceShip" stayActive="false" delay=0.1>
211              <EventTrigger>
212                <events>
213                  <trigger>
214                    <EventListener event="attacktrigger6" />
215                  </trigger>
216                </events>
217              </EventTrigger>
218    </DistanceTrigger>
219
220        <QuestEffectBeacon times=1>
221            <effects>
222                <CompleteQuest questId="missionOne.defence" />
223            </effects>
224            <events>
225                <execute>
226                    <EventListener event=defenceEnd />
227                </execute>
228            </events>
229        </QuestEffectBeacon>
230
231
232    <LocalQuest id="missionOne.basicFlying">
233        <QuestDescription title="Flying" description="Can you see the blinking light straight ahead? Your goal is to fly through it.
234Use 'W' to accelerate and steer with your mouse.
235
236Further flying moves:
237S          : break
238Q and E : roll
239Space    : boost
240
241P.S: Whenever a new quest is added you can view it by pressing F3. Quit via Esc." failmessage="" completeMessage="" />
242        <complete-effects>
243            <AddQuest questId="missionOne.navigation" />
244        </complete-effects>
245    </LocalQuest>
246
247    <LocalQuest id="missionOne.navigation">
248        <QuestDescription title="Navigation" description="The next goal is to find and move towards the test targets for your weaponsystem. The three arrows that just appeared down in the right corner of your screen indicate in which direction you have to turn your spacefighter to find your next targets.
249
250Alternative navigation: There's a the green circle in the left corner - the radar. The red dots on the radar represent your targets. If you manage to move your spaceship in a way such that a dot is at the center of the radar, you will be able to see the concerning object straight ahead." failmessage="" completeMessage="" />
251        <complete-effects>
252            <AddQuest questId="missionOne.weaponsystemI" />
253        </complete-effects>
254    </LocalQuest>
255
256            <LocalQuest id ="missionOne.weaponsystemI">
257                <QuestDescription title="Destroy the Boxes" description="Test your four different weapons on the four boxes. The four weapons are laser (left click), plasma (right click), self targeting rockets (middle click) and manual rockets (press 'T'). Attention if you use manual rockets: Press 'T' only once to start the rocket. If you miss your target you can get out of the rocket, by clicking or pressing 'T' once more." failmessage="" completeMessage="" />
258                    <hints>
259                        <QuestHint id="missionOne.weaponsystem.laser">
260                            <QuestDescription title="Laser" description="The laser is a standard weapon. It is fast and precise but does not deal much damage." />
261                        </QuestHint>
262                        <QuestHint id="missionOne.weaponsystem.lightningGun">
263                            <QuestDescription title="Lightninggun" description="That was the lightning gun. Its plasma munition is quite slow, but a normal spaceship can't take more than three hits of such a strong weapon. That could be your favourite weapon for close range combat or if you want to hit a really slow enemy." />
264                        </QuestHint>
265                        <QuestHint id="missionOne.weaponsystem.targetSeekingRocket">
266                            <QuestDescription title="Target Seeking Rocket" description="The target seeking rockets follow slow targets on their own." />
267                        </QuestHint>
268                        <QuestHint id="missionOne.weaponsystem.manualrocket">
269                            <QuestDescription title="Manual Rocket" description="Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. The total amount of both manual and target seeking rockets is limited to 10." />
270                        </QuestHint>
271                    </hints>
272                <complete-effects>
273                    <AddQuest questId="missionOne.weaponsystemII" />
274                </complete-effects>
275            </LocalQuest>
276
277            <LocalQuest id="missionOne.weaponsystemII">
278                <QuestDescription title="Kill the pirates" description="Get rid of the patrolling pirates." failmessage="" completeMessage="" />
279                <complete-effects>
280                    <AddQuest questId="missionOne.DuballStation" />
281                </complete-effects>
282            </LocalQuest>
283
284    <LocalQuest id="missionOne.DuballStation">
285        <QuestDescription title="Duball Space Station" description="Fly towards the Duball Space Station. The grey radar marker will lead you to its position." failmessage="" completeMessage="" />
286        <complete-effects>
287            <AddQuest questId="missionOne.getHelp" />
288        </complete-effects>
289    </LocalQuest>
290
291    <LocalQuest id="missionOne.getHelp">
292        <QuestDescription title="Get Help" description="There are several enemies approaching. You can't handle it on your own. Fortunately there's a shortcut to the next friendly unit. Use the portal (grey dot) to get near the Hydrogen Farmer.
293        There you might get help - as far as we know there should be a stronger spaceship docked to the Hydrogen Farmer. In order to be able to use that stronger spaceship, you have to dock to the Hydrogen Farmer.
294        Simply fly to the center of the Hydrogen Farmer, which is between its three legs." failmessage="" completeMessage="" />
295        <complete-effects>
296            <AddQuest questId="missionOne.getHome" />
297        </complete-effects>
298    </LocalQuest>
299
300    <LocalQuest id="missionOne.getHome">
301        <QuestDescription title="Return ASAP" description="So you managed to get the spacecruiser. Use the portal to return to the DuBall Space Station.
302        Hurry! Your help is desperately needed." failmessage="" completeMessage="" />
303        <complete-effects>
304            <AddQuest questId="missionOne.defence" />
305        </complete-effects>
306    </LocalQuest>
307
308    <LocalQuest id="missionOne.defence">
309        <QuestDescription title="Defence" description="Seven enemies were detected that seem to launch a coordinated attack. Do not hesitate to attack or you will be the target.
310        Always take care of the enemy that is the closest to you." failmessage="" completeMessage="Yeah! You did it." />
311    </LocalQuest>
312
313
314<!-- TUTORIAL-TODO: -->
315<!-- 1. Flying & manoeuvring (basic flying, using pickups, forcefields, docks & portals) --> <!-- "W","S","SPACE"-->
316<!-- 2. Aiming & Weapons (static targets, moving targets, dangerous targets)--> <!-- 3 Mouse buttons + "T"-->
317<!-- 3. Game handling (quests, knowing when a game is over :-), pausing, chat, ... ) --> <!--"F3", "F2", "ESC" -->
318<!-- 4. Extras (other things to discover) --> <!-- "Q","E","A","D","C", "CTRL", "", ... -->
319
320    <DistanceTrigger name="spawndelaytrigger0" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=2/>
321    <SimpleNotification message="Press 'F3' to see your mission briefing.">
322        <events>
323            <trigger>
324                <EventListener event="spawndelaytrigger0" />
325            </trigger>
326        </events>
327    </SimpleNotification>
328
329<BlinkingBillboard position="-900,640,600" frequency=0.4 amplitude=2 material="Flares/lensflare" colour="1,1,0">
330          <events>
331            <visibility>
332              <EventTrigger invert=true>
333                <events>
334                  <trigger>
335                    <EventListener event=flying4 />
336                  </trigger>
337                </events>
338              </EventTrigger>
339            </visibility>
340          </events>
341</BlinkingBillboard>
342<Billboard position="-900,640,600" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
343          <events>
344            <visibility>
345              <EventTrigger>
346                <events>
347                  <trigger>
348                    <EventListener event=flying4 />
349                  </trigger>
350                </events>
351              </EventTrigger>
352            </visibility>
353          </events>
354</Billboard>
355
356<!-------------------------------------- PART ZERO: How to fly --------------------------------------->
357
358    <DistanceTrigger name="flying1" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=6/>
359    <SimpleNotification message="Let's fly to the blinking light.">
360        <events>
361            <trigger>
362                <EventListener event="flying1" />
363            </trigger>
364        </events>
365    </SimpleNotification>
366
367    <DistanceTrigger name="flying2" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=10/>
368    <SimpleNotification message="Use 'W' to accelerate and the mouse to steer.">
369        <events>
370            <trigger>
371                <EventListener event="flying2" />
372            </trigger>
373        </events>
374    </SimpleNotification>
375<!-- QUEST-Trigger && Message Trigger: navigationend is activated after flying4 was triggered -->
376    <DistanceTrigger name="navigationend" position="0,0,0" distance=950 target="SpaceShip" stayActive="false" delay=1.1>
377        <DistanceTrigger name="flying4" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=1/>
378    </DistanceTrigger>
379
380
381    <SimpleNotification message="Three red arrows just appeared.">
382        <events>
383            <trigger>
384                <EventListener event="flying4" />
385            </trigger>
386        </events>
387    </SimpleNotification>
388
389    <DistanceTrigger name="flying5" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=5/>
390    <SimpleNotification message="Follow those red arrows.">
391        <events>
392            <trigger>
393                <EventListener event="flying5" />
394            </trigger>
395        </events>
396    </SimpleNotification>
397
398<!-------------------------------------- PART ONE : Destroy boxes --------------------------------------->
399    <DistanceTrigger name="spawndelaytrigger1" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=9 />
400    <SimpleNotification message="Destroy the four boxes.">
401        <events>
402            <trigger>
403                <EventListener event="spawndelaytrigger1" />
404            </trigger>
405        </events>
406    </SimpleNotification>
407
408    <DistanceTrigger name="spawndelaytrigger2" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=13 />
409    <SimpleNotification message=" 1. Aim the a red cycle.">
410        <events>
411            <trigger>
412                <EventListener event="spawndelaytrigger2" />
413            </trigger>
414        </events>
415    </SimpleNotification>
416
417    <DistanceTrigger name="spawndelaytrigger3" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=17 />
418    <SimpleNotification message="2. Click! (hold the left mouse button)">
419        <events>
420            <trigger>
421                <EventListener event="spawndelaytrigger3" />
422            </trigger>
423        </events>
424    </SimpleNotification>
425
426<!-- @Objects: 4 boxes (uncontrolled pawns) -->
427                <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
428                    <events>
429                      <visibility>
430                        <EventListener event="flying4" />
431                      </visibility>
432                    </events>
433                    <attached>
434                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
435                    </attached>
436                    <collisionShapes>
437                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
438                    </collisionShapes>
439                </Pawn>
440
441                <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box visible="true">
442                    <events>
443                      <visibility>
444                        <EventListener event="flying4" />
445                      </visibility>
446                    </events>
447                    <attached>
448                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
449                    </attached>
450                    <collisionShapes>
451                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
452                    </collisionShapes>
453                </Pawn>
454                <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
455                    <events>
456                      <visibility>
457                        <EventListener event="flying4" />
458                      </visibility>
459                    </events>
460                    <attached>
461                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
462                    </attached>
463                    <collisionShapes>
464                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
465                    </collisionShapes>
466                </Pawn>
467                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
468                    <events>
469                      <visibility>
470                        <EventListener event="flying4" />
471                      </visibility>
472                    </events>
473                    <attached>
474                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
475                    </attached>
476                    <collisionShapes>
477                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
478                    </collisionShapes>
479                </Pawn>
480
481<!-- @Triggers: boxtrigger1 <-> one   box   destroyed
482                boxtrigger2 <-> two   boxes destroyed
483                boxtrigger3 <-> three boxes destroyed
484                boxtrigger4 <-> four  boxes destroyed  -->
485    <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
486      <events>
487        <trigger>
488          <EventListener event="box" />
489        </trigger>
490      </events>
491      <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
492        <events>
493          <trigger>
494            <EventListener event="box" />
495          </trigger>
496        </events>
497        <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
498          <events>
499            <trigger>
500              <EventListener event="box" />
501            </trigger>
502          </events>
503          <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
504            <events>
505              <trigger>
506                <EventListener event="box" />
507              </trigger>
508            </events>
509          </EventTrigger>
510        </EventTrigger>
511      </EventTrigger>
512    </EventTrigger>
513
514
515  <SimpleNotification message="Right click on the next target." broadcast="true">
516        <events>
517            <trigger>
518                <EventListener event="boxtrigger1" />
519            </trigger>
520        </events>
521    </SimpleNotification>
522
523  <SimpleNotification message="Middle click on the next target." broadcast="true">
524        <events>
525            <trigger>
526                <EventListener event="boxtrigger2" />
527            </trigger>
528        </events>
529    </SimpleNotification>
530
531
532  <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true">
533        <events>
534            <trigger>
535                <EventListener event="boxtrigger3" />
536            </trigger>
537        </events>
538    </SimpleNotification>
539
540  <SimpleNotification message="Try to hit the pirates while you are flying." broadcast="true">
541        <events>
542            <trigger>
543                <EventListener event="boxtrigger4" />
544            </trigger>
545        </events>
546    </SimpleNotification>
547
548
549<!--------------------------------------PART TWO: Moving targets --------------------------------------->
550
551<!-- @Objects: 2 pirates moving in squares, nonlethal -->
552                <SpaceShip position="0,2000,200" lookat="0,0,0" name="movingtarget" >
553                            <events>
554                                <visibility>
555                                    <EventListener event="boxtrigger4" />
556                                </visibility>
557                            </events>
558                    <templates>
559                      <Template link=spaceshippirate />
560                    </templates>
561                    <controller>
562                      <WaypointController team=1>
563                         <waypoints>
564                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-200" />
565                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-700" />
566                          <Model mesh="cube.mesh" scale=8 position="500,1700,-700" />
567                          <Model mesh="cube.mesh" scale=8 position="500,1700,-200" />
568                       </waypoints>
569                    </WaypointController>
570                  </controller>
571                </SpaceShip>
572
573                <SpaceShip position="0,2000,400" lookat="0,0,0" name="movingtarget">
574                            <events>
575                                <visibility>
576                                    <EventListener event="boxtrigger4" />
577                                </visibility>
578                            </events>
579                  <templates>
580                    <Template link=spaceshippirate />
581                  </templates>
582                  <controller>
583                    <WaypointController team=1>
584                      <waypoints>
585                        <Model mesh="cube.mesh" scale=8 position="  0,2400,1000" />
586                        <Model mesh="cube.mesh" scale=8 position="  0,2400, 500" />
587                        <Model mesh="cube.mesh" scale=8 position="500,2400, 500" />
588                        <Model mesh="cube.mesh" scale=8 position="500,2400,1000" />
589                      </waypoints>
590                    </WaypointController>
591                  </controller>
592                </SpaceShip>
593
594<!-- @Triggers: movingpirates1 <-> one  pirate  dead
595                movingpirates2 <-> both pirates dead  -->
596    <EventTrigger name="movingpirates2" activations="1" stayactive="true" delay=0.1>
597      <events>
598        <trigger>
599          <EventListener event="movingtarget" />
600        </trigger>
601      </events>
602      <EventTrigger name="movingpirates1" activations="1" stayactive="true" delay=0.1>
603        <events>
604          <trigger>
605            <EventListener event="movingtarget" />
606          </trigger>
607        </events>
608      </EventTrigger>
609    </EventTrigger>
610
611
612    <SimpleNotification message="Now get the other one."  broadcast="true">
613        <events>
614            <trigger>
615                <EventListener event="movingpirates1" />
616            </trigger>
617        </events>
618    </SimpleNotification>
619
620    <SimpleNotification message="Fly towards the space station (grey dot)."  broadcast="true">
621        <events>
622            <trigger>
623                <EventListener event="movingpirates2" />
624            </trigger>
625        </events>
626    </SimpleNotification>
627
628
629
630<!--------------------------------------PART THREE: the space station --------------------------------------->
631    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 >
632      <events>
633        <activity>
634          <EventListener event="movingpirates2" />
635        </activity>
636      </events>
637    </DistanceTrigger>
638
639    <EventTrigger name="duball2" activations="1" stayactive="true" delay=4 >
640      <events>
641        <trigger>
642          <EventListener event="duball1" />
643        </trigger>
644      </events>
645    </EventTrigger>
646
647    <EventTrigger name="duball3" activations="1" stayactive="true" delay=4 >
648      <events>
649        <trigger>
650          <EventListener event="duball2" />
651        </trigger>
652      </events>
653    </EventTrigger>
654
655    <SimpleNotification message="Welcome to the Duball Space Station!">
656        <events>
657            <trigger>
658                <EventListener event=duball1 />
659            </trigger>
660        </events>
661    </SimpleNotification>
662
663    <SimpleNotification message="Warning: Something big is coming." broadcast="true">
664        <events>
665            <trigger>
666                <EventListener event=duball2 />
667            </trigger>
668        </events>
669    </SimpleNotification>
670
671    <SimpleNotification message="Use the portals to get help. (grey dot)" broadcast="true">
672        <events>
673            <trigger>
674                <EventListener event=duball3 />
675            </trigger>
676        </events>
677    </SimpleNotification>
678
679
680<!-- @Objects: DuBall Space Station, (no pawn!) -->
681    <StaticEntity position="-1000,-300,700" collisionType=static>
682      <attached>
683        <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
684        <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
685        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
686        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
687      </attached>
688      <collisionShapes>
689        <SphereCollisionShape radius="80"            position = "-100,0,0" />
690        <SphereCollisionShape radius="120"           position = "100,0,0" />
691        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
692      </collisionShapes>
693    </StaticEntity>
694
695
696<!-- @Objects: PORTAL: from DuBall to HydroHarvester  -->
697    <Template name=PortalDefault>
698        <PortalEndPoint>
699            <attached>
700                <Billboard material="Portals/Default" />
701            </attached>
702        </PortalEndPoint>
703    </Template>
704
705    <PortalEndPoint position="-1400,-500,800" id="1" distance="50" target="MobileEntity" design="PortalDefault">
706          <events>
707            <activity>
708              <Trigger mode="or" activations="2">
709                <Trigger mode="and" activations="1">
710                  <EventTrigger>
711                    <events>
712                      <trigger>
713                        <EventListener event="movingpirates2" />
714                      </trigger>
715                    </events>
716                  </EventTrigger>
717                  <EventTrigger invert=true>
718                    <events>
719                      <trigger>
720                        <EventListener event="toHydroFarmer" />
721                      </trigger>
722                    </events>
723                  </EventTrigger>
724                </Trigger>
725                <Trigger mode="and" activations="1">
726                  <EventTrigger>
727                    <events>
728                      <trigger>
729                        <EventListener event="ondock" />
730                      </trigger>
731                    </events>
732                  </EventTrigger>
733                  <EventTrigger invert=true>
734                    <events>
735                      <trigger>
736                        <EventListener event="attack" />
737                      </trigger>
738                    </events>
739                  </EventTrigger>
740                </Trigger>
741                <EventTrigger>
742                  <events>
743                    <trigger>
744                      <EventListener event="HydroFarmer" />
745                    </trigger>
746                  </events>
747                </EventTrigger>
748              </Trigger>
749            </activity>
750          </events>
751    </PortalEndPoint>
752
753    <PortalEndPoint position="-47000,-1000,1300" id="2" distance="70" target="MobileEntity" design="PortalDefault">
754          <events>
755            <activity>
756              <Trigger mode="or" activations="3">
757                <Trigger mode="and" activations="1">
758                  <EventTrigger>
759                    <events>
760                      <trigger>
761                        <EventListener event="movingpirates2" />
762                      </trigger>
763                    </events>
764                  </EventTrigger>
765                  <EventTrigger invert=true>
766                    <events>
767                      <trigger>
768                        <EventListener event="toHydroFarmer" />
769                      </trigger>
770                    </events>
771                  </EventTrigger>
772                </Trigger>
773                <Trigger mode="and" activations="1">
774                  <EventTrigger>
775                    <events>
776                      <trigger>
777                        <EventListener event="ondock" />
778                      </trigger>
779                    </events>
780                  </EventTrigger>
781                  <EventTrigger invert=true>
782                    <events>
783                      <trigger>
784                        <EventListener event="attack" />
785                      </trigger>
786                    </events>
787                  </EventTrigger>
788                </Trigger>
789                <EventTrigger>
790                  <events>
791                    <trigger>
792                      <EventListener event="HydroFarmer" />
793                    </trigger>
794                  </events>
795                </EventTrigger>
796              </Trigger>
797            </activity>
798          </events>
799    </PortalEndPoint>
800    <PortalLink fromID="1" toID="2" />
801    <PortalLink fromID="2" toID="1" />
802<!-- ????????????????????????????????????????????????????? why does this NOT work ??
803                <Trigger mode="and" activations="1">
804                  <EventTrigger>
805                    <events>
806                      <trigger>
807                        <EventListener event="HydroFarmer" />
808                      </trigger>
809                    </events>
810                  </EventTrigger>
811                  <EventTrigger invert=true>
812                    <events>
813                      <trigger>
814                        <EventListener event="attack" />
815                      </trigger>
816                    </events>
817                  </EventTrigger>
818                </Trigger>
819-->
820<!-- PORTALS END-->
821
822
823    <SimpleNotification message="Dock to the Hydrogen Farmer.">
824        <events>
825            <trigger>
826                <EventListener event=toHydroFarmer />
827            </trigger>
828        </events>
829    </SimpleNotification>
830
831<!-------------------------------------- PART FOUR : Get Help --------------------------------------->
832    <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 />
833    <SimpleNotification message="We just received a message from DuBall.">
834        <events>
835            <trigger>
836                <EventListener event=famer1 />
837            </trigger>
838        </events>
839    </SimpleNotification>
840
841    <DistanceTrigger name="famer2" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=4 />
842    <SimpleNotification message="We will lend you our strongest ship.">
843        <events>
844            <trigger>
845                <EventListener event=famer2 />
846            </trigger>
847        </events>
848    </SimpleNotification>
849
850
851<!-- @Objects: HYDROGEN FARMER & DOCKING -->
852    <SpaceShip position="-48900,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 name="HydroFarmer">
853      <attached>
854        <!-- Docking -->
855        <DistanceTriggerBeacon name="bcnDestroyer" />
856        <DockingTarget name="destroyer" />
857
858        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
859   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
860        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
861        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
862        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
863        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
864        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
865        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
866        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
867        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
868        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
869        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
870        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
871        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
872        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
873        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
874        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
875      </attached>
876      <collisionShapes>
877        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
878        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
879        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
880        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
881        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
882        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
883        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
884        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
885        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
886        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
887        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
888        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
889        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
890        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
891        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
892        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
893      </collisionShapes>
894    </SpaceShip>
895
896    <Billboard position="-48900,0,0" material="Examples/Flare" colour="0.6,0,0" scale=3/>
897    <Dock position="-48900,0,0" roll=90 yaw=180 >
898        <animations>
899            <MoveToDockingTarget target="destroyer" />
900        </animations>
901        <effects>
902            <DockToShip target="spaceShip" />
903        </effects>
904        <events>
905            <execute>
906                <EventListener event="dockMe" />
907            </execute>
908        </events>
909        <attached>
910            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
911                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
912            />
913        </attached>
914    </Dock>
915
916    <SpaceShip template="spaceshipspacecruiser" position="-48900,800,0" orientation="-0.14, 0.68, 0.68, 0.223" health="300" maxhealth="400" initialhealth="300" name="cruiser" >
917      <attached>
918        <DockingTarget name="spaceShip" />
919      </attached>
920    </SpaceShip>
921
922<!-- TESTBOX-->
923
924<!-- TESTBOX-->
925
926          <Trigger name="cruiserKilled" mode="and" stayActive="true">
927            <EventTrigger  stayActive="true">
928              <events>
929                <trigger>
930                  <EventListener event="cruiser"/>
931                </trigger>
932              </events>
933            </EventTrigger>
934            <EventTrigger invert=true>
935              <events>
936                <trigger>
937                  <EventListener event="ondock" />
938                </trigger>
939              </events>
940            </EventTrigger>
941          </Trigger>
942
943
944            <EventTrigger delay=4 name="earlyEnd">
945              <events>
946                <trigger>
947                  <EventListener event="cruiserKilled" />
948                </trigger>
949              </events>
950              <events>
951                <activity>
952                  <EventListener event="movingpirates2" />
953                </activity>
954              </events>
955            </EventTrigger>
956
957            <EventTrigger delay=4 name="earlyEnd">
958              <events>
959                <trigger>
960                  <EventListener event="HydroFarmer" />
961                </trigger>
962              </events>
963              <events>
964                <activity>
965                  <EventListener event="movingpirates2" />
966                </activity>
967              </events>
968            </EventTrigger>
969
970
971
972    <SimpleNotification message="Oh no! You killed the Hydrogen Farmer!" broadcast="true">
973        <events>
974            <trigger>
975                <EventListener event="HydroFarmer" />
976            </trigger>
977        </events>
978    </SimpleNotification>
979
980    <SimpleNotification message="Oh no! You killed the SpaceCruiser!" broadcast="true">
981        <events>
982            <trigger>
983                <EventListener event="cruiserKilled" />
984            </trigger>
985        </events>
986    </SimpleNotification>
987
988    <SimpleNotification message="Press 'Esc' and restart the mission." broadcast="true">
989        <events>
990            <trigger>
991                <EventListener event="earlyEnd" />
992            </trigger>
993        </events>
994    </SimpleNotification>
995
996
997<!-- hydrogen farmer & docking END -->
998
999
1000<!-- @Objects: Pickup - find better place !! -->
1001    <PickupSpawner position="-48650,700,100" triggerDistance="70" respawnTime="30" maxSpawnedItems="1">
1002      <pickup>
1003        <ShieldPickup template=hugeshieldpickup />
1004      </pickup>
1005    </PickupSpawner>
1006
1007
1008    <DistanceTrigger name="pickup" position="-48650,700,100" target="Pawn" distance=60 stayActive="true" delay=0 />
1009    <SimpleNotification message="This pickup protects your spaceship.">
1010        <events>
1011            <trigger>
1012                <EventListener event=pickup />
1013            </trigger>
1014        </events>
1015    </SimpleNotification>
1016<!-- Pickup-->
1017
1018
1019<!-- @Objects: planet && spaceboundaries  -->
1020    <Planet
1021      position="-44000,0,0"
1022      scale="2500"
1023      collisionType="dynamic"
1024      linearDamping="0.8"
1025      angularDamping="0"
1026      mass="10000000"
1027      pitch="0"
1028      mesh="planets/muunilinst.mesh"
1029      atmosphere="atmosphere1"
1030      rotationaxis="1,0,0"
1031      rotationrate="1.0"
1032      atmospheresize="80.0f"
1033      imagesize="1024.0f"
1034      collisiondamage = "2"
1035      enablecollisiondamage = "false"
1036    >
1037      <!--attached>
1038        <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" />
1039      </attached-->  <!-- Forcefield kills HYDROGEN FARMER-->
1040      <collisionShapes>
1041        <SphereCollisionShape radius="2500" position="0,0,0" />
1042      </collisionShapes>
1043    </Planet>
1044
1045
1046<!-------------------------------------- The attack --------------------------------------->
1047
1048<!-- TODO:
1049     - update spaceshipTransporter
1050     - bots do friendly fire (is drone function reusable?)
1051-->
1052
1053<!-- @Triggers: toHydroFamer <-> first  portal usage
1054                ondock       <-> successfull docking
1055                attack       <-> second portal usage -->
1056
1057    <DistanceTrigger name="attack" position="-1400,-500,800" target="Pawn" distance=100 stayActive="true" >
1058        <EventTrigger name="ondock" activations="1" stayactive="true" delay=6>
1059          <events>
1060            <trigger>
1061              <EventListener event="dockMe" />
1062            </trigger>
1063          </events>
1064            <DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=100 stayActive="true" />
1065        </EventTrigger>
1066    </DistanceTrigger>
1067
1068    <SimpleNotification message="Return before it's too late. Boost with 'Space'." broadcast="true">
1069        <events>
1070            <trigger>
1071                <EventListener event=ondock />
1072            </trigger>
1073        </events>
1074    </SimpleNotification>
1075
1076    <SimpleNotification message="Several serious enemies are approaching!">
1077        <events>
1078            <trigger>
1079                <EventListener event=attack />
1080            </trigger>
1081        </events>
1082    </SimpleNotification>
1083
1084
1085
1086<!-- @Objects: 6 pirates, heading towards DuBall, attacking  -->
1087<!-- 1 -->
1088    <SpaceShip position="3000,-4000,4000" lookat="-1300,-600,900" name="attacker"visible="true">
1089        <events>
1090            <visibility>
1091                <EventListener event="ondock" />
1092            </visibility>
1093        </events>
1094        <templates>
1095            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1096        </templates>
1097        <controller>
1098            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1099                <waypoints>
1100                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1101                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1102                </waypoints>
1103                <events>
1104                    <activity>
1105                        <EventListener event="attack" /> <!-- activates enemies-->
1106                     </activity>
1107                </events>
1108            </WaypointPatrolController>
1109        </controller>
1110    </SpaceShip>
1111<!-- 2 -->
1112    <SpaceShip position="3000,-4000,-4000" lookat="-1300,-600,900" name="attacker" visible="true">
1113        <events>
1114            <visibility>
1115                <EventListener event="ondock" />
1116            </visibility>
1117        </events>
1118        <templates>
1119            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1120        </templates>
1121        <controller>
1122            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1123                <waypoints>
1124                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1125                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1126                </waypoints>
1127                <events>
1128                    <activity>
1129                        <EventListener event="attack" /> <!-- activates enemies-->
1130                     </activity>
1131                </events>
1132            </WaypointPatrolController>
1133        </controller>
1134    </SpaceShip>
1135<!-- 3 -->
1136    <SpaceShip position="-4000,-3000,4000" lookat="-1300,-600,900" name="attacker" visible="true">
1137        <events>
1138            <visibility>
1139                <EventListener event="ondock" />
1140            </visibility>
1141        </events>
1142        <templates>
1143            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1144        </templates>
1145        <controller>
1146            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1147                <waypoints>
1148                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1149                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1150                </waypoints>
1151                <events>
1152                    <activity>
1153                        <EventListener event="attack" /> <!-- activates enemies-->
1154                     </activity>
1155                </events>
1156            </WaypointPatrolController>
1157        </controller>
1158    </SpaceShip>
1159<!-- 4 -->
1160    <SpaceShip position="-3000,-3000,-5000" lookat="-1300,-600,900" name="attacker" visible="true">
1161        <events>
1162            <visibility>
1163                <EventListener event="ondock" />
1164            </visibility>
1165        </events>
1166        <templates>
1167            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1168        </templates>
1169        <controller>
1170            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1171                <waypoints>
1172                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1173                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1174                </waypoints>
1175                <events>
1176                    <activity>
1177                        <EventListener event="attack" /> <!-- activates enemies-->
1178                     </activity>
1179                </events>
1180            </WaypointPatrolController>
1181        </controller>
1182    </SpaceShip>
1183<!-- 5 -->
1184    <SpaceShip position="4000,4000,3000" lookat="-1300,-600,900" name="attacker"visible="true">
1185        <events>
1186            <visibility>
1187                <EventListener event="ondock" />
1188            </visibility>
1189        </events>
1190        <templates>
1191            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1192        </templates>
1193        <controller>
1194            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1195                <waypoints>
1196                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1197                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1198                </waypoints>
1199                <events>
1200                    <activity>
1201                        <EventListener event="attack" /> <!-- activates enemies-->
1202                     </activity>
1203                </events>
1204            </WaypointPatrolController>
1205        </controller>
1206    </SpaceShip>
1207<!-- 6 -->
1208    <SpaceShip position="2000,-4000,5000" lookat="-1300,-600,900" name="attacker" visible="true">
1209        <events>
1210            <visibility>
1211                <EventListener event="ondock" />
1212            </visibility>
1213        </events>
1214        <templates>
1215            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1216        </templates>
1217        <controller>
1218            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1219                <waypoints>
1220                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1221                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1222                </waypoints>
1223                <events>
1224                    <activity>
1225                        <EventListener event="attack" /> <!-- activates enemies-->
1226                     </activity>
1227                </events>
1228            </WaypointPatrolController>
1229        </controller>
1230    </SpaceShip>
1231
1232<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,6] -->
1233    <EventTrigger name="attacktrigger6" activations="1" stayactive="true">
1234      <events>
1235        <trigger>
1236          <EventListener event="attacker" />
1237        </trigger>
1238      </events>
1239      <EventTrigger name="attacktrigger5" activations="1" stayactive="true" delay=0.1>
1240        <events>
1241          <trigger>
1242            <EventListener event="attacker" />
1243          </trigger>
1244        </events>
1245        <EventTrigger name="attacktrigger4" activations="1" stayactive="true" delay=0.1>
1246          <events>
1247            <trigger>
1248              <EventListener event="attacker" />
1249            </trigger>
1250          </events>
1251          <EventTrigger name="attacktrigger3" activations="1" stayactive="true" delay=0.1>
1252            <events>
1253              <trigger>
1254                <EventListener event="attacker" />
1255              </trigger>
1256            </events>
1257            <EventTrigger name="attacktrigger2" activations="1" stayactive="true" delay=0.1>
1258              <events>
1259                <trigger>
1260                  <EventListener event="attacker" />
1261                </trigger>
1262              </events>
1263              <EventTrigger name="attacktrigger1" activations="1" stayactive="true" delay=0.1>
1264                <events>
1265                  <trigger>
1266                    <EventListener event="attacker" />
1267                  </trigger>
1268                </events>
1269              </EventTrigger>
1270            </EventTrigger>
1271          </EventTrigger>
1272        </EventTrigger>
1273      </EventTrigger>
1274    </EventTrigger>
1275
1276
1277    <SimpleNotification message="5 enemies left!" broadcast="true">
1278      <events>
1279        <trigger>
1280          <EventListener event="attacktrigger1" />
1281        </trigger>
1282      </events>
1283    </SimpleNotification>
1284
1285    <SimpleNotification message="4 enemies left!" broadcast="true">
1286      <events>
1287        <trigger>
1288          <EventListener event="attacktrigger2" />
1289        </trigger>
1290      </events>
1291    </SimpleNotification>
1292
1293    <SimpleNotification message="3 enemies left!" broadcast="true">
1294      <events>
1295        <trigger>
1296          <EventListener event="attacktrigger3" />
1297        </trigger>
1298      </events>
1299    </SimpleNotification>
1300
1301    <SimpleNotification message="2 enemies left!" broadcast="true">
1302      <events>
1303        <trigger>
1304          <EventListener event="attacktrigger4" />
1305        </trigger>
1306      </events>
1307    </SimpleNotification>
1308    <SimpleNotification message="One enemy left!" broadcast="true">
1309      <events>
1310        <trigger>
1311          <EventListener event="attacktrigger5" />
1312        </trigger>
1313      </events>
1314    </SimpleNotification>
1315    <SimpleNotification message="Well done. You finished this tutorial." broadcast="true">
1316      <events>
1317        <trigger>
1318          <EventListener event="attacktrigger6" />
1319        </trigger>
1320      </events>
1321    </SimpleNotification>
1322
1323<!-- @Triggers: postAttack <-> delayed attacktrigger6 -->
1324    <EventTrigger name="postAttack1" activations="1" stayactive="true" delay=3>
1325      <events>
1326        <trigger>
1327          <EventListener event="attacktrigger6" />
1328        </trigger>
1329      </events>
1330    </EventTrigger>
1331
1332    <EventTrigger name="postAttack2" activations="1" stayactive="true" delay=6>
1333      <events>
1334        <trigger>
1335          <EventListener event="attacktrigger6" />
1336        </trigger>
1337      </events>
1338    </EventTrigger>
1339
1340    <SimpleNotification message="Either quit by pressing 'Esc' or ..." broadcast="true">
1341      <events>
1342        <trigger>
1343          <EventListener event="postAttack1" />
1344        </trigger>
1345      </events>
1346    </SimpleNotification>
1347
1348    <SimpleNotification message="... stay here to learn some tricks." broadcast="true">
1349      <events>
1350        <trigger>
1351          <EventListener event="postAttack2" />
1352        </trigger>
1353      </events>
1354    </SimpleNotification>
1355
1356<!-------------------------------------- |Bonus Part| --------------------------------------->
1357<!-- @Triggers: "bonusX" <->  delayed "attacktrigger6" -->
1358    <EventTrigger name="bonus1" activations="1" stayactive="true" delay=10>
1359      <events>
1360        <trigger>
1361          <EventListener event="attacktrigger6" />
1362        </trigger>
1363      </events>
1364    </EventTrigger>
1365    <EventTrigger name="bonus2" activations="1" stayactive="true" delay=16>
1366      <events>
1367        <trigger>
1368          <EventListener event="attacktrigger6" />
1369        </trigger>
1370      </events>
1371    </EventTrigger>
1372    <EventTrigger name="bonus3" activations="1" stayactive="true" delay=22>
1373      <events>
1374        <trigger>
1375          <EventListener event="attacktrigger6" />
1376        </trigger>
1377      </events>
1378    </EventTrigger>
1379    <EventTrigger name="bonus4" activations="1" stayactive="true" delay=28>
1380      <events>
1381        <trigger>
1382          <EventListener event="attacktrigger6" />
1383        </trigger>
1384      </events>
1385    </EventTrigger>
1386    <EventTrigger name="bonus5" activations="1" stayactive="true" delay=32.1>
1387      <events>
1388        <trigger>
1389          <EventListener event="attacktrigger6" />
1390        </trigger>
1391      </events>
1392    </EventTrigger>
1393    <EventTrigger name="bonus6" activations="1" stayactive="true" delay=36.2>
1394      <events>
1395        <trigger>
1396          <EventListener event="attacktrigger6" />
1397        </trigger>
1398      </events>
1399    </EventTrigger>
1400    <EventTrigger name="bonus7" activations="1" stayactive="true" delay=4>
1401      <events>
1402        <trigger>
1403          <EventListener event="bonus6" />
1404        </trigger>
1405      </events>
1406    </EventTrigger>
1407
1408
1409
1410    <SimpleNotification message="Rotate your ship. Press 'Q' or 'E'. "  broadcast="true">
1411        <events>
1412            <trigger>
1413                <EventListener event=bonus1 />
1414            </trigger>
1415        </events>
1416    </SimpleNotification>
1417
1418    <SimpleNotification message="Switch the camera's position. Press 'C'. "  broadcast="true">
1419        <events>
1420            <trigger>
1421                <EventListener event=bonus2 />
1422            </trigger>
1423        </events>
1424    </SimpleNotification>
1425
1426    <SimpleNotification message="360° view: press 'Ctrl' + use the mouse "  broadcast="true">
1427        <events>
1428            <trigger>
1429                <EventListener event=bonus3 />
1430            </trigger>
1431        </events>
1432    </SimpleNotification>
1433
1434    <SimpleNotification message="Have a look at the main menu's settings."  broadcast="true">
1435        <events>
1436            <trigger>
1437                <EventListener event=bonus4 />
1438            </trigger>
1439        </events>
1440    </SimpleNotification>
1441
1442    <SimpleNotification message="E.g: Settings > Miscellaneous > Nr. of bots"  broadcast="true">
1443        <events>
1444            <trigger>
1445                <EventListener event=bonus5 />
1446            </trigger>
1447        </events>
1448    </SimpleNotification>
1449
1450    <SimpleNotification message="You successfully finished Mission One!"  broadcast="true">
1451        <events>
1452            <trigger>
1453                <EventListener event=bonus6 />
1454            </trigger>
1455        </events>
1456    </SimpleNotification>
1457
1458    <SimpleNotification message="Press 'Esc' and return to the main menu."  broadcast="true">
1459        <events>
1460            <trigger>
1461                <EventListener event=bonus7 />
1462            </trigger>
1463        </events>
1464    </SimpleNotification>
1465
1466
1467    <!--Script code="addBots 3" onLoad="false">
1468        <events>
1469            <trigger>
1470                <EventListener event=bonus6 />
1471            </trigger>
1472        </events>
1473    </Script>
1474
1475    <Script code="artificialcontroller setbotlevel 0.1" onLoad="false">
1476        <events>
1477            <trigger>
1478                <EventListener event=bonus6 />
1479            </trigger>
1480        </events>
1481    </Script-->
1482    <!-- Script code="artificialcontroller setbotlevel 0.1" /-->
1483  </Scene>
1484</Level>
1485<!-- TODO:
1486! Quest Interface
1487- Foolproof text messages (e.g. verspätete Nachrichten unterdrücken)
1488- Radar visibility & Hud Markers (done)
1489- End Tutorial, if either the Hydrogen Farmer or the SpaceCruiser gets destroyed. (~done)
1490
1491 -->
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