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source: code/branches/gamecontent/src/libraries/core/CoreIncludes.h @ 9215

Last change on this file since 9215 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @defgroup Factory RegisterObject() and CreateFactory()
31    @ingroup Object
32*/
33
34/**
35    @file
36    @ingroup Object Factory Class Identifier
37    @brief Defines several very important macros used to register objects, create factories, and to work with identifiers.
38
39    Every class needs the @c RegisterObject(class) macro in its constructor. If the class is an interface
40    or the @c BaseObject itself, it needs the macro @c RegisterRootObject(class) instead.
41
42    To allow the object being created through the factory, use the @c CreateFactory(class) macro outside
43    of the class implementation, so it gets executed statically before @c main(). This will at the same time
44    register @a class in the class-hierarchy. If you don't want @a class to be loadable, but still
45    register it, call @c CreateUnloadableFactory(class).
46
47    Example:
48    @code
49    // Create the factory for MyClass
50    CreateFactory(MyClass);
51
52    // Constructor:
53    MyClass::MyClass()
54    {
55        // Register the object in the Identifier of MyClass
56        RegisterObject(MyClass);
57    }
58    @endcode
59
60    This file also defines a number of other useful macros, like, for example, @c Class(class) which
61    returns the @ref orxonox::Identifier "Identifier" of @a class, or @c ClassByString("class") which
62    returns the Identifier of a class with name @a "class".
63
64    Example:
65    @code
66    // Assigns the Identifier of MyClass
67    Identifier* identifier = Class(MyClass);
68    @endcode
69    @code
70    // Assigns the Identifier of a class named "MyClass"
71    Identifier* identifier = ClassByString("MyClass");
72    @endcode
73*/
74
75#ifndef _CoreIncludes_H__
76#define _CoreIncludes_H__
77
78#include "CorePrereqs.h"
79
80#include "util/Output.h"
81#include "Identifier.h"
82#include "ClassFactory.h"
83#include "ObjectList.h"
84
85
86/**
87    @brief Intern macro, containing the common parts of @c RegisterObject and @c RegisterRootObject.
88    @param ClassName The name of the class
89    @param bRootClass True if the class is directly derived from orxonox::OrxonoxClass
90*/
91#define InternRegisterObject(ClassName, bRootClass) \
92    if (ClassIdentifier<ClassName>::getIdentifier(#ClassName)->initialiseObject(this, #ClassName, bRootClass)) \
93        return; \
94    else \
95        ((void)0)
96
97/**
98    @brief Registers a newly created object in the core. Has to be called at the beginning of the constructor of @a ClassName.
99    @param ClassName The name of the class
100*/
101#define RegisterObject(ClassName) \
102    InternRegisterObject(ClassName, false)
103
104/**
105    @brief Registers a newly created object in the core. Has to be called at the beginning of the constructor of @a ClassName.
106    @param ClassName The name of the class
107
108    In contrast to RegisterObject, this is used for classes that inherit directly from
109    orxonox::OrxonoxClass, namely all interfaces and orxonox::BaseObject.
110*/
111#define RegisterRootObject(ClassName) \
112    InternRegisterObject(ClassName, true)
113
114/**
115    @brief Creates the Factory.
116    @param ClassName The name of the class
117*/
118#define CreateFactory(ClassName) \
119    Factory* _##ClassName##Factory = new orxonox::ClassFactory<ClassName>(#ClassName, true)
120
121/**
122    @brief Creates the Factory for classes which should not be loaded through XML.
123    @param ClassName The name of the class
124*/
125#define CreateUnloadableFactory(ClassName) \
126    Factory* _##ClassName##Factory = new orxonox::ClassFactory<ClassName>(#ClassName, false)
127
128/**
129    @brief Returns the Identifier of the given class.
130    @param ClassName The name of the class
131*/
132#define Class(ClassName) \
133    orxonox::ClassIdentifier<ClassName>::getIdentifier()
134
135
136namespace orxonox
137{
138    /**
139        @brief Returns the Identifier with a given name.
140        @param name The name of the class
141    */
142    inline Identifier* ClassByString(const std::string& name)
143    {
144        return Identifier::getIdentifierByString(name);
145    }
146
147    /**
148        @brief Returns the Identifier with a given lowercase name.
149        @param name The lowercase name of the class
150    */
151    inline Identifier* ClassByLowercaseString(const std::string& name)
152    {
153        return Identifier::getIdentifierByLowercaseString(name);
154    }
155
156    /**
157        @brief Returns the Identifier with a given network ID.
158        @param id The network ID of the class
159    */
160    inline Identifier* ClassByID(uint32_t id)
161    {
162        return Identifier::getIdentifierByID(id);
163    }
164
165    /**
166        @brief Returns the Identifier with a given 'this' pointer.
167        @note This of course only works with OrxonoxClasses.
168              The only use is in conjunction with macros that don't know the class type.
169        @param object Pointer to an OrxonoxClass
170    */
171    template <class T>
172    inline Identifier* ClassByObjectType(const T*)
173    {
174        return ClassIdentifier<T>::getIdentifier();
175    }
176}
177
178#endif /* _CoreIncludes_H__ */
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