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source: code/branches/gamecontent/src/libraries/core/Event.h @ 9215

Last change on this file since 9215 was 7401, checked in by landauf, 14 years ago

merged doc branch back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @defgroup Event Events
31    @ingroup Core
32*/
33
34/**
35    @file
36    @ingroup Event
37    @brief Declaration of the classes Event and EventState.
38*/
39
40#ifndef _Event_H__
41#define _Event_H__
42
43#include "CorePrereqs.h"
44#include <string>
45
46namespace orxonox
47{
48    /**
49        @brief The Event struct contains information about a fired Event.
50    */
51    struct _CoreExport Event
52    {
53        Event(bool activate, BaseObject* originator, const std::string& name) : activate_(activate), originator_(originator), name_(name) {}
54
55        bool        activate_;   //!< True if this is an activating event (the event source was inactive before and just triggered the event) - false otherwise
56        std::string statename_;  //!< The name of the state this event affects
57        BaseObject* originator_; //!< The object which triggered this event
58        std::string name_;       //!< The name of this event
59
60    };
61
62    /**
63        @brief The EventState contains information about an event state.
64
65        An event state is a state of an object, which can be changed by events.
66        Event states are changed through functions. Possible functions headers for set event states are:
67         - memoryless state: <tt>function()</tt>
68         - boolean state:    <tt>function(bool state)</tt>
69         - individual state: <tt>function(bool state, SomeClass originator)</tt>
70
71        Note that SomeClass may be any class deriving from BaseObject. You will not receive events from originators of other classes.
72        The actual class for SomeClass must be specified as the second argument of the XMLPortEventState() macro.
73
74        The this pointer of the affected object is hidden in the functors, because the events are processed in the BaseObject, but some
75        statefunctions may be from child-classes.
76    */
77    class _CoreExport EventState
78    {
79        public:
80            EventState(const FunctorPtr& statefunction, Identifier* subclass, bool bSink = false) : bProcessingEvent_(false), activeEvents_(0), statefunction_(statefunction), subclass_(subclass), bSink_(bSink) {}
81
82            void process(const Event& event, BaseObject* object);
83
84            const FunctorPtr& getFunctor() const
85                { return this->statefunction_; }
86
87        private:
88            bool        bProcessingEvent_;  //!< This becomes true while the container processes an event (used to prevent loops)
89            int         activeEvents_;      //!< The number of events which affect this state and are currently active
90            FunctorPtr  statefunction_;     //!< A functor to set the state
91            Identifier* subclass_;          //!< Originators must be an instance of this class (usually BaseObject, but some statefunctions allow a second argument with an originator of a specific class)
92            bool        bSink_;             //!< Determines whether the EventState acts as an EventSink forwarding any Event (even if the state didn't change) or in the normal manner, only processing Events that change the state.
93    };
94}
95
96#endif /* _Event_H__ */
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