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source: code/branches/gamecontent/src/libraries/network/GamestateManager.cc @ 8923

Last change on this file since 8923 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 12.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: GameStateManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "GamestateManager.h"
42
43#include <cassert>
44#include <queue>
45// #include <boost/thread/mutex.hpp>
46
47#include "packet/Acknowledgement.h"
48#include "packet/Gamestate.h"
49#include "synchronisable/NetworkCallbackManager.h"
50
51#include "core/ThreadPool.h"
52#include "core/command/Executor.h"
53#include "core/GameMode.h"
54#include "util/Output.h"
55#include "util/Clock.h"
56#include "util/OrxAssert.h"
57// #include "TrafficControl.h"
58
59namespace orxonox
60{ 
61  GamestateManager::GamestateManager() :
62  currentGamestate_(0), id_(0)
63  {
64//     trafficControl_ = new TrafficControl();
65//     threadMutex_ = new boost::mutex();
66//     threadPool_ = new ThreadPool();
67  }
68
69  GamestateManager::~GamestateManager()
70  {
71    if( this->currentGamestate_ )
72        delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it;
73    for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it )
74      delete it->second;
75    std::map<uint32_t, peerInfo>::iterator peerIt;
76    std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt;
77    for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt )
78    {
79      for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt )
80        delete gamestateIt->second;
81    }
82//     this->trafficControl_->destroy();
83//     delete this->threadMutex_;
84//     delete this->threadPool_;
85  }
86
87  bool GamestateManager::update(){
88//     cleanup();
89    return getSnapshot();
90  }
91
92  bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID)
93  {
94    assert(gs);
95    std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID);
96    if(it!=gamestateQueue.end())
97    {
98      // delete obsolete gamestate
99      delete it->second;
100    }
101    gamestateQueue[clientID] = gs;
102    return true;
103  }
104
105  bool GamestateManager::processGamestates()
106  {
107    if( this->gamestateQueue.empty() )
108        return true;
109    std::map<unsigned int, packet::Gamestate*>::iterator it;
110    // now push only the most recent gamestates we received (ignore obsolete ones)
111    for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++)
112    {
113      OrxVerify(processGamestate(it->second), "ERROR: could not process Gamestate");
114      sendAck( it->second->getID(), it->second->getPeerID() );
115      delete it->second;
116    }
117    // now clear the queue
118    gamestateQueue.clear();
119    //and call all queued callbacks
120    NetworkCallbackManager::callCallbacks();
121    return true;
122  }
123 
124  bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID)
125  {
126    assert( gamestateID != ACKID_NACK );
127    packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID);
128    if( !this->sendPacket(ack))
129    {
130      orxout(internal_warning, context::network) << "could not ack gamestate: " << gamestateID << endl;
131      return false;
132    }
133    else
134    {
135      orxout(verbose_more, context::network) << "acked a gamestate: " << gamestateID << endl;
136      return true;
137    }
138  }
139
140
141  bool GamestateManager::getSnapshot(){
142    if ( currentGamestate_ != 0 )
143      delete currentGamestate_;
144    uint8_t gsMode;
145    if( GameMode::isMaster() )
146      gsMode = packet::GAMESTATE_MODE_SERVER;
147    else
148      gsMode = packet::GAMESTATE_MODE_CLIENT;
149    uint32_t newID;
150    if( GameMode::isMaster() )
151      newID = ++id_;
152    else
153    {
154      assert(peerMap_.size()!=0);
155      newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID;
156      if( newID == GAMESTATEID_INITIAL )
157      {
158        return false;
159      }
160    }
161   
162    currentGamestate_ = new packet::Gamestate();
163   
164    if(!currentGamestate_->collectData(newID, gsMode))
165    { //we have no data to send
166      delete currentGamestate_;
167      currentGamestate_=0;
168      return false;
169    }
170    return true;
171  }
172
173  std::vector<packet::Gamestate*> GamestateManager::getGamestates()
174  {
175    if(!currentGamestate_)
176      return std::vector<packet::Gamestate*>();
177    std::vector<packet::Gamestate*> peerGamestates;
178   
179    std::map<uint32_t, peerInfo>::iterator peerIt;
180    for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt )
181    {
182      if( !peerIt->second.isSynched )
183      {
184        orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl;
185        continue;
186      }
187      orxout(verbose_more, context::network) << "client id: " << peerIt->first << endl;
188      orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl;
189      int peerID = peerIt->first; //get client id
190
191      unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID;
192
193      packet::Gamestate* baseGamestate=0;
194      if(lastAckedGamestateID != GAMESTATEID_INITIAL)
195      {
196        assert(peerMap_.find(peerID)!=peerMap_.end());
197        std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID);
198        assert(it!=peerMap_[peerID].gamestates.end());
199        baseGamestate = it->second;
200      }
201
202      peerGamestates.push_back(0);  // insert an empty gamestate* to be changed
203      finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ );
204      if( peerGamestates.back()==0 )
205        // nothing to send to remove pointer from vector
206        peerGamestates.pop_back();
207      //FunctorMember<GamestateManager>* functor =
208//       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) );
209//       executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ );
210//       (*static_cast<Executor*>(executor))();
211//       this->threadPool_->passFunction( executor, true );
212//       (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ );
213    }
214
215//     threadPool_->synchronise();
216
217    return peerGamestates;
218  }
219
220
221  void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) {
222    //why are we searching the same client's gamestate id as we searched in
223    //Server::sendGameState?
224    // save the (undiffed) gamestate in the clients gamestate map
225    //chose wheather the next gamestate is the first or not
226
227//     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000);
228//       packet::Gamestate* gs = new packet::Gamestate(*gamestate);
229//     packet::Gamestate* gs = gamestate;
230    packet::Gamestate *gs = new packet::Gamestate(*gamestate); //this is neccessary because the gamestate are being kept (to diff them later on) for each client seperately
231//     packet::Gamestate *gs = new packet::Gamestate();
232//     gs->collectData( id_, 0x1 );
233//     this->threadMutex_->lock();
234    peerMap_[peerID].gamestates[gamestate->getID()]=gs;
235//     this->threadMutex_->unlock();
236    Clock clock;
237    clock.capture();
238
239    if(base)
240    {
241      packet::Gamestate *diffed1 = gs->diffVariables(base);
242      if( diffed1->getDataSize() == 0 )
243      {
244        delete diffed1;
245        destgamestate = 0;
246        return;
247      }
248      gs = diffed1;
249    }
250    else
251    {
252      gs = new packet::Gamestate(*gs);
253    }
254
255
256//     OrxVerify(gs->compressData(), "");
257    clock.capture();
258    orxout(verbose_more, context::network) << "diff and compress time: " << clock.getDeltaTime() << endl;
259//     orxout(verbose_more, context::network) << "sending gamestate with id " << gs->getID();
260//     if(gamestate->isDiffed())
261//       orxout(verbose_more, context::network) << " and baseid " << gs->getBaseID() << endl;
262//     else
263//       orxout(verbose_more, context::network) << endl;
264    gs->setPeerID(peerID);
265    destgamestate = gs;
266  }
267
268
269  bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID)
270  {
271//     ClientInformation *temp = ClientInformation::findClient(peerID);
272//     assert(temp);
273    std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID);
274    assert(it!=this->peerMap_.end());
275    unsigned int curid = it->second.lastAckedGamestateID;
276
277    assert(gamestateID != ACKID_NACK);
278//     if(gamestateID == ACKID_NACK){
279//       it->second.lastAckedGamestateID = GAMESTATEID_INITIAL;
280// //       temp->setGamestateID(GAMESTATEID_INITIAL);
281//       // now delete all saved gamestates for this client
282//       std::map<uint32_t, packet::Gamestate*>::iterator it2;
283//       for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){
284//         delete it2->second;
285//       }
286//       it->second.gamestates.clear();
287//       return true;
288//     }
289
290//    assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); // this line is commented out because acknowledgements are unreliable and may arrive in distorted order
291    if( gamestateID <= curid && curid != GAMESTATEID_INITIAL )
292        return true;
293orxout(verbose, context::network) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << endl;
294    std::map<uint32_t, packet::Gamestate*>::iterator it2;
295    for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); )
296    {
297      if( it2->second->getID() < gamestateID )
298      {
299        delete it2->second;
300        it->second.gamestates.erase(it2++);
301      }
302      else
303        ++it2;
304    }
305   
306//     std::map<unsigned int, packet::Gamestate*>::iterator it;
307//     for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){
308//       delete it->second;
309//       gamestateMap_[peerID].erase(it++);
310//     }
311    it->second.lastAckedGamestateID = gamestateID;
312//     temp->setGamestateID(gamestateID);
313//     TrafficControl::processAck(peerID, gamestateID);
314    return true;
315  }
316 
317  uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID)
318  {
319    assert( this->peerMap_.find(peerID)!=this->peerMap_.end() );
320    if( this->peerMap_.find(peerID) != this->peerMap_.end() )
321      return this->peerMap_[peerID].lastReceivedGamestateID;
322    else
323      return GAMESTATEID_INITIAL;
324  }
325 
326 
327  void GamestateManager::addPeer(uint32_t peerID)
328  {
329    assert(peerMap_.find(peerID)==peerMap_.end());
330    peerMap_[peerID].peerID = peerID;
331    peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL;
332    peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL;
333    if( GameMode::isMaster() )
334      peerMap_[peerID].isSynched = false;
335    else
336      peerMap_[peerID].isSynched = true;
337  }
338
339  void GamestateManager::removePeer(uint32_t peerID)
340  {
341    assert(peerMap_.find(peerID)!=peerMap_.end());
342    std::map<uint32_t, packet::Gamestate*>::iterator peerIt;
343    for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt )
344    {
345      delete peerIt->second;
346    }
347    peerMap_.erase(peerMap_.find(peerID));
348  }
349
350
351//   void GamestateManager::removeClient(ClientInformation* client){
352//     assert(client);
353//     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID());
354//     // first delete all remained gamestates
355//     std::map<unsigned int, packet::Gamestate*>::iterator it;
356//     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++)
357//       delete it->second;
358//     // now delete the clients gamestatemap
359//     gamestateMap_.erase(clientMap);
360//   }
361
362  bool GamestateManager::processGamestate(packet::Gamestate *gs)
363  {
364    if(gs->isCompressed())
365    {
366       OrxVerify(gs->decompressData(), "ERROR: could not decompress Gamestate");
367    }
368    assert(!gs->isDiffed());
369    uint8_t gsMode;
370    if( GameMode::isMaster() )
371      gsMode = packet::GAMESTATE_MODE_SERVER;
372    else
373      gsMode = packet::GAMESTATE_MODE_CLIENT;
374    if( gs->spreadData(gsMode) )
375    {
376      this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID();
377      return true;
378    }
379    else
380      return false;
381  }
382
383}
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