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source: code/branches/gamecontent/src/libraries/network/Host.h @ 9215

Last change on this file since 9215 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _NETWORK_Host_H__
30#define _NETWORK_Host_H__
31
32#include "NetworkPrereqs.h"
33#include "GamestateManager.h"
34#include "core/CorePrereqs.h"
35
36#include <vector>
37
38namespace orxonox {
39
40  const unsigned int CLIENTID_SERVER = 0;
41  const unsigned int NETWORK_FREQUENCY = 25;
42  const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY;
43
44/**
45*       @brief Base class of Server and Client
46*       This is the Base class of the Server and Client classes
47*       - Makes server and client a singleton
48*       - defines static functions available on both server and client
49*       - is the interface to be used when communicating with the network
50*       @author Oliver Scheuss
51*/
52class _NetworkExport Host: public GamestateManager
53{
54  friend class packet::Chat;
55
56  private:
57    virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID)=0;
58    virtual bool isServer_()=0;
59
60  protected:
61    Host();
62    virtual ~Host();
63    void setActive( bool bActive ){ bIsActive_ = bActive; }
64
65    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID)=0;
66    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID)=0;
67
68  public:
69    static Host* getActiveInstance();
70    static bool running(){ return instances_s.size(); }
71    static void addPacket(ENetPacket* packet, int clientID = NETWORK_PEER_ID_SERVER, uint8_t channelID = 0);
72    static unsigned int getPlayerID(){ return clientID_s; }
73    static void setClientID(unsigned int id){ clientID_s = id; }
74    static bool isServer();
75    static void sendChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
76    virtual void printRTT()=0;
77    bool isActive(){ return bIsActive_; }
78  private:
79    static uint32_t clientID_s;
80    static std::vector<Host*> instances_s;
81    bool bIsActive_;
82};
83
84}
85
86#endif /* _NETWORK_Host_H__ */
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