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source: code/branches/gamecontent/src/modules/overlays/hud/HUDRadar.h @ 8900

Last change on this file since 8900 was 8891, checked in by jo, 13 years ago

Ai and tutorial improvements merged back to the trunk. AI features: all weapons are used, the ai-firestrength is configurable, bots are able to collect pickups . I've set the tutorial level as default level.

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *      Felix Schulthess
25 *   Co-authors:
26 *      Reto Grieder
27 *
28 */
29
30#ifndef _HUDRadar_H__
31#define _HUDRadar_H__
32
33#include "overlays/OverlaysPrereqs.h"
34
35#include <map>
36#include <vector>
37
38#include "util/OgreForwardRefs.h"
39#include "interfaces/RadarListener.h"
40#include "interfaces/RadarViewable.h"
41#include "overlays/OrxonoxOverlay.h"
42
43namespace orxonox
44{
45    class _OverlaysExport HUDRadar : public OrxonoxOverlay, public RadarListener
46    {
47    public:
48        HUDRadar(BaseObject* creator);
49        virtual ~HUDRadar();
50
51        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
52        virtual void changedOwner();
53
54    private:
55        // XML accessors
56        float getHalfDotSizeDistance() const { return this->halfDotSizeDistance_; }
57        void setHalfDotSizeDistance(float distance) { this->halfDotSizeDistance_ = distance; }
58
59        void setDetectionLimit( float limit )
60        { this->detectionLimit_ = limit; }
61        float getDetectionLimit() const
62        { return this->detectionLimit_; }
63
64        float getMaximumDotSize() const { return this->maximumDotSize_; }
65        void setMaximumDotSize(float size) { this->maximumDotSize_ = size; }
66
67        float getRadarSensitivity() const { return this->sensitivity_; }
68        // used also by RadarListener interface!
69        void setRadarSensitivity(float sensitivity) { this->sensitivity_ = sensitivity; }
70
71        // RadarListener interface
72        virtual void addObject(RadarViewable* viewable);
73        virtual void removeObject(RadarViewable* viewable);
74        virtual void objectChanged( RadarViewable* rv );
75        void radarTick(float dt);
76        bool showObject( RadarViewable* rv ); //!< Do not display an object on radar, if showObject(.) is false.
77
78        void gatherObjects();
79
80        std::map<RadarViewable::Shape, std::string> shapeMaterials_;
81
82//         std::vector<Ogre::PanelOverlayElement*> radarDots_;
83//         std::vector<Ogre::PanelOverlayElement*>::iterator itRadarDots_;
84        std::map<RadarViewable*, Ogre::PanelOverlayElement*> radarObjects_;
85        Ogre::PanelOverlayElement* marker_;
86
87        float halfDotSizeDistance_;
88        float maximumDotSize_;
89
90        float sensitivity_;
91        float detectionLimit_;
92        ControllableEntity* owner_;
93    };
94}
95
96#endif /* _HUDRadar_H__ */
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