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source: code/branches/gamecontent/src/modules/pong/PongAI.h @ 9223

Last change on this file since 9223 was 8895, checked in by jo, 13 years ago

Added end to pong gametype. Unfortunately the hud isn't consistent at the game's end at the moment.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PongAI.h
31    @brief Declaration of the PongAI class.
32    @ingroup Pong
33*/
34
35#ifndef _PongAI_H__
36#define _PongAI_H__
37
38#include "pong/PongPrereqs.h"
39
40#include <list>
41
42#include "util/Math.h"
43#include "tools/interfaces/Tickable.h"
44
45#include "controllers/Controller.h"
46
47namespace orxonox
48{
49
50    /**
51    @brief
52        The PongAI is an artificial intelligence for the @ref orxonox::Pong "Pong" gametype.
53
54    @author
55        Fabian 'x3n' Landau
56
57    @ingroup Pong
58    */
59    class _PongExport PongAI : public Controller, public Tickable
60    {
61        public:
62            PongAI(BaseObject* creator); //!< Constructor. Registers and initializes the object.
63            virtual ~PongAI();
64
65            void setConfigValues();
66
67            virtual void tick(float dt); //!< Implements the behavior of the PongAI (i.e. its intelligence).
68
69            /**
70            @brief Set the ball for the AI.
71            @param ball A pointer to the ball.
72            */
73            void setPongBall(PongBall* ball)
74                { this->ball_ = ball; }
75
76        protected:
77            void calculateRandomOffset(); //!< Calculates the random offset, that accounts for random errors the AI makes in order to be beatable.
78            void calculateBallEndPosition(); //!< Calculate the end position the ball will be in.
79            void move(char direction, bool bUseDelay); //!< Determine the movement the AI will undertake.
80            void delayedMove(); //!< Is called, when a delayed move takes effect.
81
82            WeakPtr<PongBall> ball_; //!< A weak pointer to the ball.
83            Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying.
84            float ballEndPosition_; //!< The calculated end position of the ball.
85            float randomOffset_; //!< A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior.
86            bool bChangedRandomOffset_; //!< Helper boolean, to change the random offset more often.
87            float relHysteresisOffset_; //!< A hysteresis offset.
88            float strength_; //!< The strength of the AI. Ranging from 0 to 1.
89
90            std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires.
91            char movement_; //!< The planned movement.
92            char oldMove_; //!< The previous movement.
93            bool bOscillationAvoidanceActive_; //!< Boolean, to avoid oscillations.
94    };
95}
96
97#endif /* _PongAI_H__ */
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