source:
code/branches/gamecontent/src/modules/pong
@
9215
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
CMakeLists.txt | 307 bytes | 8729 | 13 years | rgrieder | Merged unity_build branch back to trunk. Features: - Implemented … |
Pong.cc | 11.4 KB | 8904 | 13 years | jo | On the way to a multiplayer gametype basceclass. |
Pong.h | 4.6 KB | 8900 | 13 years | jo | Finished Polishing Pong. (gametype ends properly now, points necessary … |
PongAI.cc | 14.1 KB | 8729 | 13 years | rgrieder | Merged unity_build branch back to trunk. Features: - Implemented … |
PongAI.h | 3.4 KB | 8895 | 13 years | jo | Added end to pong gametype. Unfortunately the hud isn't consistent at … |
PongBall.cc | 9.7 KB | 8108 | 14 years | dafrick | Merging changes from tetris branch into trunk, since they are also … |
PongBall.h | 5.4 KB | 8108 | 14 years | dafrick | Merging changes from tetris branch into trunk, since they are also … |
PongBat.cc | 4.8 KB | 8108 | 14 years | dafrick | Merging changes from tetris branch into trunk, since they are also … |
PongBat.h | 4.2 KB | 8706 | 14 years | dafrick | Merging presentation branch back into trunk. There are many new … |
PongBot.cc | 1.4 KB | 8108 | 14 years | dafrick | Merging changes from tetris branch into trunk, since they are also … |
PongBot.h | 1.5 KB | 8108 | 14 years | dafrick | Merging changes from tetris branch into trunk, since they are also … |
PongCenterpoint.cc | 3.2 KB | 8108 | 14 years | dafrick | Merging changes from tetris branch into trunk, since they are also … |
PongCenterpoint.h | 10.5 KB | 8108 | 14 years | dafrick | Merging changes from tetris branch into trunk, since they are also … |
PongPrereqs.h | 2.2 KB | 8351 | 14 years | rgrieder | Merged kicklib2 branch back to trunk (includes former branches … |
PongScore.cc | 5.6 KB | 8900 | 13 years | jo | Finished Polishing Pong. (gametype ends properly now, points necessary … |
PongScore.h | 4.6 KB | 8900 | 13 years | jo | Finished Polishing Pong. (gametype ends properly now, points necessary … |
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