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source: code/branches/gamecontent/src/orxonox/controllers/AIController.h @ 9193

Last change on this file since 9193 was 8923, checked in by jo, 13 years ago

Tutorial level enhancements (quest work, better texts are still needed), reverted old rocket hack, reworked configurable botlevel for the ai.

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[2362]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AIController_H__
30#define _AIController_H__
31
32#include "OrxonoxPrereqs.h"
33
[3196]34#include "tools/Timer.h"
[5693]35#include "tools/interfaces/Tickable.h"
[2362]36#include "ArtificialController.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport AIController : public ArtificialController, public Tickable
41    {
42        public:
43            AIController(BaseObject* creator);
44            virtual ~AIController();
45
[8923]46            virtual void tick(float dt); //<! Carrying out the targets set in action().
[2362]47
48        protected:
[8923]49            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets.
50            void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot.
[2362]51
52        private:
[8729]53            static const float ACTION_INTERVAL;
54
[8923]55            Timer actionTimer_; //<! Regularly calls action().
[2362]56    };
57}
58
59#endif /* _AIController_H__ */
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