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source: code/branches/gameimmersion/data/levels/includes/weaponSettingsImmTest.oxi @ 8492

Last change on this file since 8492 was 8492, checked in by simonmie, 13 years ago

New Shield effect added (from tibork), first working BasicProjectile class, changes in weapon classes to fit new BasicProjectile system, some spam messages in Pawn.cc removed

File size: 2.6 KB
RevLine 
[8395]1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="    0,   0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10      <WeaponSet firemode=3 />
11    </weaponsets>
12    <weapons>
13      <WeaponPack>
14        <links>
15          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
16          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
17          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
19        </links>
20        <Weapon>
21          <attached>
22            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
23            <!--Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /-->
24            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
25          </attached>
26          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
27          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
[8492]28          <LightningGun mode=1 muzzleoffset="0,0,0" damage=0 shielddamage=5 healthdamage=200 />
[8395]29        </Weapon>
30        <Weapon>
31          <attached>
32            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
33            <!--Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /-->
34            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
35          </attached>
36          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
37          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
[8492]38          <LightningGun mode=1 muzzleoffset="0,0,0" damage=0 shielddamage=5 healthdamage=200 />
[8395]39        </Weapon>
40        <Weapon>
41          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />
42          <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />
43        </Weapon>
44      </WeaponPack>
45      <WeaponPack>
46        <links>
47          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
48        </links>
49        <!--Weapon>
50          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
51        </Weapon-->
52      </WeaponPack>
53    </weapons>
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