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source: code/branches/gameimmersion/data/levels/test-immersion-shield-01.oxw @ 8474

Last change on this file since 8474 was 8386, checked in by simonmie, 14 years ago

New shielddamage implemented, depending functions changed, bugs fixed.

LightningGun →fire changed
Other weapons still need to be edited

File size: 1.9 KB
Line 
1<LevelInfo
2 name = "shield-test-level"
3 description = "A simple Level with one shielded drone to shoot at"
4/>
5
6<?lua
7  include("HUDTemplates3.oxo")
8  include("stats.oxo")
9  include("templates/spaceshipImmTest.oxt")
10  include("templates/lodInformation.oxt")
11?>
12
13<Level
14 name         = "shieldTL"
15 description  = "LEVEL-DESCRIPTION"
16>
17
18<templates>
19  <Template link=lodtemplate_default />
20</templates>
21
22<Scene
23   ambientlight = "0.8, 0.5, 0.5"
24   skybox       = "Orxonox/Starbox"
25>
26
27
28
29
30<Drone name="meineDrohne"
31        primarythrust=          "80"
32        auxilarythrust=         "10"
33        rotationthrust=         "10"
34        mass=                   "50"
35        linearDamping=          "0.9"
36        angularDamping=         "0.7"
37
38        health=                 100
39        maxhealth=              150
40        inithealth=             200
41
42        shieldhealth=           100
43        initialshieldhealth=    200
44        maxshieldhealth=        250
45
46        shieldabsorption=       1
47
48        reloadrate=             "10"
49        reloadwaittime=         1
50
51>
52  <attached>
53    <Model scale="4" mesh="drone.mesh"/>
54  </attached>
55  <collisionShapes>
56    <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
57  </collisionShapes>
58</Drone>
59
60<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
61
62
63    <?lua
64      for i = 1, 10, 1 do
65    ?>
66      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipimmtest />
67    <?lua end ?>
68
69    <GlobalShader compositor="Bloom" visible=false>
70      <events>
71        <visibility>
72          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
73        </visibility>
74      </events>
75    </GlobalShader>
76    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
77    <StaticEntity position="0,0,0" collisionType=static>
78      <collisionShapes>
79        <SphereCollisionShape radius="20" />
80      </collisionShapes>
81    </StaticEntity>
82
83  </Scene>
84</Level>
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