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source: code/branches/gameimmersion/src/external/ceguilua/ceguilua-0.5.0/package/WindowManager.pkg @ 8783

Last change on this file since 8783 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 1.2 KB
Line 
1/***********************************************************************
2        WindowManager
3***********************************************************************/
4class WindowManager
5{
6        static WindowManager& getSingleton();
7
8        tolua_throws|CEGUI::AlreadyExistsException,nil| Window* createWindow(string type, string name="");
9        tolua_throws|CEGUI::Exception,error|std::exception,error|any,error| Window* loadWindowLayout(string filename, string name_prefix="", string resourcegroup="");
10
11    void writeWindowLayoutToStream(string window, OutStream& out, bool writeParent=false) const;
12    void writeWindowLayoutToStream(const Window& window, OutStream& out, bool writeParent=false) const;
13
14        void destroyWindow(string name);
15        void destroyWindow(Window* window);
16        void destroyAllWindows();
17
18        tolua_throws|CEGUI::UnknownObjectException,nil| Window* getWindow(string name) const;
19        bool isWindowPresent(string name) const;
20
21        bool isDeadPoolEmpty() const;
22        void cleanDeadPool();
23
24    void renameWindow(Window* window, string  new_name);
25    void renameWindow(string window, string new_name);
26
27    WindowIterator getIterator() const;
28
29    static void setDefaultResourceGroup(string resourceGroup);
30    static string& getDefaultResourceGroup();
31};
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