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source: code/branches/gameimmersion/src/libraries/core/Core.h @ 8347

Last change on this file since 8347 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 5.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @defgroup CoreGame Core and Game
32    @ingroup Management
33*/
34
35/**
36    @file
37    @ingroup Management CoreGame
38    @brief Declaration of the Core singleton which is used to configure the program basics.
39*/
40
41#ifndef _Core_H__
42#define _Core_H__
43
44#include "CorePrereqs.h"
45
46#include <string>
47#include <boost/scoped_ptr.hpp>
48#include <loki/ScopeGuard.h>
49
50#include "util/Singleton.h"
51#include "OrxonoxClass.h"
52
53namespace orxonox
54{
55    /**
56    @brief
57        The Core class is a singleton used to configure the program basics.
58    @remark
59        You should only create this singleton once because it destroys the identifiers!
60    */
61    class _CoreExport Core : public Singleton<Core>, public OrxonoxClass
62    {
63        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
64        friend class Singleton<Core>;
65        friend class Game;
66
67        public:
68            /**
69            @brief
70                Determines the executable path, checks for build directory runs, creates
71                the output directories and sets up the other core library singletons.
72            @throws
73                GeneralException
74            */
75            Core(const std::string& cmdLine);
76            ~Core();
77
78            void setConfigValues();
79
80            //! Returns the configured language.
81            const std::string& getLanguage()
82                { return this->language_; }
83            void resetLanguage();
84
85            void updateLastLevelTimestamp();
86            inline long long getLastLevelTimestamp() const
87                { return this->lastLevelTimestamp_; }
88
89            void updateOgreConfigTimestamp();
90            inline long long getOgreConfigTimestamp() const
91                { return this->ogreConfigTimestamp_; }
92
93            inline bool inDevMode(void) const
94                { return this->bDevMode_; }
95
96        private:
97            Core(const Core&); //!< Don't use (undefined symbol)
98
99            void languageChanged();
100            void initRandomNumberGenerator();
101
102            void preUpdate(const Clock& time);
103            void postUpdate(const Clock& time);
104
105            void loadGraphics();
106            void unloadGraphics();
107
108            void setThreadAffinity(int limitToCPU);
109            // MANAGED SINGLETONS/OBJECTS
110            // Mind the order for the destruction!
111            scoped_ptr<PathConfig>        pathConfig_;
112            scoped_ptr<DynLibManager>     dynLibManager_;
113            scoped_ptr<SignalHandler>     signalHandler_;
114            SimpleScopeGuard              identifierDestroyer_;
115            SimpleScopeGuard              consoleCommandDestroyer_;
116            scoped_ptr<ConfigFileManager> configFileManager_;
117            scoped_ptr<Language>          languageInstance_;
118            scoped_ptr<IOConsole>         ioConsole_;
119            scoped_ptr<TclBind>           tclBind_;
120            scoped_ptr<TclThreadManager>  tclThreadManager_;
121            scoped_ptr<Scope<ScopeID::Root> > rootScope_;
122            // graphical
123            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
124            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
125            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
126            scoped_ptr<Scope<ScopeID::Graphics> > graphicsScope_;
127
128            bool                          bGraphicsLoaded_;
129            int                           softDebugLevelLogFile_;      //!< The debug level for the log file (belongs to OutputHandler)
130            std::string                   language_;                   //!< The language
131            bool                          bInitRandomNumberGenerator_; //!< If true, srand(time(0)) is called
132            bool                          bStartIOConsole_;            //!< Set to false if you don't want to use the IOConsole
133            long long                     lastLevelTimestamp_;         ///< Timestamp when the last level was started
134            long long                     ogreConfigTimestamp_;        ///< Timestamp wehen the ogre config level was modified
135            bool                          bDevMode_;                   //!< Developers bit. If set to false, some options are not available as to not confuse the normal user.
136
137            static Core*                  singletonPtr_s;
138    };
139}
140
141#endif /* _Core_H__ */
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