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source: code/branches/gameimmersion/src/libraries/core/input/Keyboard.h @ 8474

Last change on this file since 8474 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Core_Keyboard_H__
30#define _Core_Keyboard_H__
31
32#include "InputPrereqs.h"
33
34#include "InputHandler.h"
35#include "InputDevice.h"
36
37namespace orxonox
38{
39    //! %Template parameter collection for the base class
40    struct KeyboardTraits
41    {
42        typedef Keyboard DeviceClass;
43        typedef OIS::Keyboard OISDeviceClass;
44        typedef KeyEvent ButtonType;
45        typedef KeyEvent& ButtonTypeParam;
46        static const OIS::Type OISDeviceValue = OIS::OISKeyboard;
47    };
48
49    /**
50    @brief
51        Wraps around an OIS::Mouse and forwards the input events to
52        a list of input states.
53
54        It also saves the state of the keyboard modifiers (like shift, etc.)
55    */
56    class _CoreExport Keyboard
57        : public InputDeviceTemplated<KeyboardTraits>
58        , public OIS::KeyListener
59    {
60        friend class InputDeviceTemplated<KeyboardTraits>;
61        //! Super class alias
62        typedef InputDeviceTemplated<KeyboardTraits> super;
63
64    public:
65        //! Only resets the keyboard modifiers. Initialising is done in the base class.
66        Keyboard(unsigned int id, OIS::InputManager* oisInputManager) : super(id, oisInputManager), modifiers_(0) { }
67        ~Keyboard() { }
68
69    private:
70        //! Resets the keyboard modifiers
71        void clearBuffersImpl() { this->modifiers_ = 0; }
72        //! Translates the KeyHandle to a KeyEvent
73        KeyEvent& getButtonEventArg(KeyEvent& button)
74        {
75            button.setModifiers(modifiers_);
76            return button;
77        }
78
79        bool keyPressed(const OIS::KeyEvent& arg);
80        bool keyReleased(const OIS::KeyEvent& arg);
81
82        //! Returns the class name as string
83        static std::string getClassNameImpl() { return "Keyboard"; }
84
85        static unsigned int getKeyText(const OIS::KeyEvent& arg);
86
87        //! Bit mask representing keyboard modifiers
88        int modifiers_;
89    };
90}
91
92#endif /* _Core_Keyboard_H__ */
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