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source: code/branches/gameimmersion/src/libraries/network/Host.cc @ 8101

Last change on this file since 8101 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Host.h"
30
31#include <cassert>
32#include <string>
33
34#include "core/ObjectList.h"
35#include "core/command/ConsoleCommand.h"
36#include "ChatListener.h"
37
38namespace orxonox {
39
40  static const std::string __CC_printRTT_group = "Stats";
41  static const std::string __CC_printRTT_name = "printRTT";
42
43  SetConsoleCommand("chat", &Host::Chat);
44  SetConsoleCommand(__CC_printRTT_group, __CC_printRTT_name, &Host::printRTT);
45
46  // Host*               Host::instance_=0;
47  uint32_t            Host::clientID_s=0;
48//   uint32_t            Host::shipID_s=-1;
49  std::vector<Host*>  Host::instances_s;
50
51  /**
52  * @brief Constructor: assures that only one reference will be created and sets the pointer
53  */
54  Host::Host()
55  {
56  //   assert(instance_==0);
57    instances_s.push_back(this);
58    ModifyConsoleCommand(__CC_printRTT_group, __CC_printRTT_name).setObject(this);
59    this->bIsActive_ = false;
60  }
61
62
63  /**
64  * @brief Destructor: resets the instance pointer to 0
65  */
66  Host::~Host()
67  {
68    assert( std::find( instances_s.begin(), instances_s.end(), this )!=instances_s.end() );
69    instances_s.erase(std::find( instances_s.begin(), instances_s.end(), this ));
70    ModifyConsoleCommand(__CC_printRTT_group, __CC_printRTT_name).setObject(0);
71  }
72
73  /**
74  * This function is used to add an enetpacket to be sent to another peer
75  * @param packet Packet to be added
76  * @param clientID ID of the client the packet should be sent to
77  * @return success?
78  */
79  void Host::addPacket(ENetPacket *packet, int clientID, uint8_t channelID)
80  {
81    for( std::vector<Host*>::iterator it = instances_s.begin(); it!=instances_s.end(); ++it )
82    {
83      if( (*it)->isActive() )
84      {
85        (*it)->queuePacket(packet, clientID, channelID);
86      }
87    }
88  }
89
90  void Host::Chat(const std::string& message)
91  {
92    if(instances_s.size()==0)
93    {
94      for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it)
95        it->incomingChat(message, 0);
96//      return true;
97    }
98    else
99    {
100      bool result = true;
101      for( std::vector<Host*>::iterator it = instances_s.begin(); it!=instances_s.end(); ++it )
102      {
103        if( (*it)->isActive() )
104        {
105          if( !(*it)->chat(message) )
106            result = false;
107        }
108      }
109//      return result;
110    }
111  }
112
113  bool Host::Broadcast(const std::string& message)
114  {
115    if(instances_s.size()==0)
116    {
117      for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it)
118        it->incomingChat(message, CLIENTID_UNKNOWN);
119      return true;
120    }
121    else
122    {
123      bool result = true;
124      for( std::vector<Host*>::iterator it = instances_s.begin(); it!=instances_s.end(); ++it )
125      {
126        if( (*it)->isActive() )
127        {
128          if( !(*it)->broadcast(message) )
129            result = false;
130        }
131      }
132      return result;
133    }
134  }
135
136  bool Host::incomingChat(const std::string& message, unsigned int playerID)
137  {
138    for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it)
139      it->incomingChat(message, playerID);
140
141    bool result = true;
142    for( std::vector<Host*>::iterator it = instances_s.begin(); it!=instances_s.end(); ++it )
143    {
144      if( (*it)->isActive() )
145      {
146        if( !(*it)->processChat(message, playerID) )
147          result = false;
148      }
149    }
150    return result;
151  }
152
153  bool Host::isServer()
154  {
155    for (std::vector<Host*>::iterator it=instances_s.begin(); it!=instances_s.end(); ++it )
156    {
157      if( (*it)->isServer_() )
158        return true;
159    }
160    return false;
161  }
162
163}//namespace orxonox
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