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source: code/branches/gameimmersion/src/modules/designtools/ScreenshotManager.h @ 8101

Last change on this file since 8101 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/* COPYRIGHT: this code comes from http://www.ogre3d.org/wiki/index.php/High_resolution_screenshots */
2
3#ifndef __ScreenshotManager_h__
4#define __ScreenshotManager_h__
5
6#include "DesignToolsPrereqs.h"
7
8#include <string>
9#include <cstring>
10#include <cstdlib>
11
12#include <OgrePrerequisites.h>
13#include <OgreTexture.h>
14#include <OgreHardwarePixelBuffer.h>
15
16#include "util/Singleton.h"
17#include "core/OrxonoxClass.h"
18
19namespace orxonox
20{
21
22    /**
23    @brief
24        Class encapsulates Screenshot functionality and provides a method for making multi grid screenshots.
25    */
26    class ScreenshotManager : public OrxonoxClass, public Singleton<ScreenshotManager>
27    {
28        friend class Singleton<ScreenshotManager>;
29
30        public:
31            ScreenshotManager();
32            virtual ~ScreenshotManager();
33
34            void makeScreenshot() const; //!< Creates a screenshot with the given camera.
35
36            /**
37            @brief Creates a screenshot with a given size.
38            @param size Size is factor by which the current screen size is scaled.
39            */
40            static void makeScreenshot_s(unsigned int size)
41                { getInstance().setGridSize(size); getInstance().makeScreenshot(); }
42
43            void setGridSize(unsigned int size); //!< Set the size of the grid.
44
45        protected:
46            static std::string getTimestamp();
47
48            std::string mFileExtension_;
49            unsigned int mGridSize_; //!< The magnification factor.  A 2 will create a 2x2 grid, doubling the size of the screenshot.  A 3 will create a 3x3 grid, tripling the size of the screenshot.
50            unsigned int mWindowWidth_, mWindowHeight_;
51            bool mDisableOverlays_;
52            //! temp texture with current screensize
53            Ogre::TexturePtr mTempTex_;
54            Ogre::RenderTexture* mRT_;
55            Ogre::HardwarePixelBufferSharedPtr mBuffer_;
56            //! PixelBox for a large Screenshot, if grid size is > 1
57            Ogre::PixelBox  mFinalPicturePB_;
58            uint8_t* data_;
59
60            static ScreenshotManager* singletonPtr_s;
61    };
62
63}
64
65#endif  // __ScreenshotManager_h__
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