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source: code/branches/gameimmersion/src/modules/objects/collisionshapes/BoxCollisionShape.h @ 8748

Last change on this file since 8748 was 7601, checked in by dafrick, 14 years ago

Adding all classes in modules/objects to Objects module (in doxygen).
Created TriggerBase which is the base class of Trigger and MultiTrigger and now provides the shared functionality and data.
Updated some of the documentation in MultiTrigger and Script.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file BoxCollisionShape.h
31    @brief Definition of the BoxCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _BoxCollisionShape_H__
36#define _BoxCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39
40#include "util/Math.h"
41#include "collisionshapes/CollisionShape.h"
42
43namespace orxonox
44{
45    class _ObjectsExport BoxCollisionShape : public CollisionShape
46    {
47        public:
48            BoxCollisionShape(BaseObject* creator);
49            virtual ~BoxCollisionShape();
50
51            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
52
53            inline void setHalfExtents(const Vector3& extents)
54                { this->halfExtents_ = extents; updateShape(); }
55            inline const Vector3& getHalfExtents() const
56                { return halfExtents_;}
57
58            inline void setWidth(float value)
59                { this->halfExtents_.z = value / 2; updateShape(); }
60            inline float getWidth() const
61                { return this->halfExtents_.z * 2; }
62
63            inline void setHeight(float value)
64                { this->halfExtents_.y = value / 2; updateShape(); }
65            inline float getHeight() const
66                { return this->halfExtents_.y * 2; }
67
68            inline void setLength(float value)
69                { this->halfExtents_.x = value / 2; updateShape(); }
70            inline float getLength() const
71                { return this->halfExtents_.x * 2; }
72
73        private:
74            void registerVariables();
75
76            btCollisionShape* createNewShape() const;
77
78            Vector3 halfExtents_;
79     };
80}
81
82#endif /* _BoxCollisionShape_H__ */
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