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source: code/branches/gameimmersion/src/modules/objects/eventsystem/EventTarget.cc @ 8740

Last change on this file since 8740 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "EventTarget.h"
30#include "core/CoreIncludes.h"
31#include "core/XMLPort.h"
32
33namespace orxonox
34{
35    CreateFactory(EventTarget);
36
37    EventTarget::EventTarget(BaseObject* creator) : BaseObject(creator)
38    {
39        RegisterObject(EventTarget);
40
41        this->bActive_ = false;
42    }
43
44    EventTarget::~EventTarget()
45    {
46    }
47
48    void EventTarget::XMLPort(Element& xmlelement, XMLPort::Mode mode)
49    {
50        SUPER(EventTarget, XMLPort, xmlelement, mode);
51
52        XMLPortParam(EventTarget, "target", setTargetName, getTargetName, xmlelement, mode);
53
54        // since we need event sources mapped to any state, we have to parse XML by ourselves
55        this->loadAllEventStates(xmlelement, mode, this, Class(EventTarget));
56    }
57
58    void EventTarget::processEvent(Event& event)
59    {
60        if (this->bActive_)
61        {
62            COUT(2) << "Warning: Detected Event loop in EventTarget \"" << this->getName() << '"' << std::endl;
63            return;
64        }
65
66        this->bActive_ = true;
67        this->fireEvent(event);
68        this->bActive_ = false;
69    }
70
71    void EventTarget::setTargetName(const std::string& name)
72    {
73        this->target_ = name;
74
75        for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)
76            if (it->getName() == this->target_)
77                this->addEventTarget(*it);
78    }
79
80    void EventTarget::loadedNewXMLName(BaseObject* object)
81    {
82        if (this->target_.empty())
83            return;
84
85        if (object->getName() == this->target_)
86            this->addEventTarget(object);
87    }
88
89    void EventTarget::addEventTarget(BaseObject* object)
90    {
91        if (object != static_cast<BaseObject*>(this))
92            object->addEventSource(this, "");
93    }
94}
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