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source: code/branches/gameimmersion/src/modules/questsystem/effects/AddQuestHint.cc @ 8474

Last change on this file since 8474 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddQuestHint.cc
31    @brief Implementation of the AddQuestHint class.
32*/
33
34#include "AddQuestHint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "util/Exception.h"
39
40#include "questsystem/QuestHint.h"
41#include "questsystem/QuestManager.h"
42#include "questsystem/QuestItem.h"
43
44namespace orxonox
45{
46    CreateFactory(AddQuestHint);
47
48    /**
49    @brief
50        Constructor. Registers the object.
51    */
52    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
53    {
54        RegisterObject(AddQuestHint);
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    AddQuestHint::~AddQuestHint()
62    {
63    }
64
65    /**
66    @brief
67        Method for creating a AddQuestHint object through XML.
68    */
69    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
72
73        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
74
75        COUT(4) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
76    }
77
78    /**
79    @brief
80        Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on.
81    @param id
82        The QuestHint id.
83    @return
84        Returns true if successful.
85    */
86    bool AddQuestHint::setHintId(const std::string & id)
87    {
88        if(id == "")
89        {
90            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
91            return false;
92        }
93
94        this->hintId_ = id;
95        return true;
96    }
97
98    /**
99    @brief
100        Invokes the QuestEffect.
101    @param player
102        The player.
103    @return
104        Returns true if the QuestEffect was successfully invoked.
105    */
106    bool AddQuestHint::invoke(PlayerInfo* player)
107    {
108        assert(player);
109
110        COUT(5) << "AddQuestHint on player: " << player << " ." << std::endl;
111
112        try
113        {
114            QuestHint* hint = QuestManager::getInstance().findHint(this->hintId_);
115            if(hint == NULL || !hint->setActive(player))
116                return false;
117        }
118        catch(const Exception& e)
119        {
120           COUT(2) << e.getFullDescription() << std::endl;
121           return false;
122        }
123
124        COUT(4) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl;
125        return true;
126
127    }
128}
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